0d1bc53e55
JitBase: Rename MergeAllowedNextInstructions to CanMergeNextInstructions
...
This is more indicative that it's checking for something
2017-03-21 13:50:03 -04:00
f98211bfcf
JitBase: Make MergeAllowedNextInstructions a const member function
2017-03-21 13:45:18 -04:00
f03fa54bcb
Merge pull request #5116 from degasus/ArmRegCache
...
JitArm64: Fix usages in conditional code.
2017-03-21 18:14:16 +01:00
fc2c9d853f
Merge pull request #5119 from MerryMage/JitAsm
...
JitAsm: Add missing forward declaration of X64CodeBlock
2017-03-21 18:06:45 +01:00
8a788ebdd9
JitAsm: Add missing forward declaration of X64CodeBlock
2017-03-21 16:56:43 +00:00
d2690568f9
Merge pull request #5110 from MerryMage/const-pool
...
Jit64: Implement a constant pool
2017-03-20 13:29:57 -07:00
4491e9b829
Jit_SystemRegisters: Add missing sizes to constant arrays
2017-03-20 20:21:43 +00:00
9058ccea3f
IR_X86: Use MConst for constants
2017-03-20 20:21:43 +00:00
3dccc369d3
Jit64AsmCommon: Use MConst for constants
2017-03-20 20:21:43 +00:00
4814c4ac5a
EmuCodeBlock: Use MConst for constants
2017-03-20 20:21:43 +00:00
8b93baefb7
Jit_SystemRegisters: Use MConst for constants
2017-03-20 20:21:43 +00:00
0fe234ec9b
Jit_FloatingPoint: Use MConst for constants
2017-03-20 20:21:42 +00:00
ff441efc26
EmuCodeBlock: Use ConstantPool
2017-03-20 20:21:42 +00:00
9951961338
ConstantPool: Implement a constant pool
...
Constants are copied into this pool so that they live at a memory
location that is close to the code that references it. The pool allocates
memory from a provided X64CodeBlock to use.
The purpose of the pool is to overcome the 32-bit offset limitation that
RIP-relative addressing has.`
2017-03-20 20:21:42 +00:00
b0d6c29073
JitAsmCommon: Add missing sizes to constant arrays
...
This allows generic code to determine the size of these arrays.
2017-03-20 20:21:41 +00:00
c5b9c740c9
JitArm64: Fix gpr.R() usages in conditional code.
2017-03-20 21:18:13 +01:00
f7a52c0c35
JitArm64: Fix gpr.GetReg usages in conditional code.
2017-03-20 21:18:13 +01:00
26bb26fe54
Merge pull request #4901 from JosJuice/filemonitor-redesign
...
FileMonitor redesign
2017-03-20 12:46:19 -07:00
50faffc9c2
Merge pull request #5009 from aldelaro5/memcheck-fix
...
Fix memory breakpoint when checking the middle of the data
2017-03-20 12:41:02 -07:00
5cc55f0fe3
Merge pull request #5096 from Armada651/anything-with-a-viewport
...
VertexShaderGen: Correct for negative viewport dimensions.
2017-03-20 10:55:56 +01:00
b35bbdfb58
Merge pull request #4856 from ligfx/backgroundinput
...
Move "Background Input" out of individual controller configurations
2017-03-19 22:31:30 -07:00
8eb26d298e
Merge pull request #5099 from JosJuice/wii-menu-strings
...
Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
9da35edd15
Merge pull request #5093 from JosJuice/six-char-game-ids
...
Use 6-char game IDs for NAND tiles (if they are printable)
2017-03-20 13:38:35 +13:00
4412463310
Merge pull request #5109 from orbea/remove_mbedtls_install
...
Remove mbedtls install target (Again)
2017-03-20 13:27:42 +13:00
910360f7e7
Merge pull request #5085 from leoetlino/es-nandutils
...
IOS: Add NandUtils
2017-03-20 13:27:17 +13:00
a20b73cfb4
Merge pull request #5112 from MerryMage/quantize
...
Jit64AsmCommon: Use correct quantization table
2017-03-20 13:26:38 +13:00
cba585c82d
Merge pull request #5111 from lioncash/const
...
NetPlayServer/NetPlayClient: const correctness
2017-03-20 13:02:42 +13:00
2919ac19b1
Automatic translation resources sync with Transifex
2017-03-19 20:44:25 +01:00
0d0f6f7278
Don't install static mbedtls libraries
2017-03-19 08:45:38 -07:00
5f59755d15
Jit64AsmCommon: Use correct quantization table
...
Stores quantize, loads dequantize.
2017-03-19 14:49:24 +00:00
35c230a418
NetPlayServer: const correctness
2017-03-19 09:36:40 -04:00
025eac9062
NetPlayClient: const correctness
2017-03-19 09:32:58 -04:00
98e27ad9cb
IOS/ES: Use FindInstalledTMD instead of content loader
...
Proper semantics.
IOS only cares about the TMD and nothing else, so we should use
FindInstalledTMD, instead of reading/parsing/decrypting a bunch of
useless stuff, which is slow *and* causes issues because of the cache.
2017-03-19 11:27:34 +01:00
8984112501
IOS/ES: Move GetStoredContentsFromTMD to NandUtils
2017-03-19 11:10:45 +01:00
0ed8d68192
IOS/ES: Add functions to get TMDs
2017-03-19 11:10:45 +01:00
194b0ae36d
IOS: Add NandUtils
...
This keeps the ES specific NAND code in a single place and makes it
reusable. Eventually, other ES specific code will be moved to it.
2017-03-19 11:10:45 +01:00
9604a06921
Merge pull request #5102 from leoetlino/channel-title-type
...
Check whether WAD is a channel before reading names
2017-03-18 23:30:27 -07:00
cb87b25ac6
Merge pull request #5106 from lioncash/constant
...
Memmap: Replace '0' constant with nullptr
2017-03-19 16:42:36 +13:00
036d676230
Merge pull request #5107 from lioncash/unused
...
ES: Remove unused string format argument in LaunchPPCTitle
2017-03-19 16:41:28 +13:00
d108747371
Merge pull request #5108 from lioncash/shadow-vars
...
NetPlayClient: Eliminate variable shadowing
2017-03-19 16:41:03 +13:00
8e999b209a
NetPlayClient: Eliminate variable shadowing
...
Gets rid of two -Wshadow warnings
2017-03-18 22:58:07 -04:00
8bf27cf42f
Fix memory breakpoint when checking the middle of the data
...
If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through. This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
3404057732
ES: Remove unused string format argument in LaunchPPCTitle
...
Gets rid of a -Wformat-extra-args warning.
2017-03-18 22:44:46 -04:00
2b8abddadf
Memmap: Replace '0' constant with nullptr
2017-03-18 22:35:35 -04:00
553e8fae4c
Merge pull request #5104 from mahdihijazi/master
...
Fix saving/loading screenshots for Android
2017-03-19 01:29:29 +01:00
ecf2eaac99
Remove obselete game menu settings button
2017-03-18 22:08:49 +01:00
4c0e5dedb4
Fix loading the saved screen shots for Android version
...
Apparently the path was changed from using "/thump.png" to using
"/gameId-#.png". We will always use the first screenshot for the game
broswer wich will be "/gameId-1.png"
2017-03-18 22:08:41 +01:00
d19f9038da
Fix menu actions on Android TV
...
Saving screenshot was not working due to 2 problems. The first one is that
the view id of the save screenshot in the Android TV fragment doesnt match
the one declared inside the menu_emulation. Second Problem will be fixed
in another commit.
This commit chnage the code to not depend on reusing the ids of the menu
everywhere in the emulator inorder for the onMenuItemClicked to work.
Instead you need to call EmulationActivity.handleMenuAction passing
the action to handle regardless of the ids you are using in the view.
2017-03-18 22:08:32 +01:00
c987f58319
Check whether WAD is a channel before reading names
...
Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.
This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00
ce034a8186
Merge pull request #5101 from JosJuice/es-launch-wii-menu
...
Display a different error message when failing to ES_Launch the Wii Menu
2017-03-19 01:00:59 +13:00