794e093223
Merge pull request #9530 from JosJuice/android-loading-indicator
...
Android: Use SwipeRefreshLayout in MainActivity
2021-03-04 12:42:20 +01:00
511e9dcd2f
Merge pull request #9542 from InusualZ/toggle-bp
...
BreakpointWidget: Allow breakpoints to be toggled between enable/disable
2021-03-04 12:34:03 +01:00
48a5846aee
Merge pull request #9548 from AdmiralCurtiss/fastmem-active-regions
...
Core/Memmap: Memory mapping logic fixes.
2021-03-04 12:18:59 +01:00
06a77493a4
Merge pull request #9547 from PatrickFerry/ini-fixes-1
...
Some Gameini Changes
2021-03-04 12:16:09 +01:00
9c6c77351f
Merge pull request #9556 from JosJuice/cmake-msvc-latest
...
CMake: Build with -std:c++latest for MSVC
2021-03-04 12:12:06 +01:00
00db622d50
Merge pull request #9560 from JosJuice/cmake-msvc-wil
...
CMake: Include WIL headers
2021-03-04 12:08:05 +01:00
2cb3f663bc
CMake: Include WIL headers
...
MSBuild does this, so CMake should too. Fixes a Windows build error.
2021-03-04 10:26:31 +01:00
0cb71d3f47
CMake: Disable warning C5054 on DolphinQt
...
Same as 33c0abd
.
Also removing -D_SILENCE_CXX17_RESULT_OF_DEPRECATION_WARNING
to match MSBuild. Qt is no longer triggering that warning.
2021-03-04 09:29:30 +01:00
1c3f594087
CMake: Build with -std:c++latest for MSVC
...
Making CMake match MSBuild in this aspect will hopefully
reduce how often we accidentally break the MSVC CMake build.
2021-03-03 23:44:35 +01:00
79ee6aae0a
Merge pull request #9395 from AdmiralCurtiss/most-wanted-turn-on-the-sun
...
GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted.
2021-03-03 17:43:33 -05:00
6bcef87f82
Merge pull request #9554 from Dentomologist/remove_unused_lambda_capture
...
DolphinQt: Removed unused this capture in lambda
2021-03-03 23:03:08 +01:00
ae5f8853a4
Android: Delete more references in IDCache.cpp
...
It's not causing any problems in practice so far, but let's fix it
before I add even more stuff without remembering to delete references.
2021-03-03 22:58:59 +01:00
6e13d35026
DolphinQt: Removed unused this capture in lambda
...
The Host constructor sets a callback on a lambda that in turn calls
Host_UpdateDisasmDialog. Since that function is not a member function
capturing this is unnecessary.
Fixes -Wunused-lambda-capture warning on freebsd-x64.
2021-03-03 13:18:17 -08:00
d2eb846e6a
Merge pull request #9549 from Dentomologist/ppcstate_off_to_s32
...
JitArm64: Fix unsigned/signed argument/parameter mismatch
2021-03-03 14:56:40 -05:00
9843412440
Merge pull request #8996 from AdmiralCurtiss/memcard-save-import-export-refactor
...
Various improvements for the Memory Card Manager.
2021-03-03 14:51:31 -05:00
a0be1c93ea
Merge pull request #9352 from Pokechu22/sw-line-point-width
...
Software: Implement line-width and point-width
2021-03-03 14:15:28 -05:00
5342c40d55
Merge pull request #9546 from Miksel12/ini-changes5
...
INI Changes
2021-03-03 14:02:59 -05:00
2f0bab0192
Android: Add @Keep annotation to BooleanSupplier
...
I should at least follow the conventions I set myself... (See a8d385c
)
2021-03-03 18:29:32 +01:00
5e1b3514f6
Allow to disable/enable from the BreakpointWidget
...
Added a context menu, for when a breakpoint is right-clicked
Removed the `itemClicked` behavior, since it would clash with the context menu
2021-03-03 15:55:22 +00:00
f6e9003ddc
SI/DeviceGBA: Ensure data socket isn't backed up
...
When reading a reply from a message sent to the data socket there is
the possibility that the other side gets sent multiple messages
before replying to any of them, which can lead to multiple replies
sent in a row. Though this only happens when things time out, it's
quite possible for these timeouts to happen or build up over time,
especially when initiating the connection.
This change makes sure to flush any pending bytes that have not been
read yet out of the socket after a successful POLL reply is received,
since that is the most common time when backups occur, and as well as
using the exact number of bytes in an expected reply, to ensure
the received data and the message it's replying to do not get out of
sync.
2021-03-02 18:53:44 -08:00
4807cb77fd
JitArm64: Fix unsigned/signed arg/param mismatch
...
The result of calls to PPCSTATE_OFF_PS0/1 were being cast to u32 and
passed to functions expecting s32 parameters. This changes the casts
to s32 instead.
One location was missing a cast and generated a warning with VS which
is now fixed.
2021-03-02 13:38:54 -08:00
4935e9b560
Allow to disable/enable breakpoints
...
Added `ToggleBreakPoint` to both interface BreakPoints/MemChecks. this would allow us to toggle the state of the breakpoint.
Also the TMemCheck::is_ranged is not longer serialized to string, since can be deduce by comparing the TMemCheck::start_address and TMemCheck::end_address
2021-03-02 21:11:53 +00:00
4b784576d9
Core/Memmap: Don't try to map logical memory from inactive physical regions.
2021-03-02 18:41:33 +01:00
8199825c6f
Core/Memmap: Store and check which physical regions are actually mapped instead of relying on SConfig staying the same.
2021-03-02 18:41:33 +01:00
7712f0831f
Merge pull request #9535 from sepalani/threads-freeze
...
DebugInterface: Check visited addresses in GetThreads
2021-03-02 16:38:02 +01:00
8279613a49
DebugInterface: Check visited addresses in GetThreads
2021-03-02 19:29:47 +04:00
2c4585a506
Tools: Dolphin symbol map ghidra scripts added
2021-03-02 13:54:52 +04:00
52413ed0d8
GameSettings: Set Texture Cache Accuracy to "Safe" for Jerry Rice & Nitus' Dog Football
2021-03-02 03:11:06 +00:00
8e4ddf9c04
GameSettings: Disable "Defer EFB Copies to RAM" and Set Texture Cache Accuracy to "Medium" for Marvel Super Hero Squad
2021-03-02 03:10:27 +00:00
3424732087
GameSettings: Disable "Defer EFB Copies to RAM" for NBA Live 08
2021-03-02 03:08:38 +00:00
701c6c2ef0
GameSettings: Disable Dual Core for National Geographic Challenge!
2021-03-02 03:07:30 +00:00
05595be9a5
GameSettings: Disable Dual Core for Dance! It's Your Stage
2021-03-02 03:06:42 +00:00
976842d5b9
GameSettings: Disable Dual Core for Brunswick Pro Bowling
2021-03-02 03:06:11 +00:00
1116085bee
INI Changes
2021-03-02 03:29:47 +01:00
59f4164411
Merge pull request #9539 from iwubcode/dynamic_input_tex_more_optimizations
...
InputCommon: dynamic input textures more optimizations
2021-03-02 02:53:22 +01:00
0c9f11af47
Merge pull request #9537 from AdmiralCurtiss/fastmem-error-messages
...
Core/Memmap: Give more detailed error messages if memory mapping fails.
2021-03-02 02:47:12 +01:00
918f3d92e0
Core/Memmap: Give more detailed error messages if memory mapping fails.
2021-03-01 19:11:00 +01:00
010279f4e6
Merge pull request #9513 from leoetlino/info-ios-version-qt
...
Qt: Re-add IOS version to the game info tab
2021-03-01 11:44:26 +01:00
858f00b641
Merge pull request #9492 from nolange/fix_norandr_build
...
Cleanup X11 and XRANDR Macros
2021-03-01 11:36:39 +01:00
26f0bf8f34
Merge pull request #9538 from JosJuice/qt-sw-gameid
...
DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
2021-03-01 11:34:53 +01:00
32d584a0f5
InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
2021-02-27 17:29:48 -06:00
c98144334f
DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
...
Same problem and same fix as in e55342a
. Also changing <br />
to <br> for consistency with other strings while I'm at it.
2021-02-27 20:17:28 +01:00
158674c274
Common: Move 'GetSection' functions to be public
2021-02-27 12:21:23 -06:00
9d0983c9c9
Merge pull request #9536 from Filoppi/config_fixes
...
Don't call OnConfigChanged() unless config actually changed
2021-02-26 01:56:01 +01:00
0920097614
Merge pull request #9534 from AdmiralCurtiss/chase-pointer-fix
...
Core/MemoryWatcher: Use appropriate memory read function in ChasePointer().
2021-02-26 01:51:31 +01:00
e020b2e8ea
Common: don't call OnConfigChanged() unless it has actually changed
...
DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00
6982832f82
MMU: Fix IsRAMAddress not working
2021-02-24 22:19:26 +04:00
22b300336a
Core/MemoryWatcher: Use appropriate memory read function in ChasePointer().
2021-02-24 19:02:30 +01:00
d4b293e969
Simplify macro guards for HAVE_XRANDR
2021-02-22 14:32:53 +01:00
29eaf09be4
Cleanup X11 and XRANDR Macros
...
This fixes build with X11 enabled and XRANDR disabled.
2021-02-22 14:30:43 +01:00