mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589 8ced0084-cf51-0410-be5f-012b33b47a6e
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73af91281a
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fe1a5142a7
@ -306,7 +306,7 @@ void PixelShaderManager::SetZTextureBias(u32 bias)
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}
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}
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void PixelShaderManager::SetViewport(float* viewport)
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void PixelShaderManager::SetViewport(float* viewport,int VIndex)
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{
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// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
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// [0] = width/2
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@ -316,30 +316,28 @@ void PixelShaderManager::SetViewport(float* viewport)
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// [4] = yorig + height/2 + 342
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// [5] = 16777215 * farz
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if (lastDepthRange[0] != viewport[5] || lastDepthRange[1] != viewport[2])
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if(VIndex <= 0)
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{
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lastDepthRange[0] = viewport[5];
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lastDepthRange[1] = viewport[2];
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if (lastDepthRange[0] != viewport[5] || lastDepthRange[1] != viewport[2])
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{
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lastDepthRange[0] = viewport[5];
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lastDepthRange[1] = viewport[2];
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s_bDepthRangeChanged = true;
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s_bDepthRangeChanged = true;
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}
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}
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}
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void PixelShaderManager::SetZScale(float data)
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{
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if (lastDepthRange[0] != data)
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else
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{
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lastDepthRange[0] = data;
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s_bDepthRangeChanged = true;
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}
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}
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void PixelShaderManager::SetZOffset(float data)
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{
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if (lastDepthRange[1] != data)
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{
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lastDepthRange[1] = data;
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s_bDepthRangeChanged = true;
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if (VIndex == 2 && lastDepthRange[1] != viewport[0])
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{
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lastDepthRange[1] = viewport[0];
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s_bDepthRangeChanged = true;
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}
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else if(VIndex == 5 && lastDepthRange[0] != viewport[0])
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{
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lastDepthRange[0] = viewport[0];
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s_bDepthRangeChanged = true;
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}
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}
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}
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@ -43,7 +43,7 @@ public:
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static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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static void SetCustomTexScale(int texmapid, float x, float y);
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static void SetZTextureBias(u32 bias);
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static void SetViewport(float* viewport);
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static void SetViewport(float* viewport,int VIndex = -1);
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static void SetIndMatrixChanged(int matrixidx);
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static void SetTevKSelChanged(int id);
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static void SetZTextureTypeChanged();
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@ -54,8 +54,6 @@ public:
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static void SetFogParamChanged();
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static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
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static u32 GetTextureMask();
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static void SetZScale(float data);
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static void SetZOffset(float data);
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};
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@ -438,27 +438,24 @@ void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
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}
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}
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void VertexShaderManager::SetViewport(float* _Viewport)
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void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex)
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{
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// Workaround for paper mario, yep this is bizarre.
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if(constantIndex <= 0)
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{
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memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));
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}
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else
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{
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xfregs.rawViewport[constantIndex] = _Viewport[0];
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}
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/*//Tino: i think this is nod needed so let this commented til confirmed
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// Workaround for paper mario, yep this is bizarre.
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for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
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{
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if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
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return;
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}
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memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));
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bViewportChanged = true;
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}
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void VertexShaderManager::SetZScale(float data)
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{
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xfregs.rawViewport[5] = data;
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bViewportChanged = true;
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}
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void VertexShaderManager::SetZOffset(float data)
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{
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xfregs.rawViewport[2] = data;
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memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));*/
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bViewportChanged = true;
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}
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@ -469,7 +466,14 @@ void VertexShaderManager::SetViewportChanged()
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void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
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{
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memcpy(xfregs.rawProjection, _pProjection, sizeof(xfregs.rawProjection));
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if(constantIndex <= 0)
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{
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memcpy(xfregs.rawProjection, _pProjection, sizeof(xfregs.rawProjection));
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}
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else
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{
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xfregs.rawProjection[constantIndex] = _pProjection[0];
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}
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bProjectionChanged = true;
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}
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@ -31,15 +31,13 @@ public:
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// constant management
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static void SetConstants();
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static void SetViewport(float* _Viewport);
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static void SetViewport(float* _Viewport, int constantIndex = -1);
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static void SetViewportChanged();
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static void SetProjection(float* _pProjection, int constantIndex = -1);
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static void InvalidateXFRange(int start, int end);
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static void SetTexMatrixChangedA(u32 Value);
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static void SetTexMatrixChangedB(u32 Value);
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static void SetMaterialColor(int index, u32 data);
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static void SetZScale(float data);
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static void SetZOffset(float data);
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static void TranslateView(float x, float y);
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static void RotateView(float x, float y);
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@ -94,6 +94,13 @@
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#define XFMEM_SETZSCALE 0x101c
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#define XFMEM_SETZOFFSET 0x101f
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#define XFMEM_SETPROJECTION 0x1020
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/*#define XFMEM_SETPROJECTIONB 0x1021
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#define XFMEM_SETPROJECTIONC 0x1022
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#define XFMEM_SETPROJECTIOND 0x1023
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#define XFMEM_SETPROJECTIONE 0x1024
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#define XFMEM_SETPROJECTIONF 0x1025
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#define XFMEM_SETPROJECTIONORTHO1 0x1026
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#define XFMEM_SETPROJECTIONORTHO2 0x1027*/
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#define XFMEM_SETNUMTEXGENS 0x103f
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#define XFMEM_SETTEXMTXINFO 0x1040
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#define XFMEM_SETPOSMTXINFO 0x1050
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@ -49,6 +49,28 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
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{
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xfregs.texcoords[address - XFMEM_SETPOSMTXINFO].postmtxinfo.hex = pData[i];
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}
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else if (address >= XFMEM_SETVIEWPORT && address <= XFMEM_SETVIEWPORT+5)
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{
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VertexManager::Flush();
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u32 Index = address - XFMEM_SETVIEWPORT;
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VertexShaderManager::SetViewport((float*)&pData[i],Index);
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PixelShaderManager::SetViewport((float*)&pData[i],Index);
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if(Index == 0)
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{
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i += 5;
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}
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}
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else if (address >= XFMEM_SETPROJECTION && address <= XFMEM_SETPROJECTION+7)
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{
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VertexManager::Flush();
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u32 Index = address - XFMEM_SETPROJECTION;
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VertexShaderManager::SetProjection((float*)&pData[i],Index);
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if(Index == 0)
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{
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i += 7;
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}
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}
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else if (address < 0x2000)
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{
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u32 data = pData[i];
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@ -147,47 +169,13 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
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//_assert_msg_(GX_XF, 0, "XF matrixindex1");
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VertexShaderManager::SetTexMatrixChangedB(data); // ?
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break;
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case XFMEM_SETVIEWPORT:
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VertexManager::Flush();
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VertexShaderManager::SetViewport((float*)&pData[i]);
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PixelShaderManager::SetViewport((float*)&pData[i]);
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i += 6;
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break;
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case XFMEM_SETPROJECTION:
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VertexManager::Flush();
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VertexShaderManager::SetProjection((float*)&pData[i]);
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i += 7;
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break;
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case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
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if ((u32)xfregs.numTexGens != data)
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{
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VertexManager::Flush();
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xfregs.numTexGens = data;
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}
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break;
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// GXSetZScaleOffset ?
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// Actually everything i tried didn't seem to change anything x)
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// paper mario writes 16777216.0f, 1677721.75
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// Killer 7 writes 16777216.0f here
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case XFMEM_SETZSCALE:
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VertexManager::Flush();
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VertexShaderManager::SetZScale(*(float*)&data);
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PixelShaderManager::SetZScale(*(float*)&data);
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INFO_LOG(VIDEO, "Set ZScale : %x=%x\n", address, data);
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break;
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// paper mario writes 16777216.0f, 5033165.0f
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// Killer 7 alterns this between 16777216.0f and 16710107.0f
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case XFMEM_SETZOFFSET:
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VertexManager::Flush();
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VertexShaderManager::SetZOffset(*(float*)&data);
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PixelShaderManager::SetZOffset(*(float*)&data);
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INFO_LOG(VIDEO, "Set ZOffset : %x=%x\n", address, data);
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break;
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break;
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// --------------
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// Unknown Regs
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