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WiiSaveBanner: fall back to $userdir/Load/WiiBanners
Unlike custom banners which work as an override, this mechanism works as a fallback. The use case is if you have games you don't really play but want to keep around for testing purposes without filling up your NAND with lots of saves. For ease of use, the directory structure is the same but only title/$title_hi/$title_lo/data/banner.bin files are relevant.
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@ -89,6 +89,7 @@
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#define GRAPHICSMOD_DIR "GraphicMods"
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#define WIISDSYNC_DIR "WiiSDSync"
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#define ASSEMBLY_DIR "SavedAssembly"
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#define WIIBANNERS_DIR "WiiBanners"
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// This one is only used to remove it if it was present
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#define SHADERCACHE_LEGACY_DIR "ShaderCache"
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@ -881,6 +881,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[D_RESOURCEPACK_IDX] = s_user_paths[D_USER_IDX] + RESOURCEPACK_DIR DIR_SEP;
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s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
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s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
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s_user_paths[D_BANNERS_WIIROOT_IDX] = s_user_paths[D_LOAD_IDX] + WIIBANNERS_DIR DIR_SEP;
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s_user_paths[D_WIISDCARDSYNCFOLDER_IDX] = s_user_paths[D_LOAD_IDX] + WIISDSYNC_DIR DIR_SEP;
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s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
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@ -972,6 +973,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP;
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s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
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s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
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s_user_paths[D_BANNERS_WIIROOT_IDX] = s_user_paths[D_LOAD_IDX] + WIIBANNERS_DIR DIR_SEP;
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break;
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}
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}
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@ -76,6 +76,7 @@ enum
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D_GPU_DRIVERS_HOOKS,
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D_GPU_DRIVERS_FILE_REDIRECT,
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D_ASM_ROOT_IDX,
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D_BANNERS_WIIROOT_IDX,
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FIRST_FILE_USER_PATH_IDX,
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F_DOLPHINCONFIG_IDX = FIRST_FILE_USER_PATH_IDX,
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F_GCPADCONFIG_IDX,
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@ -19,7 +19,19 @@ namespace Common
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{
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std::string RootUserPath(FromWhichRoot from)
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{
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int idx = from == FromWhichRoot::Configured ? D_WIIROOT_IDX : D_SESSION_WIIROOT_IDX;
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int idx{};
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switch (from)
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{
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case FromWhichRoot::Configured:
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idx = D_WIIROOT_IDX;
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break;
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case FromWhichRoot::Session:
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idx = D_SESSION_WIIROOT_IDX;
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break;
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case FromWhichRoot::Banners:
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idx = D_BANNERS_WIIROOT_IDX;
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break;
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}
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std::string dir = File::GetUserPath(idx);
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dir.pop_back(); // remove trailing path separator
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return dir;
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@ -14,6 +14,7 @@ enum class FromWhichRoot
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{
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Configured, // not related to currently running game - use D_WIIROOT_IDX
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Session, // request from currently running game - use D_SESSION_WIIROOT_IDX
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Banners, // fallback for Wii savegame banners - use D_BANNERS_WIIROOT_IDX
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};
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std::string RootUserPath(FromWhichRoot from);
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@ -3,12 +3,14 @@
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#include "DiscIO/WiiSaveBanner.h"
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#include <fmt/format.h>
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#include <iterator>
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#include <string>
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#include <vector>
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#include "Common/ColorUtil.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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@ -20,17 +22,20 @@ constexpr u32 ICON_HEIGHT = 48;
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constexpr u32 ICON_SIZE = ICON_WIDTH * ICON_HEIGHT * 2;
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WiiSaveBanner::WiiSaveBanner(u64 title_id)
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: WiiSaveBanner(Common::GetTitleDataPath(title_id, Common::FromWhichRoot::Configured) +
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"/banner.bin")
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{
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}
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WiiSaveBanner::WiiSaveBanner(const std::string& path) : m_path(path)
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{
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constexpr u32 BANNER_SIZE = BANNER_WIDTH * BANNER_HEIGHT * 2;
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constexpr size_t MINIMUM_SIZE = sizeof(Header) + BANNER_SIZE + ICON_SIZE;
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File::IOFile file(path, "rb");
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m_path = Common::GetTitleDataPath(title_id, Common::FromWhichRoot::Configured) + "/banner.bin";
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File::IOFile file(m_path, "rb");
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if (!file)
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{
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m_path = Common::GetTitleDataPath(title_id, Common::FromWhichRoot::Banners) + "/banner.bin";
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file = File::IOFile(m_path, "rb");
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}
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if (!file.ReadArray(&m_header, 1))
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{
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m_header = {};
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@ -17,7 +17,6 @@ public:
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static constexpr u32 BANNER_HEIGHT = 64;
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explicit WiiSaveBanner(u64 title_id);
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explicit WiiSaveBanner(const std::string& path);
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bool IsValid() const { return m_valid; }
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const std::string& GetPath() const { return m_path; }
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