Commit Graph

29626 Commits

Author SHA1 Message Date
MerryMage
174d2b0230 crXXX: Avoid loading twice when CRBA == CRBB 2018-12-21 11:33:18 +00:00
MerryMage
07c146e7e2 crXXX: Remove unnecessary CRBA == CRBD constraint for crclr and crset 2018-12-21 11:20:06 +00:00
Tilka
3fa81f39fb
Merge pull request #7621 from lioncash/const
Common/GLContext: Make member functions const qualified where applicable
2018-12-14 18:53:10 +00:00
Lioncash
6d394d03fe Common/GLContext: Make member functions const qualified where applicable
These don't modify object state, so they can be const qualified.
2018-12-14 11:02:26 -05:00
JosJuice
2dcd058f7d Translation resources sync with Transifex 2018-12-10 18:26:00 +01:00
Tilka
f510f6ef0d
Merge pull request #7611 from Tilka/mgs_special
GameSettings: Immediate XFB off for MGS Special Disc
2018-12-07 01:26:23 +00:00
Tillmann Karras
2b2aa89551 GameSettings: Immediate XFB off for MGS Special Disc 2018-12-06 21:08:51 +00:00
Léo Lam
4e5f83d23f
Merge pull request #7436 from Ebola16/6
Android Studio 3.2.1 recommended updates
2018-12-05 17:36:25 +01:00
Léo Lam
2eb85c8fcf
Merge pull request #7594 from TryTwo/NestedDocks
Add nested docking to increase layout choices while debugging.
2018-12-05 17:14:46 +01:00
Pierre Bourdon
4353d918d6
Merge pull request #7609 from stevoisiak/update-gametdb-https
Use HTTPS urls when updating from GameTDB
2018-12-04 21:21:26 +01:00
Steven M. Vascellaro
f2b17312b0 Use HTTPS urls when updating from GameTDB 2018-12-04 15:16:18 -05:00
Pierre Bourdon
94c3570dfb
Merge pull request #7608 from stevoisiak/https-urls
Use HTTPS for URLs in Readme & GameSettings INI
2018-12-04 21:15:34 +01:00
Steven M. Vascellaro
93d3016e31 Use HTTPS for URLs in Readme & GameSettings INI 2018-12-04 15:12:19 -05:00
Pierre Bourdon
9e2694cd60
Merge pull request #7607 from stevoisiak/archive-dead-url
Replace dead 'oreillynet' url with Wayback Machine archive
2018-12-04 20:44:00 +01:00
Steven M. Vascellaro
32a5bb2fb4 Replace dead 'oreillynet' url with Wayback Machine archive 2018-12-04 14:41:21 -05:00
Pierre Bourdon
2c57e709d0
Merge pull request #7603 from jordan-woyak/fs-open-file-fix
Present an error message when failing to open a file that should exist.
2018-12-04 08:49:21 +01:00
Pierre Bourdon
59de8ea503
Merge pull request #7592 from stenzek/imgui-prereq
VideoBackends: Share GX vertex/index/uniform buffers with utility draws
2018-12-04 08:47:46 +01:00
Stenzek
7afd5cc2fb Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
Stenzek
5ca18ff04e Vulkan: Restore viewport/scissor state on RestoreAPIState 2018-12-04 17:36:08 +10:00
Stenzek
b409a87d1a D3D: Clamp viewport to current framebuffer dimensions, not target 2018-12-04 17:36:08 +10:00
Stenzek
fa8262fa4a Vulkan: Don't panic on missing color/depth buffer in config 2018-12-04 17:36:08 +10:00
Stenzek
2644e920cc Renderer: Add backbuffer format to base class 2018-12-04 17:36:08 +10:00
Stenzek
1adcd47dcb Renderer: Add a base Initialize() method to match Shutdown() 2018-12-04 17:36:08 +10:00
Stenzek
38479dd783 RenderBase: Force a pipeline flush when drawing the XFB to the host
Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this.
2018-12-04 17:36:08 +10:00
Jordan Woyak
122ce28786 Present an error message when failing to open a file that should exist.
This could happen with savestate loads, permission issues, or use by other processes.
Prior to this Dolphin assumed any existing file could be opened and crashes from invalid variant access.
Failing to open a file during savestate load will likely still crash but at least the user will know why.
2018-12-03 19:07:42 -06:00
Connor McLaughlin
c675ef148e
Merge pull request #7604 from weihuoya/vulkan-index-buffer
Vulkan: fx index buffer reserve size
2018-12-03 21:32:45 +10:00
weihuoya
3ab0f02cec vulkan: fx index buffer reserve size 2018-12-03 19:23:36 +08:00
Pierre Bourdon
f5e9135912
Merge pull request #7598 from sepalani/wfsi
WFSI: Fix Dragon Quest X (all-in-one, v2, v3) installers
2018-12-03 02:39:47 +01:00
Léo Lam
00151fd913
Merge pull request #7601 from sepalani/html-pre
LogWidget: Preserve spaces and newlines
2018-12-02 19:38:54 +01:00
Sepalani
d5692afd7d LogWidget: Preserve spaces and newlines 2018-12-02 19:12:12 +04:00
Sepalani
077597b028 VersionInfo: Replace IOS59 v7021 with v9249 2018-12-01 22:29:39 +04:00
Sepalani
5bb7cd251e WFSI: Handle PATCH_TYPE_2 properly in IOCTL_WFSI_FINALIZE_TITLE_INSTALL 2018-12-01 22:28:58 +04:00
Sepalani
f351280061 WFSI: Implement IOCTL_WFSI_CHANGE_TITLE 2018-12-01 22:26:47 +04:00
Pierre Bourdon
8f2d4c1b5d
Merge pull request #7597 from stenzek/moltenvk-bin
Externals: Add MoltenVK binary, copy to package on macOS
2018-12-01 06:01:16 +01:00
Stenzek
e3708ea8c3 Externals: Add MoltenVK binary, copy to package on macOS 2018-12-01 14:35:45 +10:00
Pierre Bourdon
754d934a18
Merge pull request #7596 from Techjar/netplay-fix-force-stop
NetPlay: Allow force stopping
2018-11-30 21:30:04 +01:00
Connor McLaughlin
6388992f62
Merge pull request #7039 from stenzek/moltenvk
Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Techjar
9c51439144 Qt/NetPlayDialog: Request game stop when core enters stopping state
This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
Techjar
baecc500e8 Core: Notify state change callback about stopping state 2018-11-30 01:20:22 -05:00
Pierre Bourdon
d9cacf6f5a
Merge pull request #7572 from delroth/analytics-quirks
Analytics: add simple framework for game quirks reporting
2018-11-30 05:22:45 +01:00
Pierre Bourdon
4d14d5ee9b
Merge pull request #7587 from Techjar/disable-controller-config-netplay
Qt: Disable controller configuration while NetPlay is running
2018-11-29 14:28:18 +01:00
Techjar
577f6a5fb1 Qt: Disable controller configuration while NetPlay is running
Doing pretty much anything in the controller config breaks NetPlay
(desync and/or deadlock), as saving the settings reconfigures
controller interfaces, which NetPlay doesn't expect.
2018-11-29 07:31:45 -05:00
Pierre Bourdon
09deed8aa4
Merge pull request #7586 from Techjar/controller-dialog-button-thing
Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
2018-11-29 03:34:11 +01:00
Pierre Bourdon
ad890d5c5b
Merge pull request #7593 from stenzek/externals-imgui
Externals: Add imgui
2018-11-29 03:32:47 +01:00
Connor McLaughlin
e49e8d3ff8
Merge pull request #7595 from ymartel06/fix-minizip-compilation-vs2017
VS2017: update windows 10 sdk from 10.0.15063.0 to 10.0.17134.0 (for minizip)
2018-11-29 12:19:53 +10:00
Yohann Martel
ca4389bbbe update windows 10 sdk from 10.0.15063.0 to 10.0.17134.0 for minizip 2018-11-28 19:18:46 -05:00
TryTwo
c18aa36eab Add nested docking to increase layout choices while debugging. 2018-11-27 11:14:46 -07:00
JosJuice
654c4fb1da Translation resources sync with Transifex 2018-11-26 18:28:05 +01:00
Stenzek
cfdbd45105 Externals: Add imgui 2018-11-26 20:40:34 +10:00
Techjar
9bb3c7d839 Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
All configure buttons would be enabled, although no-op, upon
initialization of the dialog. Changing a setting to cause a save would
fix them.
2018-11-23 04:47:49 -05:00