Commit Graph

29983 Commits

Author SHA1 Message Date
1070192165 TextureCache: Fix a possible crash when partial updating palette textures 2019-01-19 23:38:02 +10:00
84bcbef944 TextureCache: Don't partial copy to non-existant texture layers 2019-01-19 23:38:00 +10:00
ade255a5ff TextureCache: Fix broken XFB stitching with stereoscopy is enabled 2019-01-19 23:23:21 +10:00
6bfe4c83a5 OGL: Fix broken stereoscopy geometry shader for EFB copies 2019-01-19 23:22:57 +10:00
47cc5b02e3 Qt/MainWindow: Directly delete unparented dialogs
Calling deleteLater in MainWindow's destructor doesn't work, as the
event loop will stop before it gets around to deleting these dialogs.
Seeing as this is a QObject destructor, we should already be on the
event loop anyways, so simply using delete should be safe.
2019-01-19 04:37:07 -05:00
6cc8775510 ControllerInterface: evdev: Replace unclear bool parameter with enum class. 2019-01-17 12:10:50 -06:00
52aa39991c ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups. 2019-01-17 12:10:50 -06:00
3627ef8a04 Merge pull request #7696 from TryTwo/Debugger_Restore_Tabbed_Docking
Qt/Debugger restore tabbed docking
2019-01-17 13:40:02 +01:00
2c2910c129 Merge pull request #7522 from mahdihijazi/updates
Android: Bunch of cleanups & Updates
2019-01-16 22:23:40 +01:00
c7373701cc Merge pull request #7580 from Techjar/netplay-padmapping-type
NetPlay: Remove PadMapping type
2019-01-16 21:57:38 +01:00
fd3ef7ebc5 Merge pull request #7616 from AdmiralCurtiss/memcard-cleanup
Clean up GCMemcard a bit.
2019-01-16 21:56:40 +01:00
8d601b1466 Merge pull request #7613 from orbea/unittests
cmake: Conditionally build the unit tests.
2019-01-16 21:36:04 +01:00
e19ee2ad4f Merge pull request #7664 from jordan-woyak/kill-button-threshold
ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
3892c3ac48 Merge pull request #7690 from NarryG/dragload-savestate
Reimplement savestate loading via drag and drop (resubmission of #7425)
2019-01-16 21:32:44 +01:00
d69740c8b4 Reimplement savestate loading via drag and drop 2019-01-16 21:19:31 +01:00
a8bc6f9899 Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
b2de98cad1 Merge pull request #7680 from jordan-woyak/dinput-axis-range
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
634ef78a26 Merge pull request #7705 from cristian64/master
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 18:51:11 +01:00
c785ccba27 Merge pull request #7712 from linkmauve/gcadapter-flatten
Flatten a GCAdapter function
2019-01-16 18:48:15 +01:00
fb6fae2b2b Flatten GCAdapter function
Make CheckDeviceAccess() more flat by inverting checks, reducing
indentation and removing dead code.
2019-01-16 14:20:00 +01:00
ee5e2fd9f9 Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame(). 2019-01-16 09:25:47 +00:00
5962316068 Merge pull request #7643 from weihuoya/texture-overlap
Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
1d3e3de44b Merge pull request #7629 from JosJuice/auto-disc-change
Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
e2535254ad Merge pull request #7709 from ytrezq/master
Disable some Video settings for 1080° Snowboarding
2019-01-14 23:56:51 -05:00
488d1c8fdf Disable some Video settings for 1080° Snowboarding
If enabled, in game virtual screens don’t works and camera might go below ground.
Also fix some graphical effects in menus.
2019-01-15 05:39:57 +01:00
658c95588b Merge pull request #7695 from zackhow/onetouch
Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 22:55:05 -05:00
058778a2e8 Android: only add controllers GC1 and Wiimote1 as touch controllers 2019-01-11 16:41:59 -05:00
b557faa386 Debugger restore tabbed docking 2019-01-11 14:32:27 -07:00
eb55fcda53 Merge pull request #7694 from JMC47/MKWDeferred
Disable Deferred EFB Copies on Mario kart Wii
2019-01-11 13:17:47 -08:00
0aee9f5545 Disable Deferred EFB Copies on Mario kart Wii
Can cause random hangs on track load.
2019-01-11 16:10:59 -05:00
b425f86121 ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
012338288e Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
c2afcb0f6b Merge pull request #7692 from zackhow/bboxadroid
Android/OGL: fix bounding box for OpenGL-ES
2019-01-10 12:17:33 +10:00
078fc74b54 Android/OGL: fix bounding box for OpenGL-ES
OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
d3e1d2ea00 Merge pull request #7666 from jordan-woyak/input-shutdown-fix
ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
b30a338dd6 Merge pull request #7683 from zackhow/removefullanalog
Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
d7b0b4fc5b Merge pull request #7686 from JMC47/MegaDriveTypo
Fix "Vitual Console" Typo in M.ini
2019-01-08 13:02:02 +01:00
0da5929226 Merge pull request #7626 from weihuoya/vulkan-oom
Always clean cache on render swap
2019-01-08 21:57:25 +10:00
66a7db3850 Always flush on swap 2019-01-08 18:28:59 +08:00
42c701d518 Fix "Vitual Console" Typo in M.ini 2019-01-08 04:46:56 -05:00
80c8c39d2e Merge pull request #7684 from weihuoya/sengoku-her
Gamesetting for Sengoku BASARA 3 Utage
2019-01-08 09:00:44 +01:00
78cf6ae982 gamesetting for sengoku utage 2019-01-08 15:56:10 +08:00
02c649ba20 Android: Change all analoginputs to just inputs
Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
3397824601 Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
3da06970d9 Merge pull request #7605 from zackhow/jitarmconfigs
Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
c73adf8d8e Merge pull request #7656 from JMC47/DanceMatFix
Fix Emulated Dance Mat
2019-01-07 13:48:50 -08:00
3e7803b240 Merge pull request #7622 from zackhow/ds4trig
Android: fix/ignore L2/R2 buttons
2019-01-07 13:47:16 -08:00
88ef810cbc Merge pull request #7682 from JMC47/SA2EFBCrash
Disable Deferred EFB Copies in Sonic Adventure 2
2019-01-07 21:58:47 +01:00
fd7d7431e4 Disable Deferred EFB Copies in Sonic Adventure 2
Causes a crash during the final boss.  This game is timing sensitive in
general though, so I wouldn't be surprised if certain other stages also
had crashing issues.
2019-01-07 15:53:11 -05:00
a7c45fb49e DirectInput: Use more than 8 bits of precision on axis inputs. 2019-01-06 08:14:37 -06:00