do only invalid hashes instead of all textures on loading

this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
This commit is contained in:
degasus
2012-12-22 17:30:13 +01:00
parent 2df0c31d13
commit ffddfd8662
3 changed files with 14 additions and 1 deletions

View File

@ -106,6 +106,7 @@ public:
static void Cleanup();
static void Invalidate();
static void InvalidateHashes();
static void InvalidateRange(u32 start_address, u32 size);
static void MakeRangeDynamic(u32 start_address, u32 size);
static void ClearRenderTargets(); // currently only used by OGL