Léo Lam
0087eed235
Merge pull request #9793 from sepalani/template-mmio
...
MMIOHandlers: Move method definitions to MMIO.cpp
2021-06-24 02:42:52 +02:00
thyrc
7a1922fd8f
Fix includes for musl libc
2021-06-24 02:01:07 +02:00
Léo Lam
4979974a57
Merge pull request #9828 from JosJuice/android-pressed-opacity
...
Android: Apply opacity setting to pressed buttons too
2021-06-24 01:36:02 +02:00
Léo Lam
9476733a80
Merge pull request #9829 from sepalani/ai-samples
...
AudioInterface: Fix sample counter
2021-06-24 01:35:29 +02:00
Léo Lam
cf26846225
Merge pull request #9830 from skylersaleh/m1-unit-tests
...
Apple M1: Add support for running unit tests on universal builds
2021-06-24 01:15:02 +02:00
Léo Lam
a632a6a404
Merge pull request #9833 from Pokechu22/ubershaders-tevcoord
...
UberShaderPixel: always set tevcoord, even if the stage has no texture
2021-06-24 01:05:17 +02:00
Léo Lam
b66e88e4b9
Merge pull request #9837 from AdmiralCurtiss/mysterious-voodoo-performance-fix
...
VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
2021-06-24 00:41:43 +02:00
JMC47
46120a6108
Merge pull request #9742 from Pokechu22/sw-resolution
...
Software: Fix bad backbuffer size
2021-06-23 18:36:04 -04:00
JMC47
63c028c5df
Merge pull request #9832 from Pokechu22/software-color-asserts
...
Software: Remove texinfo.sourcerow == SourceRow::Colors assert
2021-06-23 18:34:19 -04:00
JMC47
95ecb73b11
Merge pull request #9826 from Techjar/fix-tmem-mips
...
VideoCommon/TextureInfo: Fix mipmap loading from tmem
2021-06-23 18:21:55 -04:00
Admiral H. Curtiss
1183fb3d2d
VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
2021-06-23 23:52:26 +02:00
Mai M
be2ec728e4
Merge pull request #9836 from JosJuice/android-getemulationactivity
...
Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
2021-06-22 11:59:25 -04:00
Mai M
a904cb846a
Merge pull request #9835 from JosJuice/android-hardcoded-strings
...
Android: Clean up some hardcoded strings
2021-06-22 11:57:41 -04:00
JosJuice
1a47780ab4
Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
...
The app context should work just as well as an activity context.
Also moving a hardcoded string to strings.xml.
2021-06-22 15:25:51 +02:00
JosJuice
0cfd36495b
Android: Store HomeScreenChannel's appLinkIntentUri as Uri
...
Cleanup of some code touched by the previous commit.
2021-06-22 15:12:03 +02:00
JosJuice
cbc4989095
Android: Clean up hardcoded platform names
...
The same kind of change as the changes made in the previous
commit, but this change is more involved, in particular because
of how SyncProgramsJobService was using display names as keys.
2021-06-22 15:12:03 +02:00
JosJuice
5b8fe1e748
Android: Clean up some hardcoded strings
...
These would lead to problems if we ever add translation support.
2021-06-22 15:12:03 +02:00
JosJuice
1b3f05628b
Android: Remove check for missing game ID
...
Now that DOL and ELF files are assigned game IDs, all games have
game IDs. (Unless you intentionally craft an ISO file that has
the first bytes set to null, but if you do that I think you can
live with Dolphin creating a file in GameSettings called ".ini")
2021-06-22 14:01:06 +02:00
Pokechu22
2f1726e3f3
UberShaderPixel: always set tevcoord, even if the stage has no texture
...
This fixes NES game graphics when UberShaders are in use.
2021-06-21 13:01:25 -07:00
Pokechu22
51862135d6
Software: Remove texinfo.sourcerow == SourceRow::Colors assert
...
These asserts were removed for the hardware renderer in #3684 .
2021-06-20 18:05:57 -07:00
Techjar
2d59dcb95d
VideoCommon/TextureInfo: Fix mipmap loading from tmem
...
Even address needs to be offset to the first mipmap entry.
2021-06-20 16:49:39 -04:00
iwubcode
df53a5f880
VideoCommon: enhance hi res texture support by having exact matches be picked before wildcard matches. Additionally, add the ability to ignore the texture hash portion of the texture name when loading a hi res texture
2021-06-19 21:15:38 -05:00
iwubcode
8fb0f91331
VideoCommon: split the texture hash from the base name when generating the texture name
2021-06-19 21:15:38 -05:00
Skyler Saleh
655ed37983
Unit Tests: Added W^X Support for PowerPC test
2021-06-19 10:40:51 -07:00
JosJuice
d33efc37af
Android: Apply opacity setting to pressed buttons too
2021-06-19 16:28:25 +02:00
Sepalani
0a7627d74e
AudioInterface: Fix sample counter
2021-06-19 14:19:22 +04:00
JosJuice
93d2fd19e8
JitArm64: Use SBC/SBCS for emulating subfzex
...
I missed this one in fac8420
.
2021-06-17 17:30:08 +02:00
Markus Wick
503c62ec00
Merge pull request #9819 from JosJuice/jitarm64-sbc
...
JitArm64: Use SBC/SBCS for emulating subfex
2021-06-17 16:15:57 +02:00
JosJuice
fac842021c
JitArm64: Use SBC/SBCS for emulating subfex
...
SBC/SBCS does the same thing as subfex, except with the source
operands in the opposite order.
2021-06-17 15:30:17 +02:00
Sintendo
18aaf488b0
Jit64: subfic - Optimize constants for d != a
...
These optimizations were already present, but only when d == a. They
also make sense when this condition does not hold.
- imm == 0
Before:
41 BB 00 00 00 00 mov r11d,0
45 2B DF sub r11d,r15d
After:
45 8B DF mov r11d,r15d
41 F7 DB neg r11d
- imm == -1
Before:
41 BD FF FF FF FF mov r13d,0FFFFFFFFh
44 2B EE sub r13d,esi
0F 93 45 68 setae byte ptr [rbp+68h]
After:
44 8B EE mov r13d,esi
41 F7 D5 not r13d
C6 45 68 01 mov byte ptr [rbp+68h],1
2021-06-16 20:33:02 +02:00
Léo Lam
4c37cc7e5e
Merge pull request #9816 from JosJuice/aarch64-fma-true
...
Common: Set bFMA to true for AArch64
2021-06-15 13:04:21 +02:00
Léo Lam
ee58f1c188
Merge pull request #9775 from dbrookman/fix-gameini-gfxbackend
...
GameINI: Fix GFXBackend crash
2021-06-15 12:47:55 +02:00
JosJuice
2b88a46b1a
Common: Set bFMA to true for AArch64
...
Without this, the code added in ac28b89
misbehaves and considers
AArch64 netplay clients to not have hardware FMA support, telling
all clients to disable FMA support, which causes a desync between
x64 and AArch64 due to JitArm64 not being able to disable FMA support.
2021-06-14 15:51:59 +02:00
Daniel Brookman
b214e0e71f
GameINI: Fix GFXBackend crash
...
Fixes a regression from 5.0-12066, where setting the GFXBackend variable
to one other than the current global backend would crash Dolphin upon
launching the game.
2021-06-13 20:42:36 -04:00
Admiral H. Curtiss
360d05fe21
AudioInterface: Initialize s_cpu_cycles_per_sample to a sane value.
2021-06-13 20:41:20 +02:00
Léo Lam
c2ac21c8d6
Merge pull request #9753 from mbc07/VolumeVerifier_TMD_severity
...
VolumeVerifier: increase problem severity for incorrectly signed TMDs
2021-06-13 16:37:38 +02:00
Léo Lam
d536a50878
Merge pull request #9756 from Techjar/memcard-size-config
...
Replace MemoryCard251 setting with generic MemoryCardSize
2021-06-13 16:09:54 +02:00
Techjar
0e502062b4
Move some NetPlay-specific settings to SessionSettings
2021-06-13 06:58:05 -04:00
Léo Lam
2898cf5121
Merge pull request #9784 from PEmu2/master
...
Update buffer_storage warning message
2021-06-13 12:56:26 +02:00
Léo Lam
0cc1fc37b5
Merge pull request #9788 from sepalani/dsp-rate
...
AudioInterface: Fix AIDFR initialization
2021-06-13 12:55:31 +02:00
Léo Lam
90a994f937
Merge pull request #9802 from JosJuice/android-game-file-cache-path
...
Android: Stop using custom path for GameFileCache
2021-06-13 12:53:49 +02:00
Léo Lam
4e3e3bfd60
Merge pull request #9804 from JosJuice/revert-fma
...
NetPlay/Jit64: Avoid using software FMA
2021-06-13 12:38:09 +02:00
Léo Lam
8ef4bd682b
Merge pull request #9805 from JosJuice/rounding-mode-savestate
...
PowerPC: Set host CPU rounding mode on init and savestate
2021-06-13 11:49:29 +02:00
Léo Lam
dd26106848
Merge pull request #9807 from Techjar/fix-glsl-any
...
VideoCommon: Define scalar any() and all() functions in GLSL
2021-06-13 11:15:11 +02:00
Léo Lam
38424d0c59
Merge pull request #9808 from xvrc/msghandler-label-fix
...
MsgHandler: Correct question and warning captions
2021-06-13 11:00:45 +02:00
Léo Lam
0a1f58ad77
Merge pull request #9730 from Dentomologist/remove_audio_pane_stretching
...
AudioPane: Remove main layout vertical stretching
2021-06-13 10:57:31 +02:00
Techjar
3da0976a81
VideoCommon: Define scalar any() and all() functions in GLSL
...
This fixes bounding box shaders failing to compile under Vulkan, due to
differences between GLSL and HLSL in the return value of vector
comparisons and what types these functions accept. I included all() for
the sake of completeness.
2021-06-13 04:50:35 -04:00
xvrc
0ad13db633
MsgHandler: Correct question and warning captions
2021-06-12 17:42:27 -04:00
JosJuice
a09d9cf608
Merge pull request #9606 from Filoppi/patch-14
...
Qt: avoid queuing ConfigChanged() more than once
2021-06-11 18:59:39 +02:00
JMC47
0c6e00ce0c
Merge pull request #9801 from Techjar/bbox-rounding-hack
...
VideoCommon: Only include centered pixels in bounding box
2021-06-11 00:41:11 -04:00