Commit Graph

34746 Commits

Author SHA1 Message Date
Sepalani
1d48a33aed MMIOHandlers: Move method definitions to MMIO.cpp 2021-06-07 13:42:39 +04:00
Léo Lam
3ef9d5f659
Merge pull request #9749 from Dentomologist/escape_update_commit_descriptions
Updater: Escape HTML characters in commit descriptions
2021-06-02 03:38:01 +02:00
Dentomologist
99ed43280d Updater: Escape HTML characters in commit descriptions 2021-06-01 17:22:19 -07:00
JMC47
a12865570d
Merge pull request #9764 from Pokechu22/amd-opengl-bbox-fix
VideoCommon: Fix bounding box on AMD/OpenGL/Windows
2021-06-01 19:55:54 -04:00
Léo Lam
8dc87ef698
Merge pull request #9752 from JosJuice/android-unit-tests-off
Android: Disable building unit tests by default
2021-06-02 01:04:40 +02:00
Scott Mansell
a3c89ac701
Merge pull request #9773 from Techjar/bbox-default-values
VideoCommon: Add fallback handling for bounding box when disabled or unsupported
2021-06-01 12:27:34 +12:00
Techjar
8cfe49295f VideoCommon: Add fallback handling for bounding box when disabled or unsupported
The SDK seems to write "default" bounding box values before every draw
(1023 0 1023 0 are the only values encountered so far, which happen to
be the extents allowed by the BP registers) to reset the registers for
comparison in the pixel engine, and presumably to detect whether GX has
updated the registers with real values. Handling these writes and
returning them on read when bounding box emulation is disabled or
unsupported, even without computing real values from rendering, seems
to prevent games from corrupting memory or crashing.

This obviously does not fix any effects that rely on bounding box
emulation, but having the game not clobber its own code/data or just
outright crash is a definite improvement.
2021-05-31 19:56:24 -04:00
Pokechu22
c58837964f VideoCommon: Fix bounding box on AMD/OpenGL/Windows
Co-authored-by: Techjar <tecknojar@gmail.com>
2021-05-31 16:22:50 -07:00
Techjar
2f1b639f0a VideoCommon: Restore BBox* forwarding functions 2021-05-31 18:01:47 -04:00
JosJuice
c404452d3e
Merge pull request #9759 from Techjar/netplay-sanitize-gci
NetPlay: Check file names when receiving GCI folder
2021-05-31 19:46:26 +02:00
JosJuice
c648058efd Translation resources sync with Transifex 2021-05-30 19:39:41 +02:00
Léo Lam
c16a12a20d
Merge pull request #9769 from Tilka/warnings
Fix -Wreorder warnings
2021-05-30 18:43:14 +02:00
Tillmann Karras
faec77a971 Fix -Wreorder warnings 2021-05-30 17:10:20 +01:00
Techjar
1377f31cf8 NetPlay: Check file names when receiving GCI folder 2021-05-29 17:52:49 -04:00
Connor McLaughlin
b3a414ea9d
Merge pull request #9766 from stenzek/ogl-bbox-memory-barrier
OGL: Force memory barrier when reading back bounding box values
2021-05-29 17:04:57 +10:00
Connor McLaughlin
b31d4400e3
Merge pull request #9765 from Techjar/bbox-pixel-quads-2-electric-boogaloo
VideoCommon: Move bounding box pixel quads rounding to shader
2021-05-29 17:00:14 +10:00
Connor McLaughlin
6393f157f0 OGL: Force memory barrier when reading back bounding box values
We also need to ensure the the CPU does not receive stale values
which have been updated by the GPU. Apparently the buffer here
is not coherent on NVIDIA drivers. Not sure if this is a driver
bug/spec violation or not, one would think that
glGetBufferSubData() would invalidate any caches as needed, but
this path is only used on NVIDIA anyway, so it's fine. A point
to note is that according to ARB_debug_report, it's moved from
video to host memory, which would explain why it needs the
cache invalidate.
2021-05-29 16:57:40 +10:00
Techjar
a24e78b3cf VideoCommon: Remove BBox* forwarding functions 2021-05-29 01:45:21 -04:00
Techjar
e4aef0a85b VideoCommon: Move bounding box pixel quads rounding to shader
This avoids rounding values that the game writes to the bounding box
registers, especially the default values.
2021-05-28 23:30:22 -04:00
Mai M
7b2b05cc21
Merge pull request #9760 from JosJuice/jitarm64-msvc-warning
JitArm64: Fix MSVC warnings
2021-05-28 23:29:24 -04:00
JosJuice
e0c81ae54a JitArm64: Fix MSVC warnings 2021-05-28 15:34:08 +02:00
Connor McLaughlin
37d0559493
Merge pull request #9648 from stenzek/dx11-gl-bbox-caching
Cache bounding box values between register reads in DX11/GL
2021-05-28 21:17:44 +10:00
Connor McLaughlin
7fd0a526e1 VideoBackends/OGL: Cache bounding box values between reads 2021-05-28 19:30:46 +10:00
Connor McLaughlin
0c11dca121 VideoBackends/D3D: Cache bounding box values between reads 2021-05-28 19:30:46 +10:00
JMC47
ee4c0ba168
Merge pull request #9757 from Pokechu22/oob-ind-stage
Skip indirect operation for out of bounds indirect stages
2021-05-28 01:47:06 -04:00
Pokechu22
5928182a4c Skip indirect operation for out of bounds indirect stages
This fixes rendering issues in Viewtiful Joe (https://bugs.dolphin-emu.org/issues/12525), but it is not entirely hardware accurate, as hardware testing showed other, more complex behavior in this case.  However, it should be good enough for our purposes.
2021-05-27 22:13:42 -07:00
JMC47
1827e7a166
Merge pull request #9724 from Bonta0/ffcc-gbafix
GameINI: Fix Final Fantasy Crystal Chronicles GBA race condition
2021-05-27 20:20:55 -04:00
JMC47
45a5c9cc04
Merge pull request #9697 from Filoppi/cursor_locking
Implement Cursor Locking and input focus checks for it
2021-05-27 11:42:35 -04:00
Filoppi
3c7c2dfaa1 Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
Mai M
52a388af9a
Merge pull request #9754 from JosJuice/netplay-memcard-region
NetPlay: Check that memory card region is valid
2021-05-26 20:57:58 -04:00
Mai M
e32cf29f76
Merge pull request #9755 from phire/dump_xfb_gui
Port Dump XFB Target option to Qt UI.
2021-05-26 20:57:19 -04:00
Scott Mansell
37e532322b Port dump XFB option to Qt UI.
Looks like the option was added to the Wx UI at commit 198d3b69, which
was a few months after the advancedWidget was originally ported from
Wx to Qt, but before anyone was actually using Qt.
2021-05-27 12:48:36 +12:00
JosJuice
ba7ad73e92 NetPlay: Check that memory card region is valid 2021-05-27 00:00:06 +02:00
JosJuice
82e9c1c68a Android: Disable building unit tests by default
This reduces the build time for incremental builds from about
2 minutes to about 20 seconds. Most people never run the
unit tests on Android anyway (I'm not aware of anyone other
than me ever having done it).
2021-05-25 22:54:13 +02:00
Mai M
ff08b85740
Merge pull request #9750 from JosJuice/android-jstringarraytovector
Android: Use DeleteLocalRef more in AndroidCommon
2021-05-24 16:50:55 -04:00
JosJuice
90cf0d60f8 Android: Use VectorToJStringArray in GameFileCache.cpp 2021-05-24 22:07:31 +02:00
JosJuice
c1c17339ff Android: Use DeleteLocalRef more in AndroidCommon
Any local references get cleaned up when returning to the JVM,
but some of the functions in AndroidCommon return to C++ rather
than the JVM, and functions with loops risk running into the
limit of how many simultaneous local references are allowed.
2021-05-24 22:01:49 +02:00
Léo Lam
51671921c4
Merge pull request #9441 from skylersaleh/master
Apple M1 Support for MacOS
2021-05-24 12:39:01 +02:00
JosJuice
ed331291d1
Merge pull request #9747 from JosJuice/jitarm64-sync
JitArm64: Jump to dispatcher on downcount <= 0, not < 0
2021-05-24 12:02:20 +02:00
JosJuice
86d2c2a1c3 JitArm64: Jump to dispatcher on downcount <= 0, not < 0
All the other CPU emulation cores do it on <= 0.
2021-05-24 10:42:04 +02:00
JMC47
96c1f6298b
Merge pull request #9551 from endrift/si-norep
SI: Generate NOREP on timeout instead of generating Dolphin SDK reply
2021-05-24 00:50:23 -04:00
Skyler Saleh
210f6e7f0d Apple M1: Update AutoUpdate PlatformID
Adds a new PlatformID for universal builds. This will allow single architecture
builds to be updated through the single architecture path, and universal builds
to be updated with universal builds.
2021-05-23 21:45:27 -07:00
Bonta-kun
bb1dd31f53 SI: Fix COMERR update 2021-05-23 20:30:07 -07:00
Vicki Pfau
e70193195c SI: Generate NOREP on timeout instead of generating Dolphin SDK reply 2021-05-23 20:30:07 -07:00
JMC47
509b24a27f
Merge pull request #9581 from Filoppi/expose_input_expr_vars
Expose Control Expression variables to mappings UI
2021-05-23 22:10:12 -04:00
Filoppi
93e3e691f9 Expose Control Expression variables to mappings UI
-add a way to reset their value (from the mappings UI)
-fix "memory leak" where they would never be cleaned,
one would be created every time you wrote a character after a "$"
-fix ability to create variables with an empty string by just writing "$" (+added error for it)
-Add $ operator to the UI operators list, to expose this functionality even more
2021-05-24 02:38:06 +03:00
JMC47
975f8e2a25
Merge pull request #9700 from Filoppi/simplify_mappings_preview
Simplify the preview of control mappings by removing the device path from controls
2021-05-23 14:44:38 -04:00
Mai M
4f4b3367b5
Merge pull request #9744 from Techjar/fix-general-pane-netplay
Qt/GeneralPane: Refresh widget state on config change
2021-05-23 03:19:40 -04:00
Techjar
a33593baf7 Qt/GeneralPane: Refresh widget state on config change
This fixes a nasty issue where you can change the Dual Core setting
during emulation, if it has been overridden by GameINI or NetPlay, by
simply changing any of the non-disabled settings. This is because
changing any of the settings will write all of them to the config.

This issue is particularly nasty because managing to disable Dual Core
during emulation, and then stopping it, results in the emulator core
being totally deadlocked. It's impossible to recover from this state,
and Dolphin will remain as a zombie process on the system, consuming
resources and holding locks, until forcibly killed.
2021-05-23 01:39:35 -04:00
Mai M
95aadff0e7
Merge pull request #9737 from Techjar/fix-textureinfo-hasmips
VideoCommon/TextureInfo: Restore old mipmap detection logic
2021-05-22 19:39:52 -04:00