Commit Graph

20942 Commits

Author SHA1 Message Date
EmptyChaos
014714d515 WII_IPC_HLE: Fix Reinit
Init cannot be called more than once because it registers the
CoreTiming callbacks, that trips the assertions and will cause
anyone with PanicAlerts disabled to crash.
2016-09-06 12:59:22 +10:00
Scott Mansell
5932ded806 Merge pull request #4183 from aldelaro5/if-simplification-slowmem
Simplify an if condition after PR #4078
2016-09-06 13:20:58 +12:00
aldelaro5
173bdc766d Simplify an if condition after PR #4078 2016-09-05 13:01:02 -04:00
Scott Mansell
d29dae207a Merge pull request #4078 from comex/alwaysUseMemFuncs-for-write
Don't use the fast path when there are watchpoints enabled, for writes too
2016-09-06 04:55:17 +12:00
Scott Mansell
0119f1302f Merge pull request #4177 from phire/useless_cases
BPStructs: remove case statements which never match.
2016-09-06 00:56:09 +12:00
Scott Mansell
a665743b70 BPStructs: remove case statments which never match.
Visual Studio's code analyzer complains about these.
2016-09-06 00:40:49 +12:00
Scott Mansell
f5fa5a7d32 Merge pull request #4168 from EmptyChaos/coretiming-cleanup
Core: CoreTiming Cleanup (Add UnitTests)
2016-09-04 11:48:54 +12:00
Mat M
0f359000c5 Merge pull request #4166 from lioncash/emitter-func
x64Emitter: Generify ABI_CallFunction variants
2016-09-03 07:26:34 -04:00
EmptyChaos
9d8f373016 VideoSoftware: Don't Init the PixelEngine twice
PixelEngine is initialized by InitializeShared()
2016-09-03 15:12:41 +10:00
EmptyChaos
3a85aa9817 EXI_DeviceMemoryCard: Use CoreTiming/DoState correctly
CoreTiming gets restored before ExpansionInterface so CoreTiming
events need to already be registered before the save state loading
begins. This means that the callbacks must be registered
unconditionally instead of on-demand.
2016-09-03 14:55:45 +10:00
EmptyChaos
fb5537213a CoreTiming: Document initial startup behavior
Events don't update the downcount until after the first Advance(),
thus Advance() must be called once before scheduling works normally.
2016-09-03 14:55:45 +10:00
EmptyChaos
59465911d7 CoreTiming: Fix scheduling into the past
ForceExceptionCheck messes up the downcount and slice length if the
callback is scheduled into the past (g_slice_length becomes negative)
2016-09-03 14:55:44 +10:00
EmptyChaos
ac63e54473 [UnitTests] Add CoreTimingTest 2016-09-03 14:55:44 +10:00
EmptyChaos
aa16282516 Core: Change CoreTiming event key from int to EventType*
Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
EmptyChaos
f15e4fb35e WII_IPC: Fix reregistering CoreTiming callback multiple times.
Separate state reset from Init().
2016-09-03 14:55:43 +10:00
EmptyChaos
17c34ae0b1 CoreTiming: Data structure cleanup
Replace adhoc linked list with a priority heap. Performance
characteristics are mostly the same, but is more cache friendly.

[Priority Queues have O(log n) push/pop compared to the linked
list's O(n) push/O(1) pop but the queue is not big enough for
that to matter, so linear is faster over linked. Very slight gains
when framelimit is unlimited (Wind Waker), 1900% -> 1950%]
2016-09-03 12:46:14 +10:00
EmptyChaos
b88b188819 CoreTiming: Cleanup naming conventions 2016-09-03 12:46:14 +10:00
Markus Wick
da82389347 Merge pull request #4172 from phire/software_fog_error
VideoSoftware: Fix unsigned overflow bug in fog
2016-09-02 09:53:44 +02:00
Scott Mansell
0e7424b359 VideoSoftware: Fix unsigned overflow bug in fog
Was causing fog errors on the left half of the screen.

Only appeared to affect visual studio builds, GCC did the correct
thing.
2016-09-02 10:12:44 +12:00
Jules Blok
d072d6d336 Merge pull request #4170 from Armada651/float-abs
VertexShaderManager: Explicitly use floating-point variant of abs.
2016-09-01 19:03:03 +02:00
Markus Wick
f33a6d42c9 Merge pull request #4171 from Armada651/static-mutex
PixelEngine: Add missing static specifier for `s_token_finish_mutex`.
2016-09-01 18:34:30 +02:00
Jules Blok
9fb6f93ca1 PixelEngine: Add missing static specifier for s_token_finish_mutex. 2016-09-01 17:28:48 +02:00
Jules Blok
376cadb862 VertexShaderManager: Explicitly use floating-point variant of abs.
Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
2016-09-01 17:23:07 +02:00
JosJuice
ec428756a6 Merge pull request #4169 from Armada651/dvd-triforce
DVDInterface: Remove unused Triforce buffer.
2016-09-01 17:20:20 +02:00
Jules Blok
73b05b339b DVDInterface: Remove unused Triforce buffer. 2016-09-01 17:15:43 +02:00
Jules Blok
50984d85b0 Merge pull request #4164 from Armada651/sonic-clipping
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
2016-09-01 15:28:09 +02:00
Mat M
b7933c49b6 Merge pull request #4167 from EmptyChaos/fix-d3d-x3014
VertexShaderGen: Fix D3D11 X3014 compile error
2016-09-01 02:34:37 -04:00
EmptyChaos
e0d4dc6fed VertexShaderGen: Fix D3D X3014 compile error
float2 requires 2 parameters in HLSL apparently.
2016-09-01 14:43:19 +10:00
Lioncash
13506d3c12 x64Emitter: Generify ABI_CallFunction variants
Gets rid of the need to cast to void* just to use the functions.
2016-08-31 22:54:47 -04:00
Jules Blok
15a009706d Merge pull request #4143 from Pringo/capitalize
Fix Graphics Settings Capitalization
2016-09-01 03:21:24 +02:00
Jules Blok
2ab9e5e610 Merge pull request #4165 from lioncash/global
Backends: Remove unnecessary references to the renderer global
2016-09-01 03:20:31 +02:00
Jules Blok
9a660fdf18 Merge pull request #3707 from OrN/proj_stq-zz
Fix bug with texture coordinate q value being 0
2016-09-01 01:41:03 +02:00
Jules Blok
debaf63fe8 VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
2016-09-01 01:14:14 +02:00
Lioncash
ec7114a658 OGL: Remove unnecessary renderer global references 2016-08-31 14:19:56 -04:00
Lioncash
168e145fae D3D: Remove unnecessary renderer global references 2016-08-31 14:17:22 -04:00
Lioncash
9e26ef4aa8 D3D12: Remove unnecessary renderer global references 2016-08-31 14:14:51 -04:00
Preston Smith
94cbe0c12a Comments 2016-08-31 06:40:50 -05:00
Preston Smith
e6ccd0729f Revert postMat movement 2016-08-31 02:14:51 -05:00
Preston Smith
89b1d613cc Remove else in software renderer 2016-08-30 18:33:27 -05:00
Preston Smith
e0a1ab9027 lint fix 2016-08-30 18:33:26 -05:00
Preston Smith
8f69de51ca inputform ABC1's q value is defaulting to 0
This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
Preston Smith
767f56d7c8 Software renderer fix 2016-08-30 18:33:24 -05:00
Preston Smith
5a6b876dbd Hardware renderer fix 2016-08-30 18:33:23 -05:00
Scott Mansell
def0b42fb7 Merge pull request #4161 from OrN/wxwidgets-build-fix
Fix wxWidgets build for 32-bit arch
2016-08-31 11:29:04 +12:00
Preston Smith
f212d856b3 Fix wxWidgets build for 32-bit arch 2016-08-30 18:17:17 -05:00
JosJuice
081cad709a Merge pull request #4046 from CharlesCorrin/master
GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Jules Blok
9c51b2748b Merge pull request #4158 from Armada651/null-texture
TextureCacheBase: Handle textures loaded from address 0x0.
2016-08-30 16:49:34 +02:00
Jules Blok
92920c4005 TextureCacheBase: Address 0x0 is valid, don't you dare ignore it. 2016-08-30 16:45:49 +02:00
Scott Mansell
efac0cf8fe Merge pull request #4156 from phire/interlaced_panic
VideoInterface: Fix panic alert on interlaced fields.
2016-08-29 23:10:55 +12:00
Scott Mansell
c4786ad70e Merge pull request #4151 from phire/fix_lswx
Fix bug in interpreter's lswx. Was overwriting extra register.
2016-08-29 23:10:23 +12:00