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WiiSaveBanner: fall back to $userdir/Load/WiiBanners
Unlike custom banners which work as an override, this mechanism works as a fallback. The use case is if you have games you don't really play but want to keep around for testing purposes without filling up your NAND with lots of saves. For ease of use, the directory structure is the same but only title/$title_hi/$title_lo/data/banner.bin files are relevant.
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@ -881,6 +881,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[D_RESOURCEPACK_IDX] = s_user_paths[D_USER_IDX] + RESOURCEPACK_DIR DIR_SEP;
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s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
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s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
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s_user_paths[D_BANNERS_WIIROOT_IDX] = s_user_paths[D_LOAD_IDX] + WIIBANNERS_DIR DIR_SEP;
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s_user_paths[D_WIISDCARDSYNCFOLDER_IDX] = s_user_paths[D_LOAD_IDX] + WIISDSYNC_DIR DIR_SEP;
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s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
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@ -972,6 +973,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP;
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s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
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s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
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s_user_paths[D_BANNERS_WIIROOT_IDX] = s_user_paths[D_LOAD_IDX] + WIIBANNERS_DIR DIR_SEP;
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break;
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}
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}
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