Commit Graph

1039 Commits

Author SHA1 Message Date
656a5a18db Merge pull request #12903 from MayImilae/logos-update
Logo refresh for android, windows, and linux
2024-07-02 02:11:12 -04:00
3f71928860 Logo refresh for android, windows, and linux 2024-07-01 06:29:57 -07:00
79194aae21 Data: Add new macOS app icon 2024-06-30 17:24:52 -04:00
e58d6f4f1f Disable Dualcore in Geist
Fixes random crashes and unknown opcode errors.
2024-06-26 01:53:47 -04:00
2584a200ef GameINI: Shadow The Hedgehog widescreen heuristic
Adjusts widescreen heuristic values to work properly for both the original game and the widescreen hack versions of Shadow the Hedgehog (all regions), Game ID GUP.
Credit to Billiard for determining values.
2024-06-21 13:27:46 -07:00
f910678dd4 GameINI: Ubisoft updates
Update several INI GameSettings for Ubisoft games
Undo name changes
2024-06-07 02:38:16 -04:00
ea325023ab Replaces the temporary Retroachievement
default badges.
2024-06-02 07:42:40 -07:00
3b61b6d816 Add Default Achievement Badges
The defaults get loaded in by Dolphin at emulator start, and are used if the badge that would normally be displayed has not for whatever reason been downloaded yet. Badges attached to this PR are placeholders (MayIMilae is designing permanent badges) and reside in Sys\Load\RetroAchievements.
2024-05-23 21:29:15 +02:00
946639337b Update GSZ.ini
This game does not use Bounding Box
2024-04-29 17:23:11 -04:00
f32d9427a1 Fix wiitdb-ja.txt 2024-04-20 20:54:28 +09:00
bce2df70ce Merge pull request #12668 from Sam-Belliveau/hybrid_log_gamma
Use Hybrid Log Gamma in PerceptualHDR
2024-04-13 01:53:19 +02:00
fa4e45e915 Change the scaling process to be more uniform across color space 2024-04-04 00:27:01 -04:00
069cf7e81f It's technically more correct to do it this way, difference is extremely subtle 2024-03-28 14:42:14 -04:00
74a21a4d23 Increase Max Amplification 2024-03-27 00:55:46 -04:00
50512366c3 Convert to Hybrid Log Gamma 2024-03-26 14:06:56 -04:00
9285f13186 Add Bloom Definitions for Skylanders Trap Team 2024-03-24 23:20:25 +01:00
a98bceba9f Add Bloom Definitions for Skylanders Giants 2024-03-23 23:56:02 +01:00
03f2b99ffe Merge pull request #12603 from Sam-Belliveau/oklab_resampling
Add HDR to Metal + Perceptual HDR
2024-03-20 22:45:10 -04:00
0bfa64bd74 Merge pull request #12629 from Avasam/GPH-aspect-ratio
Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-17 06:07:45 +01:00
7117d115e7 Merge pull request #12621 from AGuy27/master
GameINI: Fix Emergency Mayhem hang on loading
2024-03-12 22:30:37 -04:00
9427a4ec68 GameINI: Fix Emergency Mayhem hang on loading 2024-03-12 03:21:40 +01:00
f6f435e624 WiimoteEmu: Set sensible defaults for IR Object expressions. 2024-03-11 22:51:57 +01:00
fba333dde5 Update PerceptualHDR with better color space 2024-03-10 12:52:54 -04:00
f3d1cda672 Add PerceptualHDR 2024-03-10 03:25:20 -04:00
967b4ac504 Fix aspect ratio swapping in Pitfall: The Lost Expedition 2024-03-09 20:21:04 -05:00
573102d4cf Update and rename G5BE4Z.ini to G5B.ini 2024-02-03 15:32:13 -05:00
3ae535fa05 Create G5BE4Z.ini
Fixes Strike Force Bowling blank texture
2024-02-03 00:35:16 -05:00
a0ccb255b3 GameINI: Octomania text fix 2024-01-16 03:38:32 -05:00
Mai
8a9d168775 Merge pull request #12477 from JosJuice/r8a-efb2tex
GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00
a061678b31 Gameini: Disable "Immediately Present XFB" for Racquet Sports
This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.

Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
d423ddc275 GameSettings: Don't force EFB to RAM for PokéPark Wii
This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.

There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
2024-01-03 21:26:49 +01:00
3ba333fd34 Merge pull request #12434 from Filoppi/fix_sharp_bilinear
Fix sharp bilinear using ceil instead of floor
2023-12-27 21:53:15 +01:00
315992f254 Fix sharp bilinear using ceil instead of floor 2023-12-18 01:43:25 +02:00
dcc674febd GameSettings: fix C4 texture tiling in Crash Nitro Kart
For buttons and some character icons the game loads palleted PNGs and
tiles the pallet indices directly into C4 textures but fails to take
into account that PNG and C4 use opposite nibble orders. This causes
adjacent pixel columns to be swapped, see issue 13370.

Also disable Immediate XFB for the Japanese release. It has the same
black screen and flickering issues as the other regions.
2023-12-17 15:50:05 +00:00
773ffd04b8 Merge pull request #11497 from vyuuui/debugger_assembler_ui
Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00
0905ffd043 Add icons for assembler widget 2023-12-13 05:32:41 -08:00
Mai
bf415f9b54 Merge pull request #12350 from PatrickFerry/add_accurate_nans_game
Gameini: Enable AccurateNaNs for "Jeep Thrills"
2023-12-05 01:35:00 -05:00
b1759477f3 Data: Correct wc24recv.ctl file 2023-12-03 21:07:12 -05:00
f47ac24170 Gameini: Enable AccurateNaNs for "Jeep Thrills" 2023-12-03 16:57:13 +00:00
d12642b392 GameSettings: add patch to disable interlacing in Black & Bruised 2023-11-29 23:59:33 +00:00
4d346f29eb GameSettings: add patch to disable blur in Tony Hawk's Downhill Jam
This is a fullscreen blur that looks bad at higher internal resolutions.
The offset happens to work out for both the NTSC and the PAL release.
2023-11-28 01:15:37 +00:00
921d4f1e60 GameSettings: port Gormiti black screen fix to PAL version
Same workaround as @Pokechu22's NTSC version
(8316c7af99).
2023-11-24 19:21:40 +00:00
6309aa0010 Merge pull request #12175 from Sam-Belliveau/correct-area-sampling
Corrected Area Sampling Range
2023-11-15 01:49:45 +01:00
3975d5e923 Merge pull request #12176 from Filoppi/patch-22
Make AutoHDR work with color luminance instead of average
2023-11-14 19:53:35 +01:00
7894b40111 Fix inner area sampling loop from going beyond bounds 2023-11-14 12:05:12 -05:00
c0f4825a97 Disable Store EFB Copies to Texture Only for Mystery Case Files: The Malgrave Incident
See https://bugs.dolphin-emu.org/issues/13356. Testing there determined that forcing a specific value for SafeTextureCacheColorSamples is not needed.
2023-09-20 13:39:58 -07:00
84c8eb5a01 Make AutoHDR work with color luminance instead of average
This gives more consistent results.
My main ReShade has also been updated with the same change: https://github.com/Filoppi/PumboAutoHDR
2023-09-09 18:12:47 +03:00
fdaa82f96d Add Everybody Votes Channel and Region Select to WiiLink config 2023-09-03 15:56:02 -04:00
d4f8c1b2bd fixed area sampling 2023-08-21 14:20:44 -04:00
b3faca5be9 Merge pull request #12113 from Seedonator/master
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions
2023-08-18 21:27:43 +02:00