1df655e376
VideoCommon: Rename AVIDump to FrameDump
2019-06-30 13:02:39 +02:00
3d27439d9a
VideoCommon/CMakeLists: Specify headers in target sources
2019-05-31 06:54:26 -04:00
6c393f9ff4
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
7cfb626a83
Add imgui-based Netplay Chat
2019-03-23 20:13:24 +01:00
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
63dd91628d
Remove old RasterFont classes
2019-01-25 11:15:57 +10:00
b818cc682c
VideoCommon/Vulkan: Explicitly link in xxhash
...
Lessens the dependency on the LIBS variable (and also makes the required
libraries explicit).
2018-03-28 17:03:16 -04:00
fd7ac0d4a3
VideoCommon/CMakeLists: Migrate off add_dolphin_library
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Continues the migration work started in 3a4c3bbe01
2018-03-28 09:57:50 -04:00
b68e8b872e
VideoBackendBase: Migrate functions from MainBase.cpp to VideoBackendBase.cpp
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Given that this only contains functions from the VideoBackendBase class,
it makes more sense to move these to the relevant cpp file to keep them
all together.
2018-03-18 15:33:59 -04:00
dec0c3bce8
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
4c24a69710
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
491c10ec96
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
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This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.
Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
f43d85921d
VideoBackends: Add AbstractStagingTexture class
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Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
745d541527
ShaderGen: Implement vertex ubershaders
2017-07-30 17:43:59 +10:00
7d78cf0f6f
ShaderGen: Implement pixel ubershaders
2017-07-30 17:43:59 +10:00
0a9574eaa1
VideoCommon: Add AsyncShaderCompiler class implementation
2017-07-30 17:43:59 +10:00
3ea9d86faa
ShaderGen: Pass host config to shader generation functions
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Also moves the host config checks to common.
2017-07-20 17:54:33 +10:00
2cdc93f4ab
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
d951d2e4c4
CMake: libav/ffmpeg cleanups
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Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f
From that commit:
> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
2017-05-26 00:53:58 -07:00
bc8a96d713
HiresTextures: Support parsing DDS files directly
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This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
ee61bd6f2e
CMakeLists: Normalize whitespace
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Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
8c82607c95
cmake: Don't use unqualified target_link_libraries
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You can't mix unqualified and qualified link libraries (PUBLIC / PRIVATE).
Use the modern form.
2017-02-08 03:07:43 +01:00
3df828463d
VideoCommon: Assembly blending state in a shared state object.
2017-01-06 14:01:36 +01:00
d958388617
VideoCommon: Fix some warnings.
2016-06-26 23:10:31 +12:00
c34fb3edf0
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-07 18:37:58 -05:00
bc248f8941
VideoCommon: use a new async event system for efb access
2015-02-22 08:41:15 +01:00
b4b03641b3
[AArch64] Implement vertex loader recompiler.
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Shows a noticeable reduction in time spent in the vertex loader.
2015-02-16 16:51:32 -06:00
1e809d9c11
Revert "Merge pull request #1903 from RisingFog/libav"
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This reverts commit 34079a0037
, reversing
changes made to 3274df7158
.
2015-01-26 02:35:29 +01:00
6cad635bd8
Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-21 19:47:45 -05:00
e82e9f97f5
VertexLoader: add new JIT
2015-01-18 13:29:34 +01:00
6bcdb10eee
CMake: simplify some expressions
2015-01-03 13:17:57 +01:00
809117102e
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
b406e4e1f2
VideoCommon: Add a separate constants buffer for the geometry shader.
2014-12-14 21:23:13 +01:00
4d9589b35f
Cosmetics.
2014-11-23 14:27:38 +01:00
b005f61a2e
Add geometry shader generator for stereo 3D.
2014-11-23 14:22:55 +01:00
c34d99e40e
Work around LLVM header peculiarity
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Bug report: http://llvm.org/bugs/show_bug.cgi?id=21472
2014-11-04 02:29:33 +01:00
9ab924513e
VideoCommon/VideoBackends: Remove unnecessary wxWidgets references.
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EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends.
2014-11-01 19:19:00 -04:00
47c67f014f
Fix linux build and various warnings.
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Increase savestate version.
2014-10-10 12:28:13 +01:00
9438a30384
VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
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This pulls all the duplicate code from TextureDecoder_Generic /
TextureDecoder_x64 out and puts it in a common file. Out custom font
used for debugging the texture cache is also pulled out and put in a
common "sfont.inc" file. At some point we should also combine this font
with the other six binary fonts we ship.
2014-09-04 18:36:53 -07:00
6bdc32c54a
Add the VideoCommon PostProcessing class.
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This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00
6e1d312091
Make it so ARMv7 isn't a generic target.
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Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
a4bb0dafb4
Removes ZeroFrog's "optimized" memcpy and memcmp functions.
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These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
2014-05-17 18:03:31 -05:00
010a0d481a
VideoCommon: remove Cache Displaylist
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
eb3b933dd0
Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
2013-12-11 15:15:55 -06:00
c9d9081bf9
Use less brain damaged names for DLCache and TextureDecoder.
2013-12-11 20:35:12 +01:00
117bf435b0
Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times.
2013-11-15 01:09:38 +00:00
de1773affb
Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system.
2013-10-17 00:07:35 -04:00
ffdd79df36
Move VideoBackendBase from Common to VideoCommon
2013-08-14 23:16:46 +02:00
166a9c5637
Finishing touches.
2013-06-28 17:43:53 +02:00