The regBuildMemAddress function already clears the address register.
Not only is clearing it again pointless, regBuildMemAddress uses the
bits in IInfo slightly diffrently and the second clear can clear
the wrong registers causing bugs if something else actually needs to
use those registers.
VolumeHandler is basically just a wrapper around a single IVolume object.
This change moves that object to DVDInterface, moves the Read32
function to IVolume, and gets rid of the rest of VolumeHandler.
The instant speed broke some games. SUDTR will now emulate
the transfer from the disc drive buffer to the main memory,
but not the speed of the disc drive itself.
"Dolphin at GitHub" doesn't make much sense IMO. We could also make it say "Source Code" or "Dolphin on GitHub".
I also changed "Dolphin Website" to make it consistent with the Qt version.
With some specific, STUN-hostile routers, the netplay client can get
stuck forever while trying to connect to the stun server. This adds a
5 seconds (much more than should be necessary if it works) timer until
a failure is registered and the attempt stops.
Removes STC from Star Wars: Rogue Squadron III: Rebel Strike: Limited
Edition Bonus Disc (Demo). Removes efb to ram setting from Tiger Woods
PGA TOUR 2005, Tiger Woods PGA TOUR 06, Mission: Impossible Operation
Surma and Terminator 3: The Redemption since it is no longer needed.
Sets Army Men Air Combat and Pac-Man World 3 to LLE audio due to audio
issues with HLE (slow audio). Corrects some mistakes in F zero (virtual
console) and The Magic Obelisk ini files. Finally it removes comments
that are simply stating the obvious and references to revs that games
were tested with.
This technically also fixes a memory leak in WatchView.cpp, because the table setting was done such that the grid wouldn't take ownership of the table, which means said table wouldn't be deleted in the grid's destructor.
Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.