01b964b01a
Android: Don't consider .dff files valid for game list
2020-12-28 18:53:20 +01:00
73855168f3
Android: Show a message when adding a folder with no games
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To catch people who try to use unsupported formats.
2020-12-28 18:53:18 +01:00
399ede37a6
Android: Catch all exceptions in ContentHandler
2020-12-20 13:24:54 +01:00
ae8de35105
Android: Use storage access framework for game list
2020-12-20 13:24:54 +01:00
2126f62111
Android: Add content provider support to File::ScanDirectoryTree
2020-12-20 13:24:54 +01:00
525268f043
Android: Fix opening games with extensionless URI
2020-12-20 13:24:54 +01:00
e60665da94
Android: Use storage access framework for picking single games
2020-12-20 13:24:54 +01:00
a7c05d7e84
Android: Add content provider support to File::FileInfo
2020-12-20 13:24:54 +01:00
99ffee9a0a
Android: Add content provider support to File::OpenFStream
2020-12-20 13:24:54 +01:00
64afe97491
Android: Convert ISOPaths to INI settings
2020-12-20 13:24:54 +01:00
5493a86086
Merge pull request #9330 from leoetlino/tapserver-define
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EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency
2020-12-19 21:46:01 -05:00
0315ca5e37
Merge pull request #9332 from leoetlino/warning-fixes
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Core: Fix various warnings
2020-12-19 21:45:21 -05:00
2097de603c
Merge pull request #9339 from AdmiralCurtiss/utf8-libpng
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Common: Write PNGs in two steps to allow Unicode target paths.
2020-12-19 21:43:05 -05:00
331738c882
Merge pull request #9337 from Avasam/game-settings-pitfall-the-lost-expedition-the-big-adventure
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GameSettings: Set Safe Texture Cache to Safe for Pitfall: The Lost Ex…
2020-12-19 21:31:51 -05:00
c08fab6f82
Merge pull request #9340 from AdmiralCurtiss/truncated-shadercache
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Common/LinearDiskCache: Handle truncated shadercache files.
2020-12-19 21:30:40 -05:00
5bbd5fce2f
Common: Write PNGs in two steps to allow Unicode target paths.
2020-12-20 03:30:17 +01:00
f5170dc69b
Common/LinearDiskCache: Handle truncated shadercache files.
2020-12-19 19:09:33 +01:00
e91a347a07
Common/LinearDiskCache: Use unique_ptr instead of new/delete.
2020-12-19 19:09:33 +01:00
eb6fd56c1d
Merge pull request #9338 from iwubcode/tooltip-fix-gameid-text
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DolphinQt: Fix all instances of <gameid> in AdvancedWidget
2020-12-19 05:12:51 -05:00
e55342ae88
DolphinQt: Fix all instances of <gameid> in AdvancedWidget to use the appropriate html code instead
2020-12-18 22:50:06 -06:00
90ae9b81ac
GameSettings: Set Safe Texture Cache for Pitfall: The Lost Expedition and Pitfall: The Big Adventure
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1024 is not enough. 2048 works just fine.
Fixes stuttering Atari 2600 emulation https://bugs.dolphin-emu.org/issues/12347
2020-12-17 18:13:05 -05:00
ac25256156
Merge pull request #9331 from leoetlino/deprecation-fixes
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Qt: Fix deprecated use of MidButton
2020-12-16 22:43:39 -05:00
5eb64ccc51
Translation resources sync with Transifex
2020-12-16 23:06:40 +01:00
0ad2f3da45
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings
2020-12-16 16:04:19 +01:00
eafe005672
Fix -Wclass-memaccess warnings
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We want to clear/memset the padding bytes, not just each member,
so using assignment or {} initialization is not an option.
To silence the warnings, cast the object pointer to u8* (which is not
undefined behavior) to make it explicit to the compiler that we want
to fill the object representation.
2020-12-16 15:37:43 +01:00
6018525992
Qt: Fix deprecated use of MidButton
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MidButton has been deprecated since Qt 4.7. The replacement is
MiddleButton.
2020-12-16 14:45:11 +01:00
efdb620783
Qt/Config: Remove unused includes
2020-12-16 14:43:26 +01:00
c59372dbb0
EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency
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This keeps the enum values consistent across platforms in case new
entries are added after EXIDEVICE_ETHTAPSERVER.
2020-12-15 20:49:29 +01:00
5a5c22dc6c
Merge pull request #9329 from smurf3tte/ffcc
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GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
2020-12-15 04:25:19 -05:00
b7f6335ae3
GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
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This fixes the crash at Goblin Wall: https://bugs.dolphin-emu.org/issues/9915
A patch (for the US release only) that fixes the game's buffer overrun bug is included as an alternative with lower performance cost. It is disabled by default.
2020-12-14 22:03:08 -08:00
2615da820d
Merge pull request #9157 from jordan-woyak/wm-emu-tilt-wrap-around
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WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations.
2020-12-15 03:14:14 +01:00
2feb5f204a
Merge pull request #9117 from fuzziqersoftware/add-tapserver-bba
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Add tapserver network interface for macOS since TunTap is now unmaintained
2020-12-15 03:08:26 +01:00
4bb0a885d0
WiimoteEmu/DolphinQt: Fix tilt indicator for wrapped around angles.
2020-12-14 20:02:49 -06:00
a9486d087f
Add tap-like fake Ethernet network interface for macOS
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TunTap has recently become unmaintained, and it seems Apple wants developers to move away from kexts in general. TunTap currently takes some finagling to work on Catalina, and it may not work at all on Big Sur, necessitating a non-kext-based solution. Fortunately, fake Ethernet devices were introduced in Sierra and can be used similarly to tap adapters. This commit adds a new type of BBA interface implementation which uses fake Ethernet devices via tapserver (https://github.com/fuzziqersoftware/tapserver ) to communicate with the host. This implementation was tested with PSO Episodes I & II, which can successfully connect to a private server running locally.
This implementation is only available on macOS, since that's the only place it's needed - Windows/Linux/Unix are unaffected by TunTap being deprecated.
2020-12-15 03:01:04 +01:00
fffd005178
WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations.
2020-12-14 19:43:28 -06:00
dbf7c40886
Merge pull request #9309 from devnexen/netbsd_port
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NetBSD support proposal.
2020-12-15 02:41:05 +01:00
2c355b81f2
Add NetBSD support
2020-12-15 02:34:25 +01:00
ded7d1b23d
Merge pull request #9285 from AdmiralCurtiss/libpng-1.6.37
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Update bundled libpng to version 1.6.37 (from 1.6.29)
2020-12-15 02:24:16 +01:00
ed1564515b
Merge pull request #9326 from Subject38/wiimote_deadlock
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InputCommon: Fix callback dispatch deadlock
2020-12-15 01:16:59 +01:00
2c2ec16b53
Merge pull request #9320 from JosJuice/remove-patch-crash
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DolphinQt: Fix crash after removing extra patch line
2020-12-15 00:01:07 +01:00
214ea8ff18
Merge pull request #9328 from AdmiralCurtiss/memory-view-crash
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Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses.
2020-12-14 03:18:45 +01:00
668b8d60c8
Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses.
2020-12-13 06:21:07 +01:00
3634508e46
Merge pull request #9311 from JosJuice/config-get-fast-2
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Add caching to Config::Info
2020-12-13 03:55:39 +01:00
3d8736f9d7
Update bundled libpng to version 1.6.37
2020-12-13 02:50:12 +01:00
00ec25d520
InputCommon: Fix callback dispatch deadlock
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Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE
event is received directly on the ciface thread, so that callbacks do
not occur while removing devices. This breaks a hold-and-wait deadlock
between the ciface thread and the CPU thread when using emulated
Wiimotes.
Co-authored-by: brainleq <brainleq@users.noreply.github.com >
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com >
2020-12-13 00:30:27 +00:00
d312495934
Merge pull request #9322 from jordan-woyak/fix-real-wm-delay
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HW/WiimoteReal: Drop stale data reports.
2020-12-12 16:08:50 -05:00
0fa6bde374
HW/WiimoteReal: Drop stale data reports to prevent read queue from filling up and causing input delays.
2020-12-12 12:18:10 -06:00
fa0e5e36c7
Merge pull request #9316 from smurf3tte/monsterhigh_gs
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GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
2020-12-12 13:59:18 +01:00
d8744e6db8
Add caching to Config::Info
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The goal of this change is to make Config::Get(const Info<T>&)
fast so that we can use it in hot paths.
2020-12-12 13:58:50 +01:00
3c6ad495b4
DolphinQt: Fix crash after removing extra patch line
2020-12-11 22:13:10 +01:00