dae1226e1b
workaround for division by zero on fog calculation
2013-02-07 02:21:30 +01:00
9cbfddd788
Only delay DI and fs IPC replies.
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Fixes issue 5982.
2013-02-06 16:52:51 -06:00
ef9d7fb789
Fix compilation with SDL2. (based on a patch from matthewharveys)
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Fixes issue 5971.
2013-02-05 21:08:52 -06:00
e7a8d3f854
check for GL_ARB_sync, it's in ogl 3.2
2013-02-06 01:05:19 +01:00
af9b9c8f45
"Fix" using SDL from externals.
2013-02-05 16:29:52 -06:00
708fed92c8
Clean up SDL includes a bit. Maybe fix an SDL2 problem.
2013-02-05 15:34:23 -06:00
f506783c37
Number "unknown" axes in OSX rather than call them all "unk".
2013-02-05 13:51:08 -06:00
ef602fd643
workaround for glGetUniformLocation in efb2ram
2013-02-05 18:22:23 +01:00
76adc77fa6
bigger buffers
2013-02-05 18:01:27 +01:00
937d9e9007
Revert "Only delay DI command replies."
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Fix "Wii Party" again.
This reverts commit fb5b5e8b63
.
2013-02-05 02:51:34 -06:00
d0190faded
Hopefully make wiimote speaker less crappy.
2013-02-04 22:11:13 -06:00
bc35764ec2
Fixed issue 5973. (probably)
2013-02-04 21:25:14 -06:00
a455abe00b
Merge branch 'more-ipc-hle-hacks'
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Fixes issue 5972.
2013-02-04 21:01:46 -06:00
d5ec631337
Make real wiimote speaker not cause massive input delays.
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Fixes issue 5966.
2013-02-04 20:57:08 -06:00
fb5b5e8b63
Only delay DI command replies.
2013-02-04 19:39:31 -06:00
1d86dafbe2
evil hack: map the buffer once and use this pointer after unmaping
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This isn't allowed by gl and may _only_ work, if the driver uses cpu bound buffer.
But it may speed up :-)
2013-02-05 00:53:14 +01:00
2ad30958d6
Stuck an IPC HLE Update call in WII_IPCInterface::Write32.
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While hacky, this seems to fix various problems without increasing IPC HLE freq to infinity.
Thanks to Aristar for helping test.
Increase IPC command reply delay to 1/100th of a second. (fixes DKCR hanging)
2013-02-04 17:41:10 -06:00
f677b8cba3
update to glew1.9, win binaries also from official release
2013-02-04 21:11:12 +01:00
2108529120
also align the size of buffers for pinned memory
2013-02-04 20:48:28 +01:00
03d9cca2fe
Added a script to copy the OpenAL dll's to the main Dolphin folder on new builds.
2013-02-03 19:02:46 +11:00
ca46a34dde
Merge branch 'ipc-hle-hacks'
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Thanks skid_au for testing and helping think of the solution!
Fixes Issue 4608.
Fixes Issue 5050.
Fixes Issue 5103.
2013-02-02 12:54:22 -06:00
e3c6c6dd69
Increase IPC HLE freq a bit for DKCR.
2013-02-02 12:52:12 -06:00
6e0b0192a8
correct spelling of align
2013-02-02 19:39:26 +01:00
0c7aa4ff4f
build fix
2013-02-02 19:32:40 +01:00
6e20af9ee9
align memory, use pinned memory if available
2013-02-02 19:26:29 +01:00
b13b594905
Merge branch 'compiler-warnings'
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This shouldn't break anything so I will go ahead and merge it. Disc scrubbing is tested and works. There is a minor change to how the data is read by using the File::IOFile::ReadBytes method instead of directly using fread, but the data read is the same.
2013-02-02 08:17:44 -06:00
5c08df00b2
Re-increase max ACL queue size to 100. Better than possibly dropping a packet.
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Reduced IPC update freq some.
Removed some other nonsense.
2013-02-02 03:55:33 -06:00
286392af9d
Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate.
2013-02-01 23:44:17 -06:00
15936cb995
Change copy_n to copy and update the save state version because I forgot.
2013-02-01 23:27:49 -06:00
c8c75dc9a3
Modify the gettextize script to add the header and dolphin license to
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the dolphin-emu.pot file. Also update the pot file once more.
2013-02-01 21:44:35 -06:00
04a34d709e
Merge branch 'translations-update'
2013-02-01 21:42:31 -06:00
11a4c92325
Remove "Alternate Wiimote Timing" option. It's no longer needed.
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Also kill some irrelevant comments.
2013-02-01 21:39:01 -06:00
00a1f351e9
Delay IPC replies directly caused by requests by 150th of a second. Fixes everything.
2013-02-01 20:58:17 -06:00
039bf27767
Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply".
2013-02-01 19:01:47 -06:00
e4588e2dfc
Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
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It seems to work without causing input delays or anything bad.
2013-02-01 19:00:10 -06:00
147b500d2d
Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before.
2013-02-01 21:20:56 +02:00
f0795bad12
fix glew fix
2013-02-01 17:12:05 +01:00
cb4cb1713d
workaround older glew versions
2013-02-01 17:09:50 +01:00
2a1f592d82
first try for pinned memory, complete untested
2013-02-01 17:04:27 +01:00
3bf4ffe7fa
usable sync of ringbuffer
2013-02-01 16:43:08 +01:00
3af9840a4c
stream by map and sync
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but not working perfectly, so disabled
2013-02-01 15:15:25 +01:00
878bd7f26c
implement streaming by bufferSubData, split upload and allocation in ringbuffer
2013-02-01 12:30:08 +01:00
30170575c8
create StreamBuffer class for ogl upload
2013-01-31 23:11:53 +01:00
f7fa33f2d6
Fix remaining compiler warnings.
2013-01-31 15:29:29 -06:00
011e326698
remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter
2013-01-31 13:49:20 +01:00
4a463f4588
also add glBufferSubData for ubo upload
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so osx start game, but everything is black
2013-01-31 13:00:15 +01:00
c05f66bdd0
first try for osx core profile
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now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
01d8c21e1d
don't stream in rasterfont
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mapping blocks on nvidia workstation, so use glBufferData
2013-01-31 11:30:44 +01:00
e199d21513
Revert "Toggle full screen when double clicking the render window."
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This reverts commit de27f0bea9
.
2013-01-31 03:54:18 -05:00
de27f0bea9
Toggle full screen when double clicking the render window.
2013-01-31 03:51:29 -05:00