bea484e12f
Move Win32 specific function grabbing fallback to WGL.cpp. Fixes issue 6964.
2014-01-18 14:10:24 +00:00
839df31347
Merge of GL-AutoChoose.
...
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.
This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
5a599d472e
Merge branch 'GLExtensions'
2014-01-17 16:49:51 +01:00
6b01839525
VideoCommon: merge triangle+list+point index buffers
...
We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush.
Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer.
This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.
2014-01-17 16:34:53 +01:00
e932a349e8
[GLExtensions] fixup for missing changes on rebase
2014-01-17 16:10:10 +01:00
29e0a90b88
[GLExtensions] Rename internal GetProcAddress function since it clashes with the global Windows function. Fix Windows function pointer grabbing.
2014-01-17 16:06:46 +01:00
6cdb05b633
[GLExtensions] OpenGL 3.0 also added GL_ARB_map_buffer_range to core.
2014-01-17 16:06:23 +01:00
a5ffe9932a
[GLExtensions] Future proof ourself by putting the default: instance on the top, so we'll grab extensions if they support something newer. Handle older GLVersions in the case they get that far.
2014-01-17 16:06:18 +01:00
2a11fead5c
[GLExtensions] Populate the extension list for OpenGL implementations that don't show core extensions.
2014-01-17 16:06:13 +01:00
0ea6718d99
[GLExtensions] Fix OS X build.
2014-01-17 16:06:08 +01:00
34c9a33807
[GLExtensions] Remove AGL GetProcAddress. Change dlsym to using RTLD_NEXT. Enable dlsym fallback for OS X
2014-01-17 16:06:03 +01:00
ca96274936
[GLExtensions] Make sure to link against libdl since we use it to grab GL function pointers in Linux/Android in the case the GLInterface->GetProcAddress fails.
2014-01-17 16:05:57 +01:00
45dfa3a481
[GLExtensions] Missed a couple USE_GLES3 compile time differences.
2014-01-17 16:05:52 +01:00
97dc20d1be
[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode.
2014-01-17 16:05:40 +01:00
f308b878b2
[GLExtensions] Oops. Don't just outright disable these helper functions.
2014-01-17 16:05:34 +01:00
cfb8b43b4a
[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes.
2014-01-17 16:05:25 +01:00
f4bd7bdef0
fix windows build
...
add the GL include (back) to Base.props
use a similar technique to GLX.cpp (by Sonic) in WGL.cpp to get
wglSwapIntervalEXT without the WGLEW check
Conflicts:
Source/Core/VideoBackends/OGL/OGL.vcxproj
Source/Core/VideoBackends/OGL/OGL.vcxproj.filters
Source/VSProps/Base.props
2014-01-17 16:01:17 +01:00
10bd61a9d2
[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
2014-01-17 15:56:54 +01:00
d5a7ea2041
[GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion.
2014-01-17 15:56:28 +01:00
d093276e93
[GLExtensions] Fix a typo in KHR_debug
2014-01-17 15:56:20 +01:00
cf8865a6e5
[GLExtensions] Add ARB_buffer_storage to negate at least one null pointer instance.
2014-01-17 15:52:34 +01:00
71681de81a
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
...
Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
f1adc56a56
Remove vertex streaming hack.
...
NV has buffer_storage, AMD has pinned memory.
Both are better than that hack which shouldn't ever have been introduced in the first place.
2014-01-16 00:11:12 +01:00
5e5db9fbc6
VideoCommon: cleanup of "components" usage
...
This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
2014-01-15 16:58:36 +01:00
95aa977d81
OGL: remove masking from streambuffer
...
We used this to disable pinned memory for index buffer, but as the detection
was reworked completely, it's just unused code.
2014-01-09 18:52:05 +01:00
eb310cbd1d
VideoCommon: disable efb access + perf querys on cph thread
...
The usual way to handle this kind of request is to rise a flag which the gpu thread polls.
The gpu thread itself either generates the result or just write zeros if disabled.
After this, it rise another flag which says that this work is done.
So if disabled, we still have the cpu-gpu round trip time. This commit just returns 0 on the cpu thread
instead of playing ping pong...
2014-01-09 18:37:59 +01:00
cdf69adcb0
Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
2014-01-07 19:35:06 -06:00
d2e62796fc
Probe the GL_RENDERER string on Nvidia to grab the driver version.
2014-01-07 18:29:04 -06:00
c42f274e22
OpenGL: use shader 420pack if available to staticly bind ubo location
...
Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
2014-01-05 10:38:45 +01:00
4fff5ac90d
OpenGL: drop UBO-workaround usage for efb2ram shaders
...
It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.
2014-01-05 09:52:26 +01:00
0f0a3cc509
ogl: clamp to edge for out of bound efb access
...
fixes issue 6898
OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE.
As I can't test the behavoir of the real hardware, I changed it to how it works before,
but I guess just clip the texture makes more sense.
2014-01-03 08:15:19 +01:00
0faf696be7
Merge Fail. We don't disable BaseVertex on broken pinned memory.
2014-01-01 17:20:09 -06:00
1118226f27
Merge branch 'master' into buffer_storage
2013-12-31 19:18:30 -06:00
8d8b0fc884
Merge branch 'master' into buffer_storage
...
Conflicts:
Source/Core/VideoBackends/OGL/Src/Render.cpp
Source/Core/VideoCommon/Src/DriverDetails.cpp
Source/Core/VideoCommon/Src/DriverDetails.h
2013-12-31 15:41:50 -06:00
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
43e618682e
Convert all vcxproj files to UNIX line endings
2013-12-31 14:03:18 -05:00
6d63db96e9
Disable primitive restart on buggy OS X Intel HD 3000 drivers.
2013-12-30 18:26:55 -06:00
de16b7207c
D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably required for accurate zfreeze emulation.
2013-12-30 20:37:59 +01:00
a5bfdbf6cd
Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER)+pinned_memory. In my two tests with this, I went from 5FPS to 11FPS in one test, and 2FPS to 6FPS in another.
2013-12-28 08:00:44 -06:00
0b31fc8f52
[buffer_storage] Temporary fix for Android/GLES3 just like how everything else is. Cleanup for this will be in a new branch.
2013-12-28 05:16:39 -06:00
8fdcba0c06
[buffer_storage] Code formatting changes suggested by Bh44L
2013-12-28 05:15:43 -06:00
935e1fdf99
[Android] Enable shader cache.
2013-12-28 04:55:39 -06:00
d8b7f4d73f
[Android] Support grabbing OpenGL extensions and a function for checking for support.
2013-12-28 01:08:52 -06:00
77ba051361
[buffer_storage] Add the CLIENT_STORAGE_BIT since we access the buffer more frequently on the client side than the server side. That is exactly what the hint is for.
2013-12-27 22:58:36 -06:00
d8ceb97a60
[buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixes linux build.
2013-12-27 15:37:31 -06:00
ce99921c20
[buffer_storage] Implement ARB_buffer_storage. Disable it for GL_ARRAY_BUFFER due to a bug in Nvidia's drivers that causes black screen with it.
2013-12-27 10:56:03 -06:00
a87e0e7489
Remove our GLU dependency. Fix static zlib
2013-12-23 16:01:34 -07:00
e697d7a2dd
[Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues.
2013-12-19 17:30:39 -06:00
945b903499
Work around AMD's broken Linux drivers when it comes to pinned memory and base_vertex usage. It seems that using pinned memory with base_vertex disabled is quicker than the other way around.
2013-12-19 09:40:13 -06:00
8c264a3964
In the shader log message, say if the error came from a PS or VS.
2013-12-18 22:21:14 -06:00