JosJuice
04b9310bb6
Tweak Qt debugger strings to be more translation friendly
2018-01-21 16:33:46 +01:00
Stenzek
6a002a4938
Merge pull request #6312 from spycrab/qt_vulkan_resize
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Qt: Fix render window resize bug
2018-01-21 12:06:55 +10:00
spycrab
42c562afbc
Qt: Fix render window resize bug
2018-01-20 21:05:04 +01:00
Markus Wick
71b5519688
Merge pull request #6308 from JosJuice/avidump-s
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AVIDump: Remove incorrect usage of s_ prefix
2018-01-17 22:28:17 +01:00
JosJuice
2441fd28d5
AVIDump: Remove incorrect usage of s_ prefix
2018-01-17 22:19:14 +01:00
Markus Wick
e02025b45e
Merge pull request #6307 from rukai/fix-frame-dump-path
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Handle framedump path not existing
2018-01-17 22:02:51 +01:00
Lucas Kent
6c7e6016fb
Handle framedump path not existing
2018-01-18 07:53:30 +11:00
Markus Wick
2719e1fb88
Merge pull request #6289 from degasus/arb_mipmap_for_upscaled_textures
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VideoCommon: Apply custom texture scale for arbitrary mipmaps.
2018-01-17 20:04:51 +01:00
Markus Wick
cb7eede193
VideoCommon: Apply custom texture scale for arbitrary mipmaps.
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We want to get the same mipmap level. And if the IR and the custom
texture upscaling fits, we don't need to modify the LOD bias.
2018-01-17 09:02:36 +01:00
Markus Wick
2a43f41ace
Merge pull request #6297 from JosJuice/custom-texture-arb-filename
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Treat custom textures with "_arb" suffix as having arbitrary mipmaps
2018-01-15 09:58:30 +01:00
Léo Lam
55584bf456
Merge pull request #6294 from VinDuv/macos-dolphinbar-fixes
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macOS Dolphinbar fixes
2018-01-13 22:08:56 +01:00
Léo Lam
3e00be9341
Merge pull request #6305 from booto/codehandler
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Restore original MSR when returning from codehandler
2018-01-13 22:07:42 +01:00
booto
83d18fc2fa
Restore original MSR when returning from codehandler
2018-01-14 04:51:48 +08:00
Vincent Duvert
bb5e5d964a
Added patches for hidapi modifications
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This allows tracking what modifications were made to the upstream code.
2018-01-13 21:20:54 +01:00
Anthony
93979cd16a
Merge pull request #6301 from Helios747/sa2b_workaround
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[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-13 12:39:31 -05:00
Léo Lam
27b6a2e634
Merge pull request #6292 from gyroninja/master
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Fixed SIGSEGV in PPCDebugInterface When Reading Too Early in The Boot Process
2018-01-13 14:34:38 +01:00
Léo Lam
973bd154b9
Merge pull request #6304 from container1234/qt-debugger
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Qt/Debugger: Minor fixes
2018-01-13 11:53:20 +01:00
container1234
025d9383ac
Use double instead of float for FPRs
2018-01-13 19:33:11 +09:00
Léo Lam
ec78118a43
Merge pull request #6302 from JosJuice/gradle-compile
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Use "implementation" for all dependencies in build.gradle
2018-01-13 11:25:37 +01:00
container1234
b6138b9408
Fix 64bit registers that are not displayed correctly
2018-01-13 16:21:32 +09:00
gyroninja
9628e22916
Changed PPCDebugInterace to check memory only after the emulator has finished starting
2018-01-12 15:18:29 -08:00
Léo Lam
955214c6b6
Merge pull request #6299 from Ebola16/master
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ISOProperties: Rename "Edit Config" and "Show Defaults"
2018-01-12 21:34:16 +01:00
JosJuice
83870fbcf0
Use "implementation" for all dependencies in build.gradle
2018-01-12 21:29:42 +01:00
Helios747
78f0ca69ae
[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-12 10:25:41 -08:00
Markus Wick
56d74d65d0
Merge pull request #6298 from 34will/feature/Android_Single_Char_Fix
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[Android] Fix for single char name for Wii and WAD Games
2018-01-12 09:41:52 +01:00
Stenzek
ce0c699b66
Merge pull request #6246 from stenzek/vulkan-readback-fixes
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Vulkan: Fix MSAA regression from 5.0-5968
2018-01-12 11:46:55 +10:00
34will
86a787bdf9
Modified StringUtil to change UTF16ToUTF8 to use a wstring_convert and codecvt_utf8<wchar_t> to convert a UTF16 wstring to a UTF8 string.
2018-01-11 21:49:25 +00:00
Markus Wick
b93ae14272
Merge pull request #6300 from JonnyH/WIP/glsl-es-implicit-int-float-conversions-in-gpu-texture-decode
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GLSL-ES doesn't allow implicit int/uint conversions
2018-01-11 22:22:05 +01:00
34will
a949e98d9b
Modified UTF16BEUTF8 to just convert the UTF-16 C-string into a std::u16string, and pass it into CodeToUTF8 with the 'from' parameter being "UTF-16BE", rather than manually performing the big endian to little endian encoding.
2018-01-11 19:51:19 +00:00
Jonathan Hamilton
46254a2cf2
Some more implicit uint/float conversions in the texture decode shaders
2018-01-11 11:15:40 -08:00
Jonathan Hamilton
f23dd992dd
GLSL-ES doesn't allow implicit int/uint conversions
2018-01-11 10:54:55 -08:00
Ryan Meredith
1fabc93756
ISOProperties: Rename Edit Config and Show Defaults
2018-01-11 08:31:01 -05:00
Stenzek
4997fbce44
Vulkan: Fix possible mismatch between EFB framebuffer and render pass
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This could happen when changing MSAA settings or internal resolution at
runtime.
2018-01-11 16:02:31 +10:00
Stenzek
0525726338
Vulkan: Move pipeline barrier outside render pass for EFB peeks
2018-01-11 15:36:01 +10:00
Stenzek
48a8063cd5
Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range
2018-01-11 15:30:27 +10:00
Stenzek
173a33886c
Vulkan: Move render pass management to ObjectCache
2018-01-11 15:21:34 +10:00
Stenzek
0e50b2c9f2
Vulkan: Add missing layout transition when resolving MSAA depth buffers
2018-01-11 15:21:33 +10:00
34will
ba111959fa
Modified StringUtil to use a u16string instead of a wstring in the non-win32 UTF16BEToUTR8 method.
2018-01-11 02:45:27 +00:00
JosJuice
226b65bd38
Clean up variable naming in HiresTextures::Update
2018-01-10 17:53:51 +01:00
JosJuice
c25fffc9a0
Treat custom textures with "_arb" suffix as having arbitrary mipmaps
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This is adapted from Bighead's code that was posted at
https://forums.dolphin-emu.org/Thread-dolphin-custom-texture-mipmaps?pid=460867#pid460867
In master, custom textures are never treated as having arbitrary mipmaps,
so we need either a change like this or a change that makes us apply the
arbitrary mipmap heuristic even when a custom texture is used.
2018-01-10 17:51:45 +01:00
Markus Wick
41fe276323
Merge pull request #6295 from 34will/master
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Yes/No Dialogs for Android
2018-01-10 14:55:37 +01:00
34will
10ea9e5f5b
Added an actual implementation for yes/no dialogs on Android using Object.wait and Object.notify.
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Modified NativeLibrary to display alerts in AlertDialogs rather than Toast notifications, and allow yes/no options.
Modified MainAndroid to use the new displayAlertMsg, and to return its output.
2018-01-10 13:41:57 +00:00
Markus Wick
a1467f0e5a
Merge pull request #6282 from mahdihijazi/replace_file_browser
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[Android] Replace current file browser
2018-01-10 09:50:16 +01:00
Anthony
57640a4c83
Merge pull request #6293 from container1234/dolphinqt-debugger
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Qt/Debugger: Add TB, XER and GQRs to Registers Window
2018-01-09 21:25:17 -05:00
container1234
5cff714b77
Qt/Debugger: Add TB, XER and GQRs to Registers Window
2018-01-09 18:09:01 +09:00
Markus Wick
22f469697b
Merge pull request #6290 from JosJuice/invalid-aspect-ratio
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Treat invalid aspect ratio setting values as Auto
2018-01-08 13:46:30 +01:00
JosJuice
1557e6ab05
Specify underlying types for enums that get casted from integers
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Otherwise we might get UB if the value we cast is larger than the
max value of the underlying type that the compiled picked for the enum.
I haven't done any extensive check through Dolphin to find cases
of this, I'm just fixing the cases I already know of.
2018-01-08 12:14:18 +01:00
Markus Wick
29e8806d09
Merge pull request #6268 from degasus/xfb_copy
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VideoCommon: Apply the yscale as upscaling of the XFB.
2018-01-08 11:21:31 +01:00
Vincent Duvert
3abc288e02
macOS: Add errno setting in set_report (HID)
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IsDeviceUsable in IOhidapi.cpp uses errno to detect if hid_write failed because of an unconnected Wiimote on a Dolphinbar (it expects errno == EPIPE in this case).
macOS’s implementation of hid_write detected this specific error (IOHIDDeviceSetReport returns kUSBHostReturnPipeStalled) but didn’t set errno so the check failed.
This add errno assignment to failure cases of macOS’s hid_write.
2018-01-07 11:14:51 +01:00
Vincent Duvert
8d5810a103
macOS: Use unique IDs for HID paths
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If available, use the system-generated unique ID for HID device paths instead of a transport/vid/pid/location tuple.
The Mayflash Dolphinbar registers four HID devices (regardless of the number of connected Wiimotes) which had the same path with the previous path building method, causing a bit of confusion when detecting and connecting to Wiimotes.
The unique IDs do not change if the computer is suspended and resumed, but do change if the HID device is unplugged/replugged.
2018-01-07 11:00:01 +01:00