Commit Graph

16 Commits

Author SHA1 Message Date
Florent Castelli
223e213bcf cmake: Change endmacro(.*) to endmacro() 2017-01-25 15:07:32 +01:00
Florent Castelli
fa04c1479e cmake: Remove PCH support
Compilers are very picky and don't use PCH when they have been compiled
with different flags. I even got some ICE in MSVC, so removing them for now.

Modules are the solution.
2017-01-24 03:22:03 +01:00
Florent Castelli
4785802b9e cmake: Move C++ standard requirement out of global scope to Source/ 2017-01-20 17:46:40 +01:00
Sintendo
f163bd1048 Fix various comment typos 2016-10-24 18:27:49 +02:00
Ryan Houdek
c399eefdaa Strip the Android shared library file.
This cuts down the shared library size from ~11MB to ~5.5MB
2016-01-20 10:40:42 -06:00
Ryan Houdek
74478addeb Move Android JNI bits from DolphinWX to the Android folder. 2016-01-06 15:36:44 -06:00
Shawn Hoffman
f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
Ryan Houdek
d710e3af82 Fixes build if the build path has spaces in it. 2014-05-23 18:24:08 -05:00
Pierre Bourdon
9ea845310d Unittests: Always use GTest from Externals (recommended way from GTest FAQ). 2014-03-03 03:38:46 +01:00
Pierre Bourdon
d4ed4adace Add the infrastructure required to easily add unit tests and test it with a very simple test file. 2014-03-03 00:25:41 +01:00
Pierre Bourdon
0f89060cf3 Remove Source/{Unittests,TestSuite}.
These directories have been unused for several years and without any automated
way of running the tests, they are pretty much useless.

While they might be useful as a reference, in their present state they should
not be kept in the repository.
2014-02-23 22:36:32 +01:00
Ryan Houdek
58d42f43e3 [Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid. 2013-10-28 19:59:03 -05:00
comex
de1773affb Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system. 2013-10-17 00:07:35 -04:00
Jasper St. Pierre
a7c7208103 Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
Glenn Rice
7135dba54e Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
Also, don't check to see if a directory is a wad file.  They aren't.  This removes an annoying and invalid debug assertion with the debug build.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7682 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 01:47:55 +00:00
NeoBrainX
b75a805859 Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P

Additionally, I added various files to the svn:ignore list.

tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00