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do only invalid hashes instead of all textures on loading
this is a hack, but only the gpu thread is allowed to call ogl commands suggestion: create an unused texture cache, so we can move all textures there
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@ -106,6 +106,7 @@ public:
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static void Cleanup();
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static void Invalidate();
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static void InvalidateHashes();
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static void InvalidateRange(u32 start_address, u32 size);
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static void MakeRangeDynamic(u32 start_address, u32 size);
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static void ClearRenderTargets(); // currently only used by OGL
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