Commit Graph

3306 Commits

Author SHA1 Message Date
b0f75f17ae This release still fixed the hangs produced by fifo overflow without sacrifice performance.
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
2012-03-05 02:40:10 -03:00
f5d4fe0bfe Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
9276b76fbc VideoSoftware: Implement zfreeze (GXSetCoPlanar).
Fixes Mario Golf: Toadstool Tour's menus.

Reference:
The OpenGL extension SGIX_reference_plane seems to provide the same functionality:
http://www.opengl.org/registry/specs/SGIX/reference_plane.txt
2012-03-02 18:43:44 +01:00
3a9fed0ba2 PixelShaderGen: Fix a bug introduced in revision 9adc119e3c.
D3D11: Fix shader constant mapping.
2012-02-21 12:51:41 +01:00
9adc119e3c PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
(D3D9 only)

This is basically the same as revision e58692653a, just for scaled textures and with a LOT more work...
2012-02-20 20:32:08 +01:00
d068686a7f Revert revision f7d757b46e. 2012-02-20 11:51:40 +01:00
fc3eb7c6a7 Fixed a few warnings. 2012-02-09 17:18:46 +13:00
eb01a110c9 Implement texture preloading 2012-02-03 21:21:13 +01:00
dabb35afce Prepare texture preloading support 2012-02-03 21:20:34 +01:00
1446fb33d5 TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type" 2012-01-31 19:52:02 +01:00
cc54ee7d94 TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
a02df43e6d TextureConverter (OGL/D3D9): Kill EncodeToRam because it wasn't used anywhere and it basically does the same as EncodeToRamFromTexture anyway 2012-01-31 18:09:35 +01:00
3b38295cbd TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)
TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
2012-01-31 18:09:35 +01:00
5239ba88c9 TextureCache: Remove unsafe texture cache 2012-01-31 18:09:35 +01:00
c5008fe9de TextureCache: Renaming some variables
OGL: Fix a possible bug at texture dumping
OGL: Add a TODO about a possible bug
2012-01-31 18:09:34 +01:00
f57f654b59 set ProgramShaderCache program format correctly. 2012-01-18 10:22:03 -08:00
0b74ead13f More "stuff" for SS, also a small fix in the program shader cache cache setup." 2012-01-11 04:10:43 -06:00
b33be736cd D3D9/11: Degrade a PanicAlert related to EFB format changes to an ERROR_LOG 2012-01-06 13:45:51 +01:00
39613a95a8 initialize the uninitialized 2012-01-04 01:36:09 -08:00
bd5cf88686 let us try normal c++ static init instead... 2011-12-29 16:25:03 +01:00
6a5b56d25f Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen. 2011-12-29 01:35:50 -06:00
8a48b42e4c Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways. 2011-12-29 00:32:06 -06:00
fbbea9bb9b These checks aren't needed when using CG. 2011-12-29 00:01:50 -06:00
c8d0c8e217 oops, forgot to make sure the gl program is actually free'd. 2011-12-26 10:27:18 -05:00
6f729f8cbf Woops, better not forget the ing 2011-12-26 04:09:36 -06:00
3773d29b6d Remove some warnings in ProgramShadercache, Was using wrong variable for checking dual source blending. 2011-12-26 03:54:44 -06:00
5f296d0be7 refactor ProgramShaderCache::PCacheEntry 2011-12-26 02:58:52 -05:00
16f9d8e06d Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_binary, and it's a runtime variable anyways. 2011-12-26 00:43:47 -05:00
4bc14c3473 fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
b607695103 Add in the Windows fix. 2011-12-25 12:21:31 -06:00
8349cc2551 Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now? 2011-12-24 08:58:51 -06:00
aa2032af2c Write all shaders to disk on emulator stop instead of constantly. Also change pair from u64 to u32. 2011-12-24 02:19:30 -06:00
b90fa37c60 If user doesn't compile with glew 1.6, cut out program binaries so everything still compiles. 2011-12-24 00:37:13 -06:00
9bc6b83fd0 If CG isn't available, still compile and fallback on GLSL 2011-12-24 00:24:13 -06:00
7c558df283 Missed a if, don't want people crashing now do we? 2011-12-21 22:33:33 +00:00
8e0172374c Give OSX users more of a chance of supporting Single pass DSB in the future. 2011-12-21 01:29:29 -06:00
a10656b1b2 Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :| 2011-12-21 00:15:48 -06:00
31a9b6c322 Go back to using glGetString with GL_EXTENSIONS because glew 1.7 is required to check for newer 4.2 extensions that way. 2011-12-20 23:07:42 -06:00
dc134b9bac Move the GLSL extension checks over here so it is nicer. 2011-12-20 21:55:11 -06:00
f6b33cf0be Add a define back so we work without GLEW 1.6, Also I missed a line when I was fixing binding sampler locations last night when I was tired. 2011-12-19 19:10:05 -06:00
3e773f093d fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
9ce17a43ec There we go, actually found the issue. 2011-12-19 00:15:07 -06:00
768a683f04 This thing fails when we don't support binding. Not 100% sure why I need to set this multiple times. 2011-12-18 23:31:00 -06:00
636d6a915d Remove this silliness 2011-12-18 01:51:15 -06:00
ed1bfdf293 Merge branch 'cmake-osx2' 2011-12-17 16:30:02 +01:00
4342efe712 Some shader programs don't come with Vertex shaders attached, don't try to bind a Vertex Uniform block then. 2011-12-17 01:17:11 -06:00
b837ae25fc Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support. 2011-12-17 01:06:55 -06:00
73c3f198f4 Only delete this buffer if we support it. 2011-12-16 23:37:22 -06:00
fe6fb55389 Add a GUI option to use GLSL shaders. Also fix a small typo. 2011-12-16 23:18:24 -06:00
800e1c9e09 Let compiling work on OSX. 2011-12-16 00:00:08 -06:00