129975233f
D3D: Use a 32-bit floating point depth buffer.
2016-01-11 22:27:40 +01:00
f9837d4447
Fix building with PCH disabled.
2016-01-11 13:20:47 -06:00
68094171f8
Merge pull request #3489 from lioncash/interp
...
Interpreter: Remove unnecessary includes from Interpreter.h
2016-01-11 12:43:25 +01:00
84c4f75aeb
Merge pull request #3498 from lioncash/global
...
MemTools: Get rid of a global variable
2016-01-11 12:43:01 +01:00
7c6fe11348
Merge pull request #3499 from lioncash/hle
...
HLE: Move static variable out of header
2016-01-11 12:42:48 +01:00
6b25e52f57
Merge pull request #3500 from lioncash/arm
...
ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 12:42:24 +01:00
984fc7fb39
ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 04:28:16 -05:00
846c904624
HLE: Move static variable out of header
...
It's only ever used in the implementation file.
2016-01-11 04:11:12 -05:00
b688a62143
MemTools: Get rid of a global variable
2016-01-11 03:24:03 -05:00
d9a16f7c9c
Interpreter: Remove unnecessary includes from Interpreter.h
...
Previously the JIT code relied on indirect inclusion from this header,
this gets rid of that.
2016-01-10 18:51:12 -05:00
5a549ef663
[Android] Add support for rotation and minimizing the application
2016-01-10 13:00:32 -06:00
6448e5e5ee
Add support to EGL to on the fly destroy the resulting surface
2016-01-10 12:28:05 -06:00
e7fbd1fd50
Merge pull request #3439 from Armada651/depth-range
...
Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
20718305db
Merge pull request #3484 from Sonicadvance1/mesa_disable_geometry_shaders
...
Disable geometry shaders on mesa AMD/ATI drivers.
2016-01-10 02:38:33 +01:00
ff0e1c3624
Merge pull request #3485 from booto/minor-comment-change
...
Comment change to reflect what code does
2016-01-09 17:18:59 -05:00
9925d8a947
Merge pull request #3478 from mmastrac/ui_resize_fix
...
DolphinWX: fixes the window growing slightly on every re-launch
2016-01-09 17:15:35 -05:00
560769ad5d
DolphinWX: Fix window growing on every relaunch
...
Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
2016-01-09 14:29:15 -07:00
98106b717a
Merge pull request #3487 from Sonicadvance1/fix_typo
...
Fix typo in GLExtensions
2016-01-09 22:17:05 +01:00
b4eb5d8e3f
Disable geometry shaders on mesa AMD/ATI drivers.
...
Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
8c37498230
Fix typo in GLExtensions
...
I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
986108715d
JitInterface: Get rid of a global variable
2016-01-09 14:57:50 -05:00
b89c79b9f2
Comment change to reflect what code does
2016-01-10 02:42:56 +08:00
54e4d90b6d
Fix assert on reset button hit.
...
Fixes issue 9225.
2016-01-09 11:23:22 -06:00
5db10d83f7
Merge pull request #3477 from mmastrac/memorywatcher_crash
...
MemoryWatcher: Initialize m_running
2016-01-09 16:11:42 +01:00
98ea1f773a
VideoSW: fix some warnings
2016-01-09 10:38:07 +01:00
3f15aa4b57
Add support for framedumping to OpenGL ES.
2016-01-09 00:21:20 -06:00
74b772c3be
Avoid the "Memory stride too small" assert
...
EFB2Tex still has no idea what to do with these weird textures so we
simply disable EFB2Tex when one is encountered.
2016-01-09 18:30:29 +13:00
6862d7c7b2
Fix hotkeys not reporting inputs.
2016-01-08 23:25:36 -06:00
dbe7e6634d
Merge pull request #3412 from skidau/CheatSearch-Prev-Value
...
Added the ability to search on previous value in the Cheat Search.
2016-01-09 06:06:02 +01:00
39971ec039
Merge pull request #3472 from phire/TVs_dont_have_pixels
...
Rework the aspect ratio calculation (Fixes 240p mode)
2016-01-09 04:27:16 +01:00
c49a82bf0a
Rework aspect ratio calculations.
...
They are now based on signal timings rather than pixels, as it
didn't make a lot of sense to do things with pixels.
Now handles all 240i/240p/480i/480p modes without any special
casing.
Despite the diffrent equaions, this should result in the exact same aspect
ratio as the previous code.
2016-01-09 14:30:46 +13:00
bf1c53a6e8
Merge pull request #3451 from RisingFog/libav
...
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
a60b24c937
MemoryWatcher: Initialize m_running to false to prevent crashes on OSX in the dtor when it picks up the wrong initial value
2016-01-08 12:20:35 -07:00
66595b0ac9
Force XVID FourCC for MPEG4 output
2016-01-08 10:22:19 -05:00
9c0dae47ca
Normalize aspect ratio calculations to 4:3
...
Video Interface simply isn't aware about widescreen.
Instead, the render class can multiply by 1.3333333 to get
the 16:9 aspect ratio.
2016-01-08 13:31:48 +13:00
c34fb3edf0
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-07 18:37:58 -05:00
db551c55a2
FrameBufferManager: Fix typo in stereoscopic MSAA shader.
2016-01-07 20:05:12 +01:00
89bb4b1288
Merge pull request #3460 from JosJuice/platform-icon-padding
...
Adjust the size of the Wii platform icon and padding of all platform icons
2016-01-07 00:50:06 +01:00
bff79df363
Merge pull request #3429 from sepalani/debug_vector_fix
...
Debug Builds: Fixed vector assertion
2016-01-07 00:48:40 +01:00
e668fd7a02
Merge pull request #3465 from Sonicadvance1/Android_move_jni
...
Move Android JNI bits from DolphinWX to the Android folder.
2016-01-07 00:47:39 +01:00
7c91dbe239
Merge pull request #3467 from mathieui/netplay_version_commit_hash
...
Use the current commit hash in the netplay version
2016-01-07 00:45:11 +01:00
22555312de
Merge pull request #3464 from Armada651/stereo-warnings
...
VideoConfig: Don't give warnings for per-game stereoscopy parameters.
2016-01-07 00:35:14 +01:00
4553f723ff
Merge pull request #3466 from JosJuice/game-list-empty-condition
...
DolphinWX: Unify the condition for the game list being empty
2016-01-07 00:33:32 +01:00
40c7a2fb7d
Use the current commit hash in the netplay version
...
So that it contains the current commit and not an arbitrary date that
may or may not be up-to-date. This will cause tears as people will not
be able to use netplay with one diverging commit that does not touch
anything related. On the other hand, users can’t be trusted.
2016-01-07 00:17:05 +01:00
85ab84935a
Use the English name for DK Bongos in the English version of Dolphin
...
Tarukonga is Japanese. People who don't speak Japanese are unlikely to
understand it.
2016-01-07 00:12:25 +01:00
74478addeb
Move Android JNI bits from DolphinWX to the Android folder.
2016-01-06 15:36:44 -06:00
dcde91cdd8
DolphinWX: Unify the condition for the game list being empty
...
When there are no games to display in the game list, DolphinWX shows a
message instead. Clicking the message will perform an action. If the game
list truly is empty, the message and action are for opening a browse
dialog, but if the user has hidden some games, they are instead for
unhiding all games. However, the condition for checking which message to
display lacked some parts that are in the condition for checking which
action to use, so the two could be different in rare cases. This PR fixes
that by breaking out the two conditions to a new unified function.
2016-01-06 22:25:30 +01:00
1e111421e9
VideoConfig: Don't give warnings for per-game stereoscopy parameters.
2016-01-06 22:21:12 +01:00
efbe5bc4b6
VideoSW: Use more VideoCommon
...
Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
7fcb5a803b
Merge pull request #3359 from degasus/ini
...
VideoConfig: Use "GFX.ini" for both D3D and OGL.
2016-01-06 16:02:23 -05:00