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Make the IsMMIOAddress function easier to read, add tests.
This also makes IsMMIOAddress more restrictive.
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@ -9,6 +9,7 @@
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#include <type_traits>
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#include "Common/Common.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/MMIOHandlers.h"
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namespace MMIO
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@ -40,8 +41,18 @@ const u32 NUM_MMIOS = NUM_BLOCKS * BLOCK_SIZE;
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// interface.
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inline bool IsMMIOAddress(u32 address)
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{
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return ((address & 0xFE7F0000) == 0xCC000000) &&
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((address & 0x0000FFFF) != 0x00008000);
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if (address == 0xCC008000)
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return false; // WG Pipe
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if ((address & 0xFFFF0000) == 0xCC000000)
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return true; // GameCube MMIOs
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if(SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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return ((address & 0xFFFF0000) == 0xCD000000) || // Wii MMIOs
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((address & 0xFFFF0000) == 0xCD800000); // Mirror of Wii MMIOs
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}
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return false;
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}
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// Compute the internal unique ID for a given MMIO address. This ID is computed
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@ -25,11 +25,24 @@ TEST(UniqueID, UniqueEnough)
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TEST(IsMMIOAddress, SpecialAddresses)
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{
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SConfig::Init();
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SConfig::GetInstance().m_LocalCoreStartupParameter.bWii = true;
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// WG Pipe address, should not be handled by MMIO.
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EXPECT_FALSE(MMIO::IsMMIOAddress(0xCC008000));
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// Memory zone used by games using the "MMU Speedhack".
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EXPECT_FALSE(MMIO::IsMMIOAddress(0xE0000000));
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// Uncached mirror of MEM1, shouldn't be handled by MMIO
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EXPECT_FALSE(MMIO::IsMMIOAddress(0xC0000000));
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// And lets check some valid addresses too
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EXPECT_TRUE(MMIO::IsMMIOAddress(0xCC0000E0)); // Gamecube MMIOs
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EXPECT_TRUE(MMIO::IsMMIOAddress(0xCD00008C)); // Wii MMIOs
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EXPECT_TRUE(MMIO::IsMMIOAddress(0xCD800F10)); // Mirror of Wii MMIOs
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SConfig::Shutdown();
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}
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class MappingTest : public testing::Test
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