1b9f55692b
Fix 64-bit FreeBSD build
2015-06-13 21:52:47 -07:00
b6d1512587
Common: Use more portable invocation of shm_open
2015-06-13 21:52:47 -07:00
7085fcc8d6
Fix FreeBSD build
2015-06-13 21:52:47 -07:00
f32cede086
Revert "x64: build a Position-Independent Executable (PIE)"
2015-06-14 16:06:26 +12:00
c981f6407e
Merge pull request #2597 from endrift/android-allow-ndk-override
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Android: Allow NDK location to be specified manually
2015-06-13 13:56:53 -05:00
74b359e390
Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset
2015-06-13 14:27:15 -04:00
7e36166374
Android: Allow git and cmake locations to be overridden
2015-06-13 03:54:37 -07:00
fff657a7da
Android: Allow NDK location to be overridden
2015-06-12 19:59:25 -07:00
4042945ee5
Merge branch 'stable'
2015-06-13 01:12:12 +02:00
bcc8c78e4a
Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
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[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
9f929c8593
Hotkeys: Fix translation array
2015-06-12 19:32:50 +02:00
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
b9a9fcd26d
Hotkeys: Fix missing hotkey strings
2015-06-12 13:59:22 +02:00
5ae1c07cd4
Merge pull request #2570 from Papermanzero/patch-1
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Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
a2b3541160
Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
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Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
33f5aaf956
GameCube Config: Add option to override the NTSC auto language change.
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Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
ffe25da78a
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
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NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731 .
2015-06-11 18:39:44 +02:00
be1d1e2798
Merge pull request #2024 from RisingFog/irgui
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Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
20ec5867ec
GameIni: Remove default Projection Hack
2015-06-10 19:31:10 +02:00
fd637030e4
GeometryShaderGen: Consistently use xfmem just as the vertex shader.
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There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
4cbaddb7ad
GeometryShaderGen: Don't use centroid in
for input variables.
2015-06-10 16:04:32 +02:00
d329147871
Interpreter: use std::isnan(x) instead of x != x
2015-06-10 14:31:08 +02:00
c7544719e2
Interpreter: optimize NaN checks
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NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
9b8eb55cd4
Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
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Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
5cce640f48
Anisotropic Filtering option is now correct in D3D
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Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
113c2dcd74
[AArch64] Clamp quantized store ranges.
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Fixes block dots in THP videos.
Nintendo's THP video uses paired U8 stores to write their THP videos after decoding with floating point operations.
Paired stores clamp the range to the minimum and maximum values(0 - 255 in this case).
In some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles
quantizing.
2015-06-09 18:11:27 -05:00
3d2b116323
[AArch64] Implement a couple instructions in the emitter.
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Implements LD2R.
Implements LD1R/LD2R with post-indexing support.
Implements vector min/max instructions.
2015-06-09 18:10:56 -05:00
7b0a65e295
Merge pull request #2576 from sigmabeta/android-controls
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Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 16:56:34 -05:00
d4cf06c922
Merge pull request #2579 from degasus/hotkeys
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Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
97e3c5302d
Merge pull request #2578 from Armada651/cmake-stable
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Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
4d5fdb74be
Code cleanup for FreeTexture after merging PR #2097
2015-06-09 21:45:09 +02:00
640b81a19f
Hotkeys: Fix "Select State Slot"
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This was a copy&paste issue from dfc951fbbb
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Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
6833c203a6
Make make_scmrev.h.js recognize "stable" as a stable branch.
2015-06-09 20:03:25 +02:00
46bad5291b
Silence -Wreorder warning.
2015-06-09 11:35:53 -05:00
5d5fc88a70
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 10:31:15 -04:00
e47e4c677a
Merge pull request #2097 from mimimi085181/find-textures-by-hash
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Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
0047ea8852
Merge pull request #2501 from sigmabeta/android-kill-old-ui
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Android: Remove the old UI, and remove support for pre-5.0 devices.
2015-06-09 03:57:47 -04:00
39155007c7
Merge pull request #2545 from Tilka/accurate_nans
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Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
d5788f75a3
Merge pull request #2533 from degasus/syncgpu
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Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
519d2549dd
Fix File Extension Search Being Case Sensitive
2015-06-08 21:39:00 -04:00
42d5b5b48c
Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
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[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
9ed7e3bd3e
Merge pull request #2536 from endrift/deploy-mac
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Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
b7dcbdbf57
Android: Database improvements - remove non-existent games & folders.
2015-06-08 20:27:12 -04:00
ffe085f5ea
[AArch64] Implement CRC32 texture hashing.
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In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.
This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
d56f27857b
Android: Don't remove input configuration related files from old UI.
2015-06-08 20:07:43 -04:00
6f3279d627
Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator'
2015-06-08 19:43:10 -04:00
dbdc8121f0
Android: Require Android 5.0.
2015-06-08 19:43:10 -04:00
f197b5e7d5
Android: Remove the old UI.
2015-06-08 19:43:07 -04:00
a91c152b86
Merge pull request #2572 from sigmabeta/android-show-version
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Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00