11b437ffd1
Consistently sort games with the same name but different revision or region.
2015-03-07 05:17:46 -05:00
a3f6cbfe6b
Merge pull request #2167 from JosJuice/language-selection-regression
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Call SetUserDirectory before InitLanguageSupport
2015-03-06 15:25:51 +11:00
47c8955248
Merge pull request #2168 from JosJuice/language-selection-untranslated
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Display languages untranslated in GUI language selection
2015-03-05 18:05:23 -05:00
92ba677371
Merge pull request #2174 from skidau/warning-fix-gc-adapter
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Warning fix
2015-03-05 14:56:19 -08:00
ef3fd68603
Warning fix
2015-03-06 09:34:38 +11:00
45dbcf0ed2
Jit64: use MRegSum where appropriate
2015-03-05 21:58:28 +01:00
e27fae22d8
Jit64: drop a FIXME that has been fixed for years
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See 6cdb40a194
.
2015-03-05 21:58:28 +01:00
b7514955e5
Merge pull request #2113 from Stevoisiak/VolumeCleanup
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Basic volume code cleanup
2015-03-05 12:18:53 -05:00
203c64e66d
Changed the GC Adapter rumble command to work like other controllers.
2015-03-05 23:57:18 +11:00
4cf4cee30e
Removed the GC Adapter "Use Thread" option as it was not useful.
2015-03-05 23:30:43 +11:00
e5277a5f49
Ignore invalid rumble data sent over Netplay to the GC Adapter
2015-03-05 23:11:48 +11:00
dee6a04980
Moved the gcpad calibration from construction to runtime
2015-03-05 23:06:19 +11:00
c40e1d972a
Sort language list alphabetically by new names
2015-03-04 20:36:04 +01:00
a8a9dafb1f
Display languages untranslated in GUI language selection
2015-03-04 20:35:19 +01:00
2cb4a3efbc
Call SetUserDirectory before InitLanguageSupport
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Fixes a regression from 4.0-5692 where only the system language was used.
2015-03-04 14:45:36 +01:00
96c4b332f6
FileMonitor: Check log level in addition to FileMonitor checkbox
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This is good for performance when FileMontior is selected
but the log level only is set to notice or warning.
The ability to do this wasn't available until recently:
1ed41672f5
2015-03-03 11:33:16 +01:00
cc5a2f3411
Merge pull request #2164 from Armada651/cache-fix
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ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:24:00 +01:00
728081dad2
ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:03:49 +01:00
cd8c37bc07
Merge pull request #2145 from skidau/GC-Adapter-status-fix
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Cleared the status of the GC Adapter before populating it with new data
2015-03-02 12:18:52 +11:00
939159cd71
Cleared the status of the GC Adapter before populating it with new data
2015-03-02 11:08:26 +11:00
35373c5185
TextureCache: load all mipmap levels from custom textures
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This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
7f7973efa5
Merge pull request #2148 from Tilka/fifo_cleanup
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Small FIFO-related cleanup
2015-03-01 13:06:43 -08:00
b4a586f84a
Merge pull request #2161 from Tilka/fix_warnings
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Fix some warnings
2015-03-01 13:02:37 -08:00
aa24dbc56e
Merge pull request #2157 from lioncash/leaks
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DolphinWX: Allow input subsystems to correctly deinitialize
2015-03-01 12:53:28 -08:00
f75187db3e
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
88264f5712
Fix -Wswitch warning
2015-03-01 16:17:32 +01:00
4304648a05
Fix -Wreorder warning
2015-03-01 14:54:22 +01:00
7ca24f90d1
TexCache: increase TEXTURE_KILL_THRESHOLD
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Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
2015-03-01 13:41:14 +01:00
3981212031
DolphinWX: Allow input subsystems to correctly deinitialize
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Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
d3c9701eb6
Merge pull request #2156 from Stevoisiak/EFB-Copies-To-Texture
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VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 22:28:11 -06:00
cb7b96009d
VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 23:00:49 -05:00
492aa5c391
DiscIO: Get rid of unsafe cast
2015-02-28 22:03:53 -05:00
5346e791bc
VolumeWad: change titlever to title_version
2015-02-28 21:42:16 -05:00
4cc19ac926
DolphinWX: Clean up some wxTimer code
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Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).
Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
eff924e9e2
General Formatting
2015-02-28 19:33:27 -05:00
9493c713dd
Fifo: small cleanup
2015-02-28 15:40:01 +01:00
e28c97f6bd
Fifo: drop unused functions
2015-02-28 15:40:00 +01:00
d10571a86a
PixelShaderManager: Remove unnecessary casts.
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EFBToScaledXf and EFBScaledYf return a float, so the cast isn't needed here.
2015-02-28 00:04:05 -05:00
4dd0813dcf
Merge pull request #2133 from randomstuff/hotkeys
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Fix hotkeys for Linux
2015-02-28 10:59:18 +11:00
4f9fcbaba9
Merge pull request #2120 from JosJuice/show-default-gameini
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ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-27 17:58:42 +01:00
1dcd0ad879
Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
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Move user directory detection location to UICommon.
2015-02-27 14:07:06 +11:00
2a41ac4072
Merge pull request #2123 from RachelBryk/nonmodal-isoprops
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Make iso properties non modal.
2015-02-27 13:25:46 +11:00
85359d5169
Merge pull request #2124 from RachelBryk/framelimit-hotkeys
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Fix order of some hotkeys
2015-02-27 13:24:32 +11:00
ede4977d12
VolumeWiiCrypted: Implement IsDiscTwo()
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Allows us to check if a Wii game is marked as Disc 2.
2015-02-26 17:10:18 -05:00
f72a559958
Rearranged Volume header files
2015-02-26 16:57:32 -05:00
06cb85991e
De-capitalized CountryCode
2015-02-26 16:57:31 -05:00
df2f6d137e
VolumeWad: Move country identification to GetCountry()
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Brings the code more in line with the rest of the game volume code
2015-02-26 16:55:17 -05:00
d3190ec4f1
VolumeWad: Private variables for offset values
2015-02-26 16:55:16 -05:00
d50c56c2e4
DolphinWX: Remove an unnecessary sizer from the watch window
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The AUI manager already has the grid in place. Setting the sizer isn't needed.
2015-02-26 09:58:38 -05:00
779f275486
Added TraversalServer.cpp to Core/Common
2015-02-25 18:28:27 -08:00