Commit Graph

13389 Commits

Author SHA1 Message Date
4285e9d8aa Merge pull request #12276 from Tilka/ax_volume
AX: make volume field signed
2023-11-12 19:35:15 +00:00
6bad17b170 Rename bpmem.copyMipMapStrideChannels to bpmem.copyDestStride
As far as I can tell, it has nothing to do with the mipmap/half_scale functionality, but does change based on the width of the destination texture (and the destination texture is half the width if half_scale is set). The comment that was there (which dates back to the initial megacommit) seems to not have accounted for the width aspect; it was first used as an actual stride in bbbe898839 (the first commit that used it at all).
2023-11-11 23:32:14 -08:00
f35ee22755 Merge pull request #12283 from Dentomologist/wiisocket_delete_move_assignment_operator
WiiSocket: Explicitly delete move assignment operator
2023-11-11 13:31:16 +01:00
9ebd257206 WiiSocket: Explicitly delete move operators
The move assignment operator for a class is implicitly deleted when the
class has a non-static reference data member, which is true of
WiiSocket's m_socket_manager member.

Explicitly declaring the operator as default generates a
-Wdefaulted-function-deleted warning on Clang.

Delete the move constructor as well for consistency.
2023-11-10 12:56:00 -08:00
620fbcdfb7 Merge pull request #12274 from JosJuice/jitarm64-non-dirty-immediates
JitArm64: Fix some oddities with non-dirty immediates
2023-11-08 20:44:32 +01:00
18d777095b MMU: on DSI exception, don't set store bit on read 2023-11-08 16:06:11 +00:00
40bf452ac8 Merge pull request #12182 from JosJuice/jit64-ps-sum1
Jit64: Use MOVSD in ps_sum1 and ps_merge01
2023-11-06 14:50:33 +01:00
b8bc391d27 AX: make volume field signed
This fixes overly loud sounds in Freestyle Metal X (issue 13120).
2023-11-05 21:21:07 +00:00
ec69ed2173 Merge pull request #12133 from mandar1jn/skylanders-improved-generation
Skylanders: Improve figure data view and generation
2023-11-05 18:29:19 +01:00
afdf6de041 Skylanders: Improve figure data view and generation
Co-authored-by: deReeperJosh <joshua@dereeper.co.nz>
2023-11-05 18:06:10 +01:00
f9dd13a309 JitArm64: Preserve dirty flag when materializing immediate
Before dbf5dca, the dirty flag had no meaning for an immediate value,
so we made sure to always set the dirty flag when switching a register
from Immediate to Register. But after dbf5dca, that is no longer the
case. If an immediate is marked as not dirty, we can keep the register
marked as not dirty after materializing the value. This way we skip
having to write it back to ppcState later.
2023-11-05 09:21:58 +01:00
1b7bd32ac1 JitArm64: Correctly flush non-dirty immediates
Without this change, non-dirty immediates don't actually get flushed.
This can be a problem if we for instance are flushing all registers in
order to execute an interpreter fallback. If that interpreter fallback
writes to a register that contained a non-dirty immediate, the JIT will
keep using the old value instead of loading the updated value.
2023-11-05 09:15:08 +01:00
b181842092 Netplay: Fix building on clang 17. 2023-11-03 16:15:04 +01:00
7dae4dd3d2 Merge pull request #12266 from noahpistilli/kd-junk-data
IOS/KD: Disable download and mail when files are invalid
2023-11-03 15:27:44 +01:00
ad2044993d IOS/KD: Disable download and mail when files are invalid 2023-11-02 22:05:56 -04:00
b4c0da30bd Merge pull request #12244 from DacoTaco/feature/crypto
IOS: implement /dev/aes & /dev/sha
2023-11-02 19:36:40 +01:00
2241aaf168 IOS: implement /dev/aes 2023-11-01 22:08:39 +01:00
d4c18f3f31 IOS: implement /dev/sha 2023-11-01 22:08:39 +01:00
13c70eeb31 Merge pull request #12257 from Wack0/patch-1
JIT64 (Jit_Integer): for twx instructions, raise exception with correct SRR0
2023-11-01 21:10:39 +01:00
17122f171a Merge pull request #12260 from Pokechu22/multiple-fifo-recording-regression
Fix regression when recording multiple fifologs
2023-11-01 12:01:52 +01:00
ff009dd8b5 Merge pull request #12258 from skyfloogle/traversal-logging
Netplay: Don't log skippable events as errors
2023-11-01 11:56:39 +01:00
d04e67be3d Add fastmem arena setting
Just for debugging.
2023-10-31 19:43:49 +01:00
8686536d7d Jit: Always initialize fastmem arena
If dcache is enabled when the game starts, initializing the fastmem
arena is still useful in case the user changes the dcache setting.
And initializing it doesn't really cost anything.
2023-10-31 19:43:49 +01:00
0606433404 JitArm64: Check fastmem instead of fastmem_arena
Preparation for the next commit.

JitArm64 has been conflating these two flags. Most of the stuff that's
been guarded by fastmem_arena checks in fact requires fastmem.

When we have fastmem_arena without fastmem, it would be possible to do
things a bit more efficiently than what this commit does, but it's
non-trivial and therefore I will leave it out of this PR. With this
commit, we effectively have the same behavior as before this PR - plus
the added ability to toggle fastmem with a cache clear.
2023-10-31 19:43:49 +01:00
b3bfcc5d7f PowerPC: Allow toggling write-back cache during emulation
Now that PR 10575 is merged, the JIT automatically clears its cache
when this setting is changed, making this reasonable to implement.
2023-10-31 19:43:49 +01:00
899d61bc7d Jit64: Recompile asm routines on cache clear
This is needed so that the checks added in the previous commit will be
reevaluated if the value of m_enable_dcache changes.

JitArm64 was already recompiling its asm routines on cache clear by
necessity. It doesn't have the same setup as Jit64 where the asm
routines are in a separate region, so clearing the JitArm64 cache
results in the asm routines being cleared too.
2023-10-31 19:43:49 +01:00
5e74a8b850 Jit64: Don't make use of fastmem arena when dcache is enabled
Some code paths in EmuCodeBlock.cpp that were checking fastmem_arena
should really also be checking m_enable_dcache.

Because JitArm64 centralizes more or less all memory access to the
EmitBackpatchRoutine function and because that function already
contained a check, JitArm64 works fine without the additional checks
added by this commit. Regardless, I added the checks to MMU.cpp instead
of EmuCodeBlock.cpp where applicable so they would be available to
JitArm64. Maybe one day JitArm64 will need them if its code gets
restructured.
2023-10-31 19:43:40 +01:00
437946fb1a Core/State: Refactor logic for determining the relative age of existing savestates.
The code previously did this indirectly via `std::map<double, int>`, the key being the timestamp, which required a questionable workaround for the case where multiple states have the same timestamp. By having a particular combination of timestamps in the on-disk savestates, you could cause this workaround to infinitely loop, locking up Dolphin. This avoids this completely by refactoring the logic and just using `std::vector` instead.
2023-10-30 19:19:01 +01:00
99a3bbc055 Core/State: Return an empty string on invalid input to SystemTimeAsDoubleToString(). 2023-10-30 19:19:01 +01:00
03f8ec09eb Merge pull request #12261 from TryTwo/Bugfix_GetAddress
PPCDebugInterface:  Tweak regex in GetMemoryAddressFromInstruction to fix bugs
2023-10-30 10:49:13 +01:00
045868bbb4 Merge pull request #12256 from malleoz/savestate_read_header_fix
Core: Fix UI slowdown for savestate timestamp reads
2023-10-30 10:45:14 +01:00
490e4b78a7 Bugfixes for PPCDebugInterface::GetMemoryAddressFromInstruction
FromChars cannot return a value prefixed with 0x.
Possible regex failures on rX, rY, rZ
2023-10-29 22:54:45 -07:00
35831f342e Fix regression when recording multiple fifologs
Since ccf92a3e56, recording fifologs multiple times after launching dolphin caused all initial state to not be saved (the initial contents of bpmem, cpmem, etc were all zeroed out). For some games, this was not noticeable, as most registers were set each frame, but for others, this resulted in completely broken fifologs. (Note that recording fifologs also required 05181f6b88 and 9e0755a598 to be cherry-picked due to other, since fixed, regressions.)

This was because previously, `Renderer::CheckFifoRecording` was called every frame, but ccf92a3e56 changed it into a callback (`m_end_of_frame_event`) that was removed when recording ended. Thus, before, `OpcodeDecoder::g_record_fifo_data = IsRecording()` was called when `IsRecording()` returned false, but after that commit `g_record_fifo_data` never got changed back to false, so the check for `was_recording` only ever passed on the first fifolog recorded (even after stopping and starting a game).

There may still be another issue lurking, as I'm not sure if all broken fifologs were caused by recording multiple fifologs (for instance, on https://bugs.dolphin-emu.org/issues/13377, only one fifolog was initially uploaded, but it was affected by an issue with the same symptoms as this).
2023-10-29 15:23:31 -07:00
bee6d5bfb6 Netplay: Don't log skippable events as errors 2023-10-28 18:06:07 +02:00
2ccc2bfb2e Merge pull request #12250 from Sintendo/dcbx-nit
Jit_LoadStore: Minor dcbx register optimizations
2023-10-28 02:33:51 +01:00
9bea807732 Merge pull request #12249 from Sintendo/frsqrte-nit
PowerPC: Negate m_dec values in frsqrte table
2023-10-28 02:15:05 +01:00
ef447bb40b Merge pull request #12248 from Dentomologist/cheatsearch_use_std_comparison_functions
CheatSearch: Use std comparison function objects
2023-10-28 02:11:18 +01:00
c9cd0b626b JIT64: for twx instruction, raise exception with correct SRR0 2023-10-27 13:27:36 +01:00
cddc75c28b Core: Fix UI slowdown for savestate timestamp reads 2023-10-26 22:32:47 -04:00
171f76ae07 Jit_LoadStore: Another minor dcbx optimization
The multiplication needs the value from RSCRATCH2, but shouldn't
overwrite it as it is still needed later. The original code solved this
by copying RSCRATCH2 to another register first.

As it turns out, the other register involved in the multiplication can
safely be overwritten, so we can swap the operands around and use
RSCRATCH2 directly without making a copy.

Before:
33 D2                xor         edx,edx
8B 45 64             mov         eax,dword ptr [rbp+64h]
85 C0                test        eax,eax
7E 30                jle         000002D4DF373F6B
44 8B B5 D4 02 00 00 mov         r14d,dword ptr [rbp+2D4h]
44 8B E8             mov         r13d,eax
BF 07 00 00 00       mov         edi,7
F7 F7                div         eax,edi
41 8D 56 FF          lea         edx,[r14-1]
3B C2                cmp         eax,edx
0F 42 D0             cmovb       edx,eax
44 2B F2             sub         r14d,edx
44 89 B5 D4 02 00 00 mov         dword ptr [rbp+2D4h],r14d
8B C2                mov         eax,edx
0F AF C7             imul        eax,edi
44 2B E8             sub         r13d,eax
44 89 6D 64          mov         dword ptr [rbp+64h],r13d
44 8D 72 01          lea         r14d,[rdx+1]

After:
33 D2                xor         edx,edx
8B 45 64             mov         eax,dword ptr [rbp+64h]
85 C0                test        eax,eax
7E 2E                jle         0000021C01013F69
44 8B B5 D4 02 00 00 mov         r14d,dword ptr [rbp+2D4h]
44 8B E8             mov         r13d,eax
BF 07 00 00 00       mov         edi,7
F7 F7                div         eax,edi
41 8D 56 FF          lea         edx,[r14-1]
3B C2                cmp         eax,edx
0F 42 D0             cmovb       edx,eax
44 2B F2             sub         r14d,edx
44 89 B5 D4 02 00 00 mov         dword ptr [rbp+2D4h],r14d
0F AF FA             imul        edi,edx
44 2B EF             sub         r13d,edi
44 89 6D 64          mov         dword ptr [rbp+64h],r13d
44 8D 72 01          lea         r14d,[rdx+1]
2023-10-24 00:42:35 +02:00
3ba5cd30ff SkylanderPortal: Make protected variables private
SkylanderPortal is final, so having member variables be protected
instead of private is just misleading.
2023-10-22 12:00:49 -07:00
dd58a8d65e Jit_LoadStore: Minor dcbx register optimization
Instructions referencing registers r8-r15 take an additional byte to
encode. `reg_downcount` may be assigned to one of these registers, so it
is a small size win to store the downcount value in `RSCRATCH` first.

Before:
33 D2                xor         edx,edx
44 8B 6D 64          mov         r13d,dword ptr [rbp+64h]
45 85 ED             test        r13d,r13d
7E 30                jle         0000023546B43F6D
44 8B B5 D4 02 00 00 mov         r14d,dword ptr [rbp+2D4h]
41 8B C5             mov         eax,r13d
BF 07 00 00 00       mov         edi,7
F7 F7                div         eax,edi

After:
33 D2                xor         edx,edx
8B 45 64             mov         eax,dword ptr [rbp+64h]
85 C0                test        eax,eax
7E 30                jle         000001AFBBAE359D
44 8B B5 D4 02 00 00 mov         r14d,dword ptr [rbp+2D4h]
44 8B E8             mov         r13d,eax
BF 07 00 00 00       mov         edi,7
F7 F7                div         eax,edi
2023-10-22 15:13:52 +02:00
3c3168706c PowerPC: Negate m_dec values in frsqrte table
This value is used in a multiplication. The result of this
multiplication is then subtracted from m_base. By negating m_dec, we are
free to use an addition instead.

On x64, this saves an instruction.
2023-10-21 21:08:21 +02:00
c5a8a3fd4a CheatSearch: Use std comparison function objects 2023-10-20 16:05:47 -07:00
db78437498 Refactored welcome message to render after game start
Split the "welcome" messages letting players know achievements are active into a separate method that gets called (currently) after a number of frames to ensure that the emulator has started properly and has somewhere to display the messages.
2023-10-19 19:21:12 +02:00
a3d561fdff Add badges to achievement messages
Updated OSD::AddMessage calls for achievements and game start to pass in the badges intended to be shown.
2023-10-19 19:13:20 +02:00
cb13ad7a5f VideoCommon: Add support for icons in OSD messages. 2023-10-17 02:47:29 +02:00
04df930e0d Added FetchBoardInfo to AchievementManager
FetchBoardInfo is called (via the work queue asynchronously) on a leaderboard every time it is activated or submitted to. It makes two calls to the RetroAchievements API for fetching leaderboard info, one that requests the top four entries in the leaderboard and another that requests the player's entry, the two entries above the player and the two entries below. All of these are inserted into a single map (resolving any overlaps) so the result can be exposed to the UI.
2023-10-15 21:28:40 +02:00
61dded7043 Added Leaderboard info map to AchievementManager
The leaderboard map created here contains information useful to displaying leaderboard stats in the Achievement dialog, including each leaderboard's name and description and a partial list of entries for display. The entire map is exposed to the UI in a single call for simplicity.
2023-10-15 21:28:40 +02:00
1645b1ed62 AchievementManager: Call ActivateDeactivateLeaderboards() and ActivateDeactivateRichPresence() under lock.
Both of these functions access `m_game_data` and don't lock themselves, so they must be called in a way that guarantees that `m_game_data` is not modified during the call.
2023-10-15 18:59:36 +02:00