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mirror of https://github.com/dolphin-emu/dolphin.git synced 2025-09-12 22:42:53 -06:00
Code Issues Packages Projects Releases Wiki Activity
44,150 Commits 10 Branches 16 Tags
0e73a012796cf87fb1ea86488c630e57d53d273d
Commit Graph

6 Commits

Author SHA1 Message Date
iwubcode
0e73a01279 VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
Dr. Dystopia
f240e20e3f Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
iwubcode
b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
Pokechu22
f5d11c1e38 VideoBackends/D3D11: Simplify vertex attribute code 2022-11-23 13:45:43 -08:00
Pierre Bourdon
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Shawn Hoffman
a0aeb5b0b9 normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
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