e1fdf4ae9a
General GameCubePane improvements (squashed commit)
2019-01-24 21:08:21 +01:00
1d61041985
ShaderGen: Don't use interface blocks on Vulkan without GS
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Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
e15af5077f
Android: don't init touch pointer when device doesn't have touch
2019-01-23 17:41:33 -05:00
e8739156e4
Android: Normalize pointer touches based on rendered aspect ratio
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This allows the defaults to be actual defaults across devices with different
screen sizes
2019-01-23 17:41:33 -05:00
ec557eb3a2
Android: double tap screen to press button
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Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-23 17:19:50 -05:00
f993659249
Android: Add IR width/height/center defaults
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The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
d0b42286cf
Load custom game IR values if they are not set
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This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00
68cb24172b
ShaderGen: Omit some unused varyings when possible
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Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
3cd3e84486
SI_DeviceGCController: Calibrate pad origin on boot to perfect neutral values instead of initial input state.
2019-01-22 15:33:04 -06:00
9a1a98a9f6
Qt/MainWindow: Also display "List Columns" menu via right-click on table's header.
2019-01-21 21:06:04 +00:00
b9e402e8b0
Android: Don't clear vibrators in onStop
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Fixes issue where vibration would stop if you swapped between apps mid emulation.
2019-01-21 15:57:05 -05:00
bddd0fb44e
Android minor changes
2019-01-21 10:30:19 +08:00
00f786384d
Update GeckoCodes code download to use https
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The WiiRD codes respository at https://geckocodes.org has started using HTTPS, and 301 Redirecting traffic from HTTP to HTTPS. The HTTP client does not appear to be able to handle a 301 Redirect and instead fails when attempting to download codes. This pull request is purely a string replacement to set the URL as HTTPS.
2019-01-20 11:26:29 -05:00
1db02c14c7
Android: add IR width/height/center option in emu menu
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This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used
to save the value, then enable the profile in the game ini, then reload the
control configs.
2019-01-19 23:21:56 -05:00
47d6406fd4
Android: Add touch to move pointer in overlay
2019-01-19 23:21:33 -05:00
1070192165
TextureCache: Fix a possible crash when partial updating palette textures
2019-01-19 23:38:02 +10:00
84bcbef944
TextureCache: Don't partial copy to non-existant texture layers
2019-01-19 23:38:00 +10:00
ade255a5ff
TextureCache: Fix broken XFB stitching with stereoscopy is enabled
2019-01-19 23:23:21 +10:00
6bfe4c83a5
OGL: Fix broken stereoscopy geometry shader for EFB copies
2019-01-19 23:22:57 +10:00
47cc5b02e3
Qt/MainWindow: Directly delete unparented dialogs
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Calling deleteLater in MainWindow's destructor doesn't work, as the
event loop will stop before it gets around to deleting these dialogs.
Seeing as this is a QObject destructor, we should already be on the
event loop anyways, so simply using delete should be safe.
2019-01-19 04:37:07 -05:00
6cc8775510
ControllerInterface: evdev: Replace unclear bool parameter with enum class.
2019-01-17 12:10:50 -06:00
52aa39991c
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
3627ef8a04
Merge pull request #7696 from TryTwo/Debugger_Restore_Tabbed_Docking
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Qt/Debugger restore tabbed docking
2019-01-17 13:40:02 +01:00
2c2910c129
Merge pull request #7522 from mahdihijazi/updates
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Android: Bunch of cleanups & Updates
2019-01-16 22:23:40 +01:00
c7373701cc
Merge pull request #7580 from Techjar/netplay-padmapping-type
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NetPlay: Remove PadMapping type
2019-01-16 21:57:38 +01:00
fd3ef7ebc5
Merge pull request #7616 from AdmiralCurtiss/memcard-cleanup
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Clean up GCMemcard a bit.
2019-01-16 21:56:40 +01:00
8d601b1466
Merge pull request #7613 from orbea/unittests
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cmake: Conditionally build the unit tests.
2019-01-16 21:36:04 +01:00
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
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ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
3892c3ac48
Merge pull request #7690 from NarryG/dragload-savestate
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Reimplement savestate loading via drag and drop (resubmission of #7425 )
2019-01-16 21:32:44 +01:00
d69740c8b4
Reimplement savestate loading via drag and drop
2019-01-16 21:19:31 +01:00
a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
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ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
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DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
634ef78a26
Merge pull request #7705 from cristian64/master
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Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 18:51:11 +01:00
c785ccba27
Merge pull request #7712 from linkmauve/gcadapter-flatten
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Flatten a GCAdapter function
2019-01-16 18:48:15 +01:00
fb6fae2b2b
Flatten GCAdapter function
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Make CheckDeviceAccess() more flat by inverting checks, reducing
indentation and removing dead code.
2019-01-16 14:20:00 +01:00
ee5e2fd9f9
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 09:25:47 +00:00
5962316068
Merge pull request #7643 from weihuoya/texture-overlap
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Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
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Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
658c95588b
Merge pull request #7695 from zackhow/onetouch
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Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 22:55:05 -05:00
058778a2e8
Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 16:41:59 -05:00
b557faa386
Debugger restore tabbed docking
2019-01-11 14:32:27 -07:00
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
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ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
078fc74b54
Android/OGL: fix bounding box for OpenGL-ES
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OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
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Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
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Always clean cache on render swap
2019-01-08 21:57:25 +10:00
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
02c649ba20
Android: Change all analoginputs to just inputs
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Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
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Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00