Commit Graph

14421 Commits

Author SHA1 Message Date
ea2765e010 Merge pull request #3509 from stenzek/negative-indirect
PixelShaderGen: Manually wrap negative indirect texture coordinates
2016-01-16 09:10:33 +01:00
799fce0b03 Merge pull request #3512 from jloehr/Fix-SCMRevGen
Fix SCMRevGen by running system native CScript
2016-01-15 23:56:31 -08:00
c70487163f Mixer: Convert defines into concrete variables
Gets defines out of global scope.
2016-01-15 23:41:53 -05:00
edebadc093 PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
92278886b9 DiscIO: Use specified Wii region for discs 2016-01-15 03:35:10 +08:00
fc6a2f490f Mixer: Directly initialize class members 2016-01-14 01:32:31 -05:00
531a3ed09a Mixer: Devirtualize
Nothing in the codebase inherits from this class
2016-01-14 01:32:24 -05:00
87464d432b Merge pull request #3501 from rohit-n/build-pch
Fix building with PCH disabled.
2016-01-13 21:07:51 -05:00
48b60649af Merge pull request #3495 from Armada651/d3d-float
D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
bb5cb7e365 Run system native CScript
Build Events are run in an 32 bit environment, therefore both program files environment strings resolve to the x86 program files folder on 64 Bit systems. If Git is 64 bit and installed into the x64 program files it can't be found by the script.
2016-01-14 00:37:11 +01:00
d54291f2e8 Merge pull request #3506 from stenzek/odd-mips
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
2016-01-13 23:10:18 +01:00
55cb6675cc IniFile: Initialize with default value if key does not exist. 2016-01-13 22:51:53 +01:00
8ee93fc4fa Merge pull request #3507 from lioncash/header
HW: Header cleanup
2016-01-13 14:09:35 +01:00
a307883069 Merge pull request #3505 from Armada651/invert-conversion
TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 12:58:44 +01:00
f2038b9e90 HW: Remove unnecessary header inclusions 2016-01-13 02:47:32 -05:00
1f3b90d70a TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
This was causing crashes/driver resets when odd-dimension textures were
being loaded, due to the size we were uploading being larger than the size
of the higher-level texture calculated by the runtime.
2016-01-13 12:54:38 +10:00
8f8134f5f4 Merge pull request #3504 from degasus/master
VideoBackend: Cleanup API a bit.
2016-01-13 01:27:24 +01:00
daabd88d69 TextureConversionShader: Also invert color encoders if they're used to encode depth. 2016-01-13 01:08:27 +01:00
aa430c10d5 VideoState: Simplify dummy wrapper. 2016-01-12 23:28:26 +01:00
5f244abf28 Fifo: Create a "Fifo" namespace. 2016-01-12 23:28:26 +01:00
c3481a576b VideoBackend: Remove simple wrapper functions. 2016-01-12 23:28:26 +01:00
0c92603fd5 Merge VideoBackendHardware into VideoBackend.
And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
f8fcceb99e Jit: Get rid of indirect includes 2016-01-12 00:12:36 -05:00
8158d291aa D3D: Use the full depth range for Z pokes. 2016-01-11 22:27:41 +01:00
129975233f D3D: Use a 32-bit floating point depth buffer. 2016-01-11 22:27:40 +01:00
f9837d4447 Fix building with PCH disabled. 2016-01-11 13:20:47 -06:00
68094171f8 Merge pull request #3489 from lioncash/interp
Interpreter: Remove unnecessary includes from Interpreter.h
2016-01-11 12:43:25 +01:00
84c4f75aeb Merge pull request #3498 from lioncash/global
MemTools: Get rid of a global variable
2016-01-11 12:43:01 +01:00
7c6fe11348 Merge pull request #3499 from lioncash/hle
HLE: Move static variable out of header
2016-01-11 12:42:48 +01:00
6b25e52f57 Merge pull request #3500 from lioncash/arm
ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 12:42:24 +01:00
984fc7fb39 ARM Jit: Use std::tie for SlowmemHandler comparison 2016-01-11 04:28:16 -05:00
846c904624 HLE: Move static variable out of header
It's only ever used in the implementation file.
2016-01-11 04:11:12 -05:00
b688a62143 MemTools: Get rid of a global variable 2016-01-11 03:24:03 -05:00
d9a16f7c9c Interpreter: Remove unnecessary includes from Interpreter.h
Previously the JIT code relied on indirect inclusion from this header,
this gets rid of that.
2016-01-10 18:51:12 -05:00
5a549ef663 [Android] Add support for rotation and minimizing the application 2016-01-10 13:00:32 -06:00
6448e5e5ee Add support to EGL to on the fly destroy the resulting surface 2016-01-10 12:28:05 -06:00
e7fbd1fd50 Merge pull request #3439 from Armada651/depth-range
Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
20718305db Merge pull request #3484 from Sonicadvance1/mesa_disable_geometry_shaders
Disable geometry shaders on mesa AMD/ATI drivers.
2016-01-10 02:38:33 +01:00
ff0e1c3624 Merge pull request #3485 from booto/minor-comment-change
Comment change to reflect what code does
2016-01-09 17:18:59 -05:00
9925d8a947 Merge pull request #3478 from mmastrac/ui_resize_fix
DolphinWX: fixes the window growing slightly on every re-launch
2016-01-09 17:15:35 -05:00
560769ad5d DolphinWX: Fix window growing on every relaunch
Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
2016-01-09 14:29:15 -07:00
98106b717a Merge pull request #3487 from Sonicadvance1/fix_typo
Fix typo in GLExtensions
2016-01-09 22:17:05 +01:00
b4eb5d8e3f Disable geometry shaders on mesa AMD/ATI drivers.
Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
8c37498230 Fix typo in GLExtensions
I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
986108715d JitInterface: Get rid of a global variable 2016-01-09 14:57:50 -05:00
b89c79b9f2 Comment change to reflect what code does 2016-01-10 02:42:56 +08:00
54e4d90b6d Fix assert on reset button hit.
Fixes issue 9225.
2016-01-09 11:23:22 -06:00
5db10d83f7 Merge pull request #3477 from mmastrac/memorywatcher_crash
MemoryWatcher: Initialize m_running
2016-01-09 16:11:42 +01:00
98ea1f773a VideoSW: fix some warnings 2016-01-09 10:38:07 +01:00
3f15aa4b57 Add support for framedumping to OpenGL ES. 2016-01-09 00:21:20 -06:00