7682ed22c6
Merge branch 'master' into perfqueries.
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Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Core/VideoCommon/VideoCommon.vcxproj.filters
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
a680d17eef
Buildfix.
2013-02-26 19:59:33 -06:00
f1c990069c
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
2013-02-26 20:47:48 -05:00
0f617183a8
Add a possible TODO.
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Dunno if the hardware behaves like this, but it likely does.
2013-02-18 14:54:24 +00:00
6870c1fdd5
Fix some potential issues when blending on EFB formats without alpha.
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Clean up state transition tables.
2013-02-07 18:01:24 +01:00
0e04e0c305
Fix some shadowing warnings.
2013-01-29 16:43:22 -06:00
73eb98ed8e
Move swap control to the host specific GLInterface files.
2013-01-24 10:31:08 -06:00
0ef3bd9c77
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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Turns out I was wrong in my previous commit. My bad.
This reverts commit 8743166663
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2013-01-16 15:46:11 -05:00
8743166663
Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
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This also gets rid of some more typecasts in some cases.
2013-01-16 09:42:51 -05:00
be706a3977
Disable color writing when alpha test always fails.
2013-01-08 18:56:01 +01:00
e979b2d4a2
DX11: Fix a small mistake.
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Remove some incorrect and/or confusing comments.
Fixes issue 5251. Thanks to limburgerite :)
2013-01-08 18:16:48 +01:00
d0301ca89d
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
30dd9c2e17
always calls glBindBuffer(0) after disabling vao
2012-12-29 12:50:42 +01:00
67c1c6b062
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
9a58f9a3bb
Rename another function...
2012-12-26 00:34:09 -06:00
bff0faea2d
Merge branch 'immediate-removal'
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
2fedab3bad
OGL: Make OSD messages fade out properly instead of having them disappear spontaneously.
2012-12-24 19:50:16 +01:00
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
79a7ce4827
move glBindBuffer and glBindVertexArray out of VertexManager
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:52 -06:00
75dd48247f
initial release of new RasterFont without color support
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this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:28 -06:00
c207422987
using of vao, warning: ARB_vertex_array_object is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:25 -06:00
34b1451fbe
cache vbos in TextureCache::TCacheEntry::FromRenderTarget
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:15 -06:00
d0c4332d99
don't update vbo, if there are no changes in Renderer::Swap
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:13 -06:00
bbcb442983
in the end, also Renderer::Swap in vbo
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two last draw-calls are missing:
VertexManager::Draw (see Graphic_Update branch)
RasterFont::printString (perhaps reimplement with an texture)
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:10 -06:00
6b3125728b
use vbo for ShowEFBCopyRegions
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:53 -06:00
8b62be2025
fix ShowEFBCopyRegions
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those fancy colors were the result of the usage of non-allocated heap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:49 -06:00
6864b40e26
reset glEnableClientState befor every draw
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should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338af
(activating texture0 globally).
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:46 -06:00
888b5fb061
remove usage of glMultiTexCoord2f
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:38 -06:00
30718230b2
Fix some warnings.
2012-12-06 20:25:07 -05:00
4ff9e03509
Merge branch 'efb_scaling_fixes'.
2012-11-19 13:18:57 +01:00
a38bb488d2
Remove Renderer::xScale and Renderer::yScale.
2012-11-16 14:29:09 +01:00
78031c2d54
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
2012-11-16 14:25:49 +01:00
14aa7150d9
Add option for author name for movies. Also, minor cleanup for previous options i've added.
2012-11-14 16:23:20 -05:00
a5d210129d
Add an on screen lag counter.
2012-11-11 17:57:06 -05:00
fb92c338af
Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow.
2012-10-27 22:50:06 -05:00
dfb3c44d1a
Remove glMatrixMode and glLoadIdentity calls in Render.cpp which do absolutely nothing.
2012-10-27 18:27:16 -05:00
8c1d104ca3
Change EFB copy location rectangles over to a Vertex array
2012-10-27 18:10:31 -05:00
c1fd640964
Rebase immediate-removal on master
2012-10-27 17:22:48 -05:00
8cefcaa94c
Implement a simple benchmarking mode which logs FPS to a file
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Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.
Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
2012-10-04 05:41:02 +02:00
035840e7b5
Move last XFB size from Render to FramebufferManager.
2012-10-03 13:44:35 +02:00
8f5223d0e6
More cleanups.
2012-10-03 13:44:13 +02:00
6e4a61a991
Minor cleanups.
2012-10-03 13:44:04 +02:00
94e49c5044
Fix frame skipping on non-win32 systems missing libav
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Fixes issue 4097.
2012-08-28 12:29:51 +02:00
08a9c66037
Revert the recent zcomploc changes including the Graphic_Fixes merge.
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Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.
This reverts commit 0efd4e5c29
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This reverts commit b4ec836aca
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This reverts commit bb4c9e2205
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This reverts commit 146b02615c
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2012-08-10 20:12:02 +02:00
d33e48319f
Fix accesses to the 16 lower pixels of the EFB with OpenGL
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The GL EFB cache did not clamp correctly the coordinates when computing
the rectangle it needed to cache, leading to negative values being used
as indexes and often crashes.
Fixes issue 5510.
2012-07-23 22:35:51 +02:00
8d30ac462a
Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.
2012-06-20 18:18:05 +02:00
b5ad382b07
Fast mipmaps deserves to die!!
2012-06-08 00:22:57 +02:00
a0d60210fd
First Stage:
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Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy
2012-04-02 14:26:12 -03:00
460610ea0e
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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This reverts commit 402006a83a
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This reverts commit 48d8d71391
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This reverts commit 450dcc9d2c
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2012-03-30 01:57:53 +02:00
402006a83a
more fixes to zcomplock and opengl implementation
2012-03-29 18:26:58 -03:00