b5ad382b07
Fast mipmaps deserves to die!!
2012-06-08 00:22:57 +02:00
372e00632d
Fix changing internal resolution via hotkeys (settings above 1.5x weren't accessible anymore before).
2012-05-29 13:11:28 +02:00
146b02615c
Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch)
2012-05-26 13:47:07 +10:00
54aeec7a8f
Dump the redundant "save textures" function. Use TextureCache's dumping feature instead.
2012-05-13 17:48:23 +02:00
a5e68ab10e
TextureCacheBase: Support dumping individual mipmaps.
2012-05-13 17:41:04 +02:00
6a446efd5f
Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.
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please test for regressions
2012-04-03 00:08:36 -03:00
a0d60210fd
First Stage:
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Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy
2012-04-02 14:26:12 -03:00
460610ea0e
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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This reverts commit 402006a83a
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This reverts commit 48d8d71391
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This reverts commit 450dcc9d2c
.
2012-03-30 01:57:53 +02:00
402006a83a
more fixes to zcomplock and opengl implementation
2012-03-29 18:26:58 -03:00
2ee5e5cebc
Merge branch 'scons-removal'
2012-03-28 00:02:04 -07:00
450dcc9d2c
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
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please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
2012-03-27 15:44:58 -03:00
d15740daf1
Merge branch 'wxw3-update'
2012-03-25 12:27:38 -07:00
fee98b426b
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).
2012-03-24 15:58:44 +01:00
56b1373baf
Remove scons-related files
2012-03-25 12:55:02 -07:00
c5d746f3d8
remove scons files from VS projects
2012-03-18 06:41:12 -07:00
c3d13b048c
build against wxWidgets3 from Externals on Windows.
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use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
9adc119e3c
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
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(D3D9 only)
This is basically the same as revision e58692653a
, just for scaled textures and with a LOT more work...
2012-02-20 20:32:08 +01:00
eb01a110c9
Implement texture preloading
2012-02-03 21:21:13 +01:00
1446fb33d5
TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type"
2012-01-31 19:52:02 +01:00
cc54ee7d94
TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
2012-01-31 19:51:32 +01:00
a02df43e6d
TextureConverter (OGL/D3D9): Kill EncodeToRam because it wasn't used anywhere and it basically does the same as EncodeToRamFromTexture anyway
2012-01-31 18:09:35 +01:00
3b38295cbd
TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)
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TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
2012-01-31 18:09:35 +01:00
5239ba88c9
TextureCache: Remove unsafe texture cache
2012-01-31 18:09:35 +01:00
c5008fe9de
TextureCache: Renaming some variables
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OGL: Fix a possible bug at texture dumping
OGL: Add a TODO about a possible bug
2012-01-31 18:09:34 +01:00
f57f654b59
set ProgramShaderCache program format correctly.
2012-01-18 10:22:03 -08:00
0b74ead13f
More "stuff" for SS, also a small fix in the program shader cache cache setup."
2012-01-11 04:10:43 -06:00
39613a95a8
initialize the uninitialized
2012-01-04 01:36:09 -08:00
bd5cf88686
let us try normal c++ static init instead...
2011-12-29 16:25:03 +01:00
6a5b56d25f
Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen.
2011-12-29 01:35:50 -06:00
8a48b42e4c
Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways.
2011-12-29 00:32:06 -06:00
fbbea9bb9b
These checks aren't needed when using CG.
2011-12-29 00:01:50 -06:00
c8d0c8e217
oops, forgot to make sure the gl program is actually free'd.
2011-12-26 10:27:18 -05:00
6f729f8cbf
Woops, better not forget the ing
2011-12-26 04:09:36 -06:00
3773d29b6d
Remove some warnings in ProgramShadercache, Was using wrong variable for checking dual source blending.
2011-12-26 03:54:44 -06:00
5f296d0be7
refactor ProgramShaderCache::PCacheEntry
2011-12-26 02:58:52 -05:00
16f9d8e06d
Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_binary, and it's a runtime variable anyways.
2011-12-26 00:43:47 -05:00
4bc14c3473
fix formatting uglies introduced in glsl-master branch
2011-12-26 00:15:54 -05:00
b607695103
Add in the Windows fix.
2011-12-25 12:21:31 -06:00
8349cc2551
Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now?
2011-12-24 08:58:51 -06:00
aa2032af2c
Write all shaders to disk on emulator stop instead of constantly. Also change pair from u64 to u32.
2011-12-24 02:19:30 -06:00
b90fa37c60
If user doesn't compile with glew 1.6, cut out program binaries so everything still compiles.
2011-12-24 00:37:13 -06:00
9bc6b83fd0
If CG isn't available, still compile and fallback on GLSL
2011-12-24 00:24:13 -06:00
7c558df283
Missed a if, don't want people crashing now do we?
2011-12-21 22:33:33 +00:00
8e0172374c
Give OSX users more of a chance of supporting Single pass DSB in the future.
2011-12-21 01:29:29 -06:00
a10656b1b2
Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :|
2011-12-21 00:15:48 -06:00
31a9b6c322
Go back to using glGetString with GL_EXTENSIONS because glew 1.7 is required to check for newer 4.2 extensions that way.
2011-12-20 23:07:42 -06:00
dc134b9bac
Move the GLSL extension checks over here so it is nicer.
2011-12-20 21:55:11 -06:00
f6b33cf0be
Add a define back so we work without GLEW 1.6, Also I missed a line when I was fixing binding sampler locations last night when I was tired.
2011-12-19 19:10:05 -06:00
3e773f093d
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
9ce17a43ec
There we go, actually found the issue.
2011-12-19 00:15:07 -06:00