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fix wiimote in homebrew, thanks to vorte[x]! :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4012 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -86,10 +86,8 @@ protected:
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SBuffer Buffer;
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Buffer.m_Address = Memory::Read_U32(BufferVectorOffset);
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/* Restore cached address, mauled by emulatee's ioctl functions. Why?
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What is the purpose of this? After we have read the values, why would
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anyone ned it */
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//Memory::Write_U32(Buffer.m_Address | 0x80000000, BufferVectorOffset);
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// Restore cached address, mauled by emulator's ioctl functions.
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Memory::Write_U32(Buffer.m_Address | 0x80000000, BufferVectorOffset);
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BufferVectorOffset += 4;
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Buffer.m_Size = Memory::Read_U32(BufferVectorOffset);
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@ -105,7 +103,7 @@ protected:
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SBuffer Buffer;
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Buffer.m_Address = Memory::Read_U32(BufferVectorOffset);
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//Memory::Write_U32(Buffer.m_Address | 0x80000000, BufferVectorOffset);
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Memory::Write_U32(Buffer.m_Address | 0x80000000, BufferVectorOffset);
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BufferVectorOffset += 4;
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Buffer.m_Size = Memory::Read_U32(BufferVectorOffset);
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@ -103,8 +103,6 @@ u16 dspreg_in[32] = {
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u16 dspreg_out[1000][32];
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u32 padding[1024];
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// UI (interactive register editing)
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u32 ui_mode;
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@ -223,7 +221,7 @@ void DumpDSP_ROMs(const u16* rom, const u16* coef)
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fwrite(MEM_PHYSICAL_TO_K0(rom), 0x2000, 1, fROM);
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fclose(fROM);
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fwrite(MEM_PHYSICAL_TO_K0(coef), 0x1000, 1, fCOEF);
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fwrite(MEM_PHYSICAL_TO_K0(coef), 0x2000, 1, fCOEF);
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fclose(fCOEF);
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UpdateLastMessage("DSP ROMs dumped to SD");
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}
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