Commit Graph

13561 Commits

Author SHA1 Message Date
20f8ec9afa Core: Join a few if statements in IR.cpp 2014-08-20 14:26:16 -04:00
99ae79f7f9 Core: Better assert messages for stx op 2014-08-20 14:16:05 -04:00
d694637938 Core: Clean up brace/body placements for JitIL 2014-08-20 14:04:01 -04:00
b005ba2797 Core: Clean up body/brace placements in JitArm32 2014-08-20 14:03:46 -04:00
6145ced5f7 Core: Change "unsigned result" to "u32 result" in rlwinmx for Jit64 2014-08-20 12:51:30 -04:00
e7f49692e8 Core: Clean up body/brace placements in Jit64 and JitCommon 2014-08-20 12:50:42 -04:00
a09cf1d8f1 Merge pull request #835 from lioncash/table
Core: Fix vertical alignment of a table in DSPTables.cpp
2014-08-19 14:20:51 -04:00
a013830b4f Core: Fix vertical alignment of a table in DSPTables.cpp 2014-08-19 13:58:59 -04:00
355f7b366b Merge pull request #831 from FioraAeterna/cleanupimm
JIT: cleanup unnecessary immedate size-checking logic
2014-08-19 04:15:22 -05:00
2bcc8d414c Merge pull request #807 from FioraAeterna/avoidpcstore
JIT: avoid saving the PC on every store
2014-08-19 11:12:54 +02:00
961c1db116 Merge pull request #746 from FioraAeterna/fastermtcrf
Improve performance of CR functions in JIT64
2014-08-19 11:10:18 +02:00
a1655a0e3c JIT: avoid saving the PC on every store
Modify the backpatcher to store the PC in the trampolines.
Should be ~3.5% faster overall (measured on POV-RAY benchmark).
2014-08-19 02:08:53 -07:00
7246ea9616 Merge pull request #792 from booto/dsp-cleanup
DSP cleanup
2014-08-19 20:28:51 +12:00
bac9634fde Merge pull request #803 from ChuckRozhon/cast_from_double_to_u8_warnings
Removed warnings by explicitly casting to `u8` for controllers
2014-08-18 17:01:02 -05:00
1a36210093 JIT: cleanup unnecessary immedate size-checking logic
We do this in the emitter now, so this code isn't needed anymore.
2014-08-18 08:20:46 -07:00
6f210016a3 Merge pull request #830 from shuffle2/msvc-rvalueCast
Windows: Enable /Zc:rvalueCast solution-wide.
2014-08-18 00:17:47 -07:00
8c81ea0aad Windows: Enable /Zc:rvalueCast solution-wide. 2014-08-18 00:04:31 -07:00
859564a2d0 Merge pull request #829 from Sonicadvance1/qualcomm-fixed-rotation
Qualcomm fixed screen rotation in their latest v66 development drivers.
2014-08-18 01:29:45 -05:00
7d90a00bbe Qualcomm fixed screen rotation in their latest v66 development drivers.
The framebuffer is no longer rotated the wrong way around in Qualcomm's latest development drivers.
They did something right, only took them over a year.
2014-08-18 00:17:09 -05:00
a6ebdff198 Merge pull request #778 from shuffle2/fix-memcard-flush
Rewrite raw memcard threading code. Fixes issue 7484.
2014-08-17 22:00:56 -07:00
bd7f856424 Rewrite raw memcard threading code. Intended to fix issue 7484.
EXI memcard code now doesn't know specifics of how data is flushed to whatever backing storage is used.
GC raw memcard now flushes every 15 seconds if dirty, and on memcard destruction.
GCI folder now flushes only on memcard destruction.
2014-08-17 21:52:40 -07:00
87c324c55a Add Common::Event::WaitFor(), which has the same semantics as std::condition_variable::wait_for() (with millisecond units). 2014-08-17 21:52:40 -07:00
375be67158 Add Common/Event.h to the VS project files. 2014-08-17 21:52:40 -07:00
5bfc3ad342 Merge pull request #827 from Sonicadvance1/fix-pp-config
Fixes PP-shaders on !Mesa targets.
2014-08-18 05:02:17 +02:00
32fb61816b Fixes PP-shaders on !Mesa targets.
Seems mesa has a quirk where
define THING(x) (#x)
is the same as
define THING(x) (##x)

Didn't realize I messed it up since it just worked since I only tested on Mesa.
2014-08-17 21:28:59 -05:00
9e2fbaf405 Merge pull request #823 from KScorp/depthmatrixshaders
Fixed depth matrix shaders in OpenGL and Direct3D to be more precise.
2014-08-17 22:08:42 +02:00
15a3b30e27 Merge pull request #790 from lioncash/ogl-cleanup
Small OGL cleanup
2014-08-17 15:17:04 -04:00
e3e1869493 Merge pull request #825 from FioraAeterna/x64emitter
x64Emitter: refactor to support longer opcodes
2014-08-17 13:07:56 -05:00
802b28daf9 x64Emitter: refactor to support longer opcodes
Also add some new SSE4 opcodes.
2014-08-17 04:48:17 -07:00
97dce14368 Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes some graphical glitches in some games. 2014-08-17 04:43:11 -05:00
7222eb11e0 Merge pull request #822 from FioraAeterna/integerflush2
JIT: flush *after* the merged branch, not before
2014-08-17 02:34:15 -05:00
75279881cc JIT: flush *after* the merged branch, not before
More correct and should avoid lots of redundant stores.
2014-08-17 00:02:00 -07:00
66a30d0fc6 Merge pull request #820 from RachelBryk/movie-includes
Remove a couple unneeded includes from Movie.cpp.
2014-08-17 02:24:37 -04:00
97ffb08a42 Merge pull request #767 from lioncash/namespaces
Get rid of instances of "using namespace std;" in the project
2014-08-17 02:09:02 -04:00
4759510f70 Get rid of instances of "using namespace std;" in the project 2014-08-17 02:05:33 -04:00
6ee2267b2d Merge pull request #771 from lioncash/32bit-cruft
Core: Remove leftover Windows 32-bit functions in MemArena.cpp
2014-08-17 01:40:23 -04:00
1d88091e0b Merge pull request #821 from FioraAeterna/fixjitcompare
Debugger: fix JIT block viewer PPC view
2014-08-17 07:29:25 +02:00
a317dac089 Debugger: fix JIT block viewer PPC view
The JIT block compare code didn't set the same options for the PPCAnalyzer
as the actual JIT did, which made the PPC side of the JIT block viewer stop
at the first branch instead of the end of the block.
2014-08-16 22:25:49 -07:00
6bfe3714c4 Merge pull request #819 from lioncash/preproc
OGL: Removed some unnecessary preprocessor directives from Render.cpp.
2014-08-17 00:00:36 -04:00
f0743e2571 OGL: Removed some unnecessary preprocessor directives from Render.cpp.
scrshotThread was also unused so that is removed as well.

Also added the algorithm header, since we use min and max here.
2014-08-16 23:57:06 -04:00
d8baf64747 Remove a couple unneeded includes from Movie.cpp. 2014-08-16 23:54:11 -04:00
ac0ac18655 Merge pull request #796 from lioncash/threading
Common: Get rid of StdConditionVariable, StdMutex, and StdThread.
2014-08-16 23:42:46 -04:00
1b92c68f05 Common: Add Flag.h to the Visual Studio project. 2014-08-16 23:33:28 -04:00
d18d3e1f3e Common: Get rid of StdConditionVariable, StdMutex, and StdThread.
All of the compilers we support have support for these now.
2014-08-16 23:33:19 -04:00
2270c3e90a Merge pull request #797 from shuffle2/msvc-pch
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-16 14:58:28 -07:00
bc1d9056cc Merge pull request #818 from ChuckRozhon/videocommon_bool_warnings
Removed warnings by assigning to bool
2014-08-16 15:56:52 -04:00
6f34a8ac47 Removed warnings by assigning to bool 2014-08-16 14:16:10 -05:00
07f72b1afc Merge pull request #811 from FioraAeterna/fixblowup
Debugger: fix blowup calculation again
2014-08-16 12:42:27 -04:00
b9404f9aee Merge pull request #809 from degasus/master
VertexLoader: cache NativeVertexFormat
2014-08-16 13:38:38 +02:00
a64b0bf499 VertexLoader: cache NativeVertexFormat
This fix a performance regression of PR #672.
2014-08-16 12:58:52 +02:00