Commit Graph

35434 Commits

Author SHA1 Message Date
16a903890c Merge pull request #10071 from JMC47/scoobyvertexrounding
GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights
2021-08-30 22:41:44 +02:00
6659f8019e Merge pull request #10035 from JosJuice/jitarm64-dcbx-in-loop
JitArm64: dcbx loop detection for improved performance when invalidating large memory regions
2021-08-30 22:39:20 +02:00
d94aa913f5 Merge pull request #10065 from iwubcode/graphics-debug-details
VideoBackends / VideoCommon: expose ability to view shader/texture debug names
2021-08-30 21:00:24 +02:00
1f2f505373 VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
9b83cf3e7f Merge pull request #10069 from leoetlino/clang-format-12
Update clang-format to version 12
2021-08-30 09:13:15 +02:00
3d00bc3b13 GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games.  While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen.  This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
815b590dfe Update clang-format to version 12
12 is the latest release and various editors (VS, VSCode and CLion)
ship with clang-format 12 by default.
2021-08-30 00:20:18 +02:00
86f2c7889d Merge pull request #8932 from sepalani/cw-map
PPCSymbolDB: Improve symbol map column detection
2021-08-29 23:28:09 +02:00
006fc99e8e Merge pull request #8901 from sepalani/dns-async
IOS/Network: Make name resolution asynchronous
2021-08-29 05:12:13 -04:00
4816195366 Merge pull request #10054 from JosJuice/android-game-cache-lock
Android: Reduce gameFileCache lock contention
2021-08-27 10:15:25 -04:00
7d88354659 Merge pull request #10061 from JosJuice/jitwidget-div-zero
DolphinQt: Fix divide by zero in JITWidget::Update
2021-08-27 10:13:52 -04:00
df32a43e8f Merge pull request #10062 from krnlyng/twi_flags
Interpreter_Tables: specify FL_IN_A for twi.
2021-08-27 10:13:05 -04:00
9cd878218c Interpreter_Tables: specify FL_IN_A for twi.
rGPR[inst.RA] is an input to twi.
2021-08-27 16:59:02 +03:00
f17584fc06 DolphinQt: Fix divide by zero in JITWidget::Update
I ran into this while fiddling with the debugger.
2021-08-27 10:30:18 +02:00
559de262a1 Merge pull request #10059 from JosJuice/wia-segment-t
docs: Fix incorrect reference to wia_exception_t
2021-08-26 10:31:33 +01:00
b3d57eb25f docs: Fix incorrect reference to wia_exception_t 2021-08-26 11:24:56 +02:00
719930bb39 Android: Add fast path to addOrGet
This path isn't really any faster in the normal case,
but it does let us skip waiting for the lock to be available,
which makes a huge difference if the lock is already taken.
2021-08-24 15:35:40 +02:00
fb265b610d Android: Don't hold gameFileCache lock during updateAdditionalMetadata
It seems like we spend a lot of the game list scanning time in
updateAdditionalMetadata, which I suppose makes sense considering
how many different files that function attempts to open.

With the addition of just one little atomic operation, we can make
it safe to call updateAdditionalMetadata without holding a lock.
2021-08-24 15:35:39 +02:00
bba33c7ced Android: Don't hold gameFileCache lock while finding games
FindAllGamePaths may take a little while, and holding the
gameFileCache lock isn't actually necessary until it's time to
put the results returned by FindAllGamePaths into gameFileCache.

The downside of this change is that we have to do an extra
round of JNI in between FindAllGamePaths and Update,
but I don't think that's much of a problem.
2021-08-24 14:56:33 +02:00
7688db3cd3 Merge pull request #10047 from Dentomologist/remove_windows_help_buttons
DolphinQt: Remove Windows dialog help buttons
2021-08-24 08:34:31 -04:00
922f53e16e Merge pull request #10049 from JosJuice/jitarm64-fault-to-handler
JitArm64: Make HandleFastmemFault less unsafe
2021-08-24 08:33:58 -04:00
19f8e39929 Merge pull request #10051 from Pokechu22/dsp-jit-revert-acs-extension
Revert "DSPJit: Sign-extend acS.h to 32 bits"
2021-08-24 08:33:32 -04:00
757985d4c2 Merge pull request #10052 from JosJuice/jitarm64-sbtm-attempt-2
JitArm64: Indexed paired loadstores workaround, attempt 2
2021-08-23 19:09:29 +02:00
6b8d17ce57 Revert "JitArm64: Disable indexed paired loadstore instructions"
This reverts commit f70ddebb40.
2021-08-23 11:01:07 +02:00
3071a1d13b JitArm64: Indexed paired loadstores workaround, attempt 2
f70ddeb did not make the issue go away.
2021-08-23 10:46:28 +02:00
1abaff758a Revert "DSPJit: Sign-extend acS.h to 32 bits"
This reverts commit dc2eab1778.
2021-08-22 18:44:24 -07:00
bc10412d24 Merge pull request #10045 from Pokechu22/dsp-lle-sr64
DSPLLE: Carry and overflow fixes
2021-08-23 01:12:44 +01:00
779cd479bc DSPLLE: NEG can set the carry and overflow flags 2021-08-22 17:07:44 -07:00
3ee605d699 DSPJit: Rework overflow and carry handling 2021-08-22 17:07:44 -07:00
4508ca6734 DSPInterpreter: Rework overflow and carry handling 2021-08-22 17:07:44 -07:00
7cd1b2c4d1 DSPJit: Fix xA and xB 2021-08-22 17:07:44 -07:00
a30a186d30 DSPInterpreter: Replace IsConditionA with IsConditionB
Although it's not clear what the xA and xB conditions are intended to do, the pattern indicates that xB is the regular version and xA is the inverted version, so for consistency, IsConditionB should be the main function.
2021-08-22 17:07:44 -07:00
e5d130c4b3 DSPLLE: O is the mnemonic for overflow, not 0 2021-08-22 17:07:44 -07:00
4865b322d0 DSPInterpreter: Improve CMPAR variable names 2021-08-22 17:07:43 -07:00
dc2eab1778 DSPJit: Sign-extend acS.h to 32 bits
Thus, the 40-bit accumulator is treated as properly sign-extended when read as a 64-bit number.  This affects e.g. overflow detection.
2021-08-22 17:07:43 -07:00
74440c468f DSPInterpreter: Sign-extend acS.h to 32 bits
Thus, the 40-bit accumulator is treated as properly sign-extended when read as a 64-bit number.  This affects e.g. overflow detection.
2021-08-22 17:07:43 -07:00
105d8860fb DSPAnalyzer: Disable update SR analysis
It doesn't work right in all situations, including in the cond_test hardware test.  It could definitely be fixed, but it would be a hassle to do so.
2021-08-22 17:07:43 -07:00
464575702b DSPSpy: Replace less_test with cond_test
This new test covers all conditions, and also tests overflow, carry, logical zero, and the behavior of NEG
2021-08-22 17:07:41 -07:00
67dce9f35d Merge pull request #10038 from Pokechu22/dsp-rti-srs
DSPLLE: Split SRS into SRS and SRSH and implement conditional variants of RTI
2021-08-23 01:02:45 +01:00
c227023375 Merge pull request #10050 from JosJuice/jitarm64-disable-psq-x
JitArm64: Disable indexed paired loadstore instructions
2021-08-22 19:11:16 -04:00
f70ddebb40 JitArm64: Disable indexed paired loadstore instructions
Since the merge of b24b79e, we've gotten reports that the
following games are broken on JitArm64:

* Sonic Heroes
* The SpongeBob SquarePants Movie
* Astérix & Obélix XXL
* The Incredibles: Rise of the Underminer

Disabling the register cache avoids the issue, so the cause
of the bug might not actually have anything to do with the
newly implemented instructions. Nevertheless, I don't want
to ship a beta with this problem present, so I would like to
disable these instructions for the time being.
2021-08-22 22:16:02 +02:00
0cf8405126 JitArm64: Make HandleFastmemFault less unsafe
HandleFastmemFault works correctly when faults only happen in
expected locations, but it does some things that are rather
dangerous for faults in unexpected locations, like decrementing
an iterator without checking whether it's equal to begin.

This change cleans up the logic by making m_fault_to_handler's
key be the end of the fastmem region instead of the start.
2021-08-22 19:51:21 +02:00
44129dda4c dsp_rom: Add version numbers and hashes to VerifyRoms and readme 2021-08-22 10:49:46 -07:00
a5e2a0d973 dsp_rom: Remove illegal use of AX with SRS 2021-08-22 10:49:46 -07:00
c881f4db22 dsp_rom: add pseudo code and fix small accuracy issues
Doesn't fix anything, hence not upstreaming this.
2021-08-22 10:49:46 -07:00
d0b40528e5 dsp_rom: Fix readme eols and trailing whitespace 2021-08-22 10:49:46 -07:00
9b1d370478 DSPLLE: Implement conditional variants of RTI 2021-08-22 10:49:46 -07:00
f9e36bfa67 DSPLLE: Split SRS into SRS and SRSH
Hardware testing indicated that SRS uses a different list of registers than LRS (specifically, acS.h can be used with SRSH but not LRS, and SRS does not support AX registers, and there are 2 encodings that do nothing).
2021-08-22 10:49:46 -07:00
51c26d82a5 DSPSpy: Require user to specify a test_main label
This makes the point where execution starts more obvious compared to a start_of_test label at the end of the include, and allows putting other functions at the start of the file.  This change also modifies the existing tests to build with this change.
2021-08-22 10:49:46 -07:00
5f7c852d22 DSPSpy: Split main dsp_base logic from interrupt handlers
This is so that interrupt handlers can be manually specified in tests that need them.
2021-08-21 20:10:42 -07:00