1cee3b8cc6
WiimoteEmu: Hardcode acceleration calibration values
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Now we don't have any runtime calibration at all.
2014-11-28 10:51:30 -08:00
5f6cfd67b7
Nunchuk: Hardcode Nunchuk accelerometre calibration values as well
2014-11-28 10:51:30 -08:00
211eafc130
Nunchuk: Hardcode Nunchuk stick calibration values
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The game can never change these, so there's no reason to make it
dynamic. Just put the constants in the code.
While we're at it, take the time to clean up the code and also
and document several of the hacks we're doing inside to make the code
clearer to understand.
2014-11-28 10:51:30 -08:00
64014d1dcd
Nunchuk: Use the accel_cal struct directly in nu_cal
2014-11-28 10:51:30 -08:00
cd95002356
WiimoteHid: Remove unused structs
2014-11-28 10:51:30 -08:00
fca9b491cc
WiimoteEmu: Remove Spy method
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This is the only use for a lot of unused methods and structs, and it's a
poorly written mess that doesn't even compile. Just remove it so we can
clean up the rest of a lot of code.
2014-11-28 10:51:30 -08:00
ce059769f6
Merge pull request #1439 from Armada651/ogl-stereo-3d
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OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
0e3d20c349
Merge pull request #1599 from FioraAeterna/fixfifowrite
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JIT: clear FIFO write addresses when block cache is cleared
2014-11-28 12:49:22 +11:00
561e96b080
JIT: clear FIFO write addresses when block cache is cleared
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Fixes a spurious FIFO write check which caused a flags locking assert in
Splinter Cell: Double Agent.
2014-11-27 17:15:01 -08:00
6d51455195
VideoConfig: Further optimize convergence and separation values and update their descriptions.
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Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
b3c6602d06
OGL: Only show the options when stereoscopy was enabled in the INI file.
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We'll enable the stereoscopy options globally when it is ready for release.
2014-11-27 16:17:37 +01:00
f151f5ed23
Merge pull request #1594 from rohit-n/build-pch
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Fix building with PCH disabled.
2014-11-26 10:40:07 -06:00
84b060d313
Fix building with PCH disabled.
2014-11-26 10:21:04 -06:00
25492f3d70
Merge pull request #1593 from lioncash/arm
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Arm(64)Emitter: Make some variables static
2014-11-26 07:56:21 -05:00
e9b09a4c9f
Arm(64)Emitter: Make some variables static
2014-11-25 23:27:48 -05:00
b806680eac
Merge pull request #1522 from jcowgill/sfml-2.1
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Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
69bd1562e2
Merge pull request #1561 from comex/10.9
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Update OS X Requirement to 10.9 + fixes
2014-11-26 12:31:28 +11:00
4afb85ef33
Merge pull request #1584 from degasus/master
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OGL: also show driver warnings on release builds
2014-11-25 12:41:47 -05:00
aa92797f93
Merge pull request #1582 from Stevoisiak/newImprovedFormatting
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More formatting and consistency fixes
2014-11-25 12:41:32 -05:00
dcdd4e51f6
Merge pull request #1589 from lioncash/x11
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VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-25 12:41:00 -05:00
a93f86330e
Port dolphin to SFML 2.1
2014-11-25 16:44:38 +00:00
11dbe6b6ce
Update Externals/SFML to 2.1
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- all files converted to unix line endings
- files from other subsystems and most of system have been removed
- include/SFML/System.hpp and include/SFML/Network.hpp modified to
not include removed stuff
- IpAddress.*pp renamed to IPAddress.*pp to workaround git apply bug
with case-only renames
2014-11-25 16:44:38 +00:00
71125b2e5a
Merge pull request #1591 from Pringo/master
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HTTP -> HTTPS for Wiki Search
2014-11-25 01:37:50 -05:00
217ca9ba2b
http -> https for Wiki Seach
2014-11-24 22:06:41 -08:00
670d94967a
Merge pull request #1 from dolphin-emu/master
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update
2014-11-24 21:54:15 -08:00
b36b55cfcb
Upgrade AudioUnit API usage.
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weird that such a simple change doesn't seem to have any obvious
documentation on Apple's website or elsewhere...
2014-11-25 00:42:21 -05:00
759ea3bce7
Update Main.cpp version checks.
2014-11-25 00:27:13 -05:00
e631f68c1b
Switch from deprecated Carbon idle tickling to Cocoa power assertions.
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Also, this avoids keeping the system awake if a game is not being
played.
Frankly, I don't know what the point of precisely tracking these things
is, but that's how the API works. Feel free to add analogous
functionality on other platforms.
2014-11-25 00:27:13 -05:00
aae234c5d7
Fix name conflict between SoundTouch BOOL and ObjC BOOL.
2014-11-25 00:27:13 -05:00
9cbf353755
Update CMakeLists.txt
2014-11-25 00:27:13 -05:00
88bcfadf50
Update Readme.md
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Update OS X requirement to 10.9 as per https://code.google.com/p/dolphin-emu/issues/detail?id=7243
2014-11-25 00:27:13 -05:00
245ff601b7
Merge pull request #1552 from waddlesplash/dolphin-qt
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DolphinQt: GameList!
2014-11-25 00:24:32 -05:00
1dccb23b59
Merge pull request #1585 from Linktothepast/master
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Gameini update.
2014-11-25 13:43:15 +11:00
c0fd319295
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-24 21:15:52 -05:00
8b337120db
Merge pull request #1588 from rohit-n/zero-nullptr
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Silence a few "zero as null pointer" warnings.
2014-11-24 19:26:55 -05:00
6da394a4d0
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
4d931c16ad
Silence a few "zero as null pointer" warnings.
2014-11-24 12:36:46 -06:00
145e0cc84c
OGL: Display the stereoscopy support warning before the stereo setting is reset.
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Previously the message would never display, because stereoscopy would be turned off before the warning.
2014-11-24 15:11:00 +01:00
a04edbcb9a
VideoConfig: Add separation and convergence modifiers to the game ini.
2014-11-24 15:10:52 +01:00
f64aadd362
VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it.
2014-11-24 12:25:35 +01:00
0f4d59f612
VideoConfig: Rename StereoFocalLength to StereoConvergence.
2014-11-24 11:58:38 +01:00
9b2cd82da5
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
2014-11-23 14:30:12 +01:00
ed9f258b27
GeometryShader: Don't read from output variables
2014-11-23 14:30:12 +01:00
106df04e8e
GeometryShaderGen: Declare the vertex array size.
2014-11-23 14:30:12 +01:00
422125c1a9
GeometryShaderGen: Add comments.
2014-11-23 14:30:12 +01:00
a565317a6a
VideoConfigDiag: Update convergence description.
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The switch to the Nvidia formula reversed this setting.
2014-11-23 14:30:12 +01:00
72c01e3083
VideoConfigDiag: Remove value labels.
2014-11-23 14:30:12 +01:00
77078a8d75
GameSettings: Force mono EFB depth copies in Luigi's Mansion.
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This game uses stencil shadows which should not be stereoized.
2014-11-23 14:30:12 +01:00
24e4de3643
VideoConfig: Move stereoscopy settings to the Enhancements section.
2014-11-23 14:30:12 +01:00
6e62dd3415
Add stereoscopy hotkeys.
2014-11-23 14:30:12 +01:00