15a009706d
Merge pull request #4143 from Pringo/capitalize
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Fix Graphics Settings Capitalization
2016-09-01 03:21:24 +02:00
2ab9e5e610
Merge pull request #4165 from lioncash/global
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Backends: Remove unnecessary references to the renderer global
2016-09-01 03:20:31 +02:00
ec7114a658
OGL: Remove unnecessary renderer global references
2016-08-31 14:19:56 -04:00
168e145fae
D3D: Remove unnecessary renderer global references
2016-08-31 14:17:22 -04:00
9e26ef4aa8
D3D12: Remove unnecessary renderer global references
2016-08-31 14:14:51 -04:00
94cbe0c12a
Comments
2016-08-31 06:40:50 -05:00
e6ccd0729f
Revert postMat movement
2016-08-31 02:14:51 -05:00
89b1d613cc
Remove else in software renderer
2016-08-30 18:33:27 -05:00
e0a1ab9027
lint fix
2016-08-30 18:33:26 -05:00
8f69de51ca
inputform ABC1's q value is defaulting to 0
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This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
767f56d7c8
Software renderer fix
2016-08-30 18:33:24 -05:00
5a6b876dbd
Hardware renderer fix
2016-08-30 18:33:23 -05:00
92920c4005
TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.
2016-08-30 16:45:49 +02:00
efac0cf8fe
Merge pull request #4156 from phire/interlaced_panic
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VideoInterface: Fix panic alert on interlaced fields.
2016-08-29 23:10:55 +12:00
c4786ad70e
Merge pull request #4151 from phire/fix_lswx
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Fix bug in interpreter's lswx. Was overwriting extra register.
2016-08-29 23:10:23 +12:00
17e64b75a5
VideoInterface: Fix panic alert on interlaced fields.
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For some reason this was only showing up in video software.
Not sure why.
2016-08-29 23:08:23 +12:00
fc2b0e0f45
Simplify lswx loop.
2016-08-29 22:57:37 +12:00
fc969388f0
Merge pull request #4152 from aldelaro5/debugger-font-fix
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Fix the Debugger font not appearing on the captions of panes
2016-08-29 11:17:59 +12:00
cd515911c0
Fix the user font not appearing on the captions of panes
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Both those in the code window and the ones that appears when the user select edit perpective. The one that isn't fixed by this is in edit perspective mode, when the user drags a panel out and it becomes a floating window.
2016-08-27 21:29:03 -04:00
967c371d7a
Zero case behaviour confirmed by hardware test
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Modify comments to reflect this
2016-08-28 09:48:29 +12:00
ab3eedcc33
While I'm here, stswx should wrap too.
2016-08-27 14:15:43 +12:00
5b47635b3f
Fix bug in interpreter's lswx. Was overwriting extra register.
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When n was a multiple of 4, the old implementation would overwrite
the following register with 0.
This was causing Not64 to crash.
Thanks to Extrems for spotting this.
2016-08-27 14:15:42 +12:00
35a270d2a8
TextureConversionShader: Don't use the float specifier in shader code.
2016-08-24 17:42:32 +02:00
0fbf72cbf1
Merge pull request #4140 from Armada651/ww-depth
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D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
f7987017a0
PixelShaderManager: Use signed integers for the depth range parameters.
2016-08-23 15:54:05 +02:00
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
92f165d756
Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
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Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
cc7aa73081
Invalidate the icache when inserting a nop or BLR
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Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
47d1b07abb
Add a thread safe variant of invalidating the icache
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This is used by the next commit.
2016-08-23 07:37:41 -04:00
65472260d8
D3D: Correctly invert the viewport depth range.
2016-08-23 09:57:11 +02:00
52af0770c3
Merge pull request #4141 from lioncash/vtx
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VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00
9446a2550b
Fix Graphics Settings Capitalization
2016-08-22 21:25:54 -07:00
2bf05a544d
VertexManager: Correct variable naming scheme
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Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
8d186a468f
Merge pull request #4136 from Helios747/custom_textures_hotkey
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[Hotkey] Added custom textures toggle
2016-08-22 16:59:01 +02:00
8177eddd68
Merge pull request #4125 from leoetlino/fix-iterate-crash
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InputConfigDiag: Fix a segfault caused by missing check
2016-08-22 16:58:14 +02:00
09b955fbdd
Merge pull request #4133 from lioncash/hle
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HLE_OS: Return string from GetStringVA by value
2016-08-22 16:53:53 +02:00
10d20d47aa
Merge pull request #4132 from lioncash/enum-fifo
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Fifo: Make SyncGPUReason an enum class
2016-08-22 16:49:40 +02:00
3156e8590b
Merge pull request #4122 from EmptyChaos/tas-sticky
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TASInputDlg: Fix inputs "sticking" after closing (Issue 9748)
2016-08-22 16:27:24 +02:00
1392efa91d
VertexManagerBase: Get rid of static behavior
2016-08-21 23:30:38 -04:00
9e40fa2657
[Hotkey] Added custom textures toggle
2016-08-19 23:14:56 -05:00
f1964f90d6
Merge pull request #4129 from RisingFog/hahahahahahahahahaha
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Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00
da0204a85c
Fix a really stupid GLSL version parsing bug
2016-08-19 08:53:27 -04:00
31c530c7b3
Merge pull request #3386 from lioncash/memory
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Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
e0c9c9b3ca
HLE_OS: Return string from GetStringVA by value
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No real point to using an out parameter for something like this.
2016-08-19 00:31:54 -04:00
5635d4b709
Fifo: Make SyncGPUReason an enum class
2016-08-18 22:35:58 -04:00
e86d7cbc99
OGL: Workaround gl_ClipDistance bug on Mesa i965.
2016-08-18 01:08:39 +02:00
7078216b61
Improve documentation.
2016-08-16 21:09:58 +02:00
8c1c7fc2da
Cosmetics.
2016-08-15 13:11:30 +02:00
959d1879e5
VertexShaderGen: Fix far clipping.
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We should only check whether z > 0, we don't care about w.
2016-08-15 13:11:29 +02:00
afa251af42
DriverDetails: Add bug for broken gl_ClipDistance on i965.
2016-08-15 13:11:28 +02:00