242f7d964d
CustomTexture: prefetch all available textures
2015-05-16 15:12:07 +02:00
132ae5f457
Merge pull request #2349 from mathieui/remove-traversal-options-ui
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Netplay: don’t show traversal server/port options (INI config only)
2015-05-15 12:34:05 +10:00
8290fa1e46
Merge pull request #2377 from degasus/zfreeze
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PixelShaderGen: apply zfreeze before ztextures
2015-05-14 11:26:46 +02:00
e35148fe15
Merge pull request #2387 from lioncash/atomic
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AudioCommon: Remove usages of volatile variables.
2015-05-14 13:31:28 +10:00
df9b06d937
Fix building with PCH disabled.
2015-05-13 16:06:09 -05:00
3d98f6ab9f
PixelShaderGen: apply zfreeze before ztextures
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The zfreeze option freezes the depth plane of the rasterization.
So this is done before the TEV stages, where the z-textures are applied.
2015-05-13 20:06:23 +02:00
bdeb067597
Merge pull request #2402 from JosJuice/internal-title
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Volume: Rename GetName to GetInternalName
2015-05-13 13:19:41 +10:00
a6739c0960
Merge pull request #2386 from mathieui/irhotkeys
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Add hotkeys to increase/decrease the IR
2015-05-12 13:05:53 +10:00
0533ecde23
Merge pull request #2397 from Sonicadvance1/aarch64_disable_psq_l
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[AArch64] Disable psq_l.
2015-05-11 19:21:53 -04:00
3bea58e4f8
Merge pull request #2401 from lioncash/typo
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WII_IPC_HLE_Device_hid: Fix a function name typo
2015-05-11 16:05:42 -04:00
5bbaa85f25
Merge pull request #2389 from sigmabeta/lollipop-ui-tweaks
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Android: Add file browser screen to new UI, and several tweaks.
2015-05-11 11:35:51 -04:00
4f8b72ca8b
WII_IPC_HLE_Device_hid: Fix a function name typo
2015-05-11 09:45:10 -04:00
af2daf6c5c
WiiConfigPane: Handle switch cases explicitly
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Gets rid of a warning on higher warning levels (switching on an enum type should handle cases explicitly)
2015-05-11 06:37:07 -04:00
bad09fc358
Volume: Rename GetName to GetInternalName
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This is intended to better separate it from GetNames and to clarify
that this name originally wasn't meant to be shown to users.
The ISOProperties GUI is also updated, mainly because labeling
the long banner name "short name" was confusing.
2015-05-11 11:19:30 +02:00
cdf6d185f6
Fix -Wswitch warning
2015-05-11 10:17:36 +02:00
f907e5cace
AlsaSoundStream: Use an enum class for signifying ALSA thread state
2015-05-11 01:56:01 -04:00
353205132c
AlsaSoundStream: Convert volatile variables to atomics
2015-05-11 01:55:59 -04:00
7b376abd3b
Mixer: Convert volatile variables to atomics.
2015-05-11 01:55:50 -04:00
2d47a159ab
[AArch64] Disable psq_l.
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Causes flickering in games ever since PR #2172 .
No idea why
2015-05-11 00:11:40 -05:00
294629fa9e
Merge pull request #2368 from randomstuff/gdb-unix
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GDB stub over UNIX socket
2015-05-11 14:42:34 +10:00
379f9feebd
Fix non-PCH build.
2015-05-10 20:16:05 -05:00
bb622836b2
Traversal: Add a read-only text for server:port with a "reset to default" button
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Clicking it will set the config file back to stun.dolphin-emu.org with
port 6262.
2015-05-11 01:10:27 +02:00
f665b8690c
Merge pull request #2385 from Tilka/small_cleanup
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Jit64[IL]: remove some unused stuff
2015-05-10 08:18:48 -07:00
ca4bec3539
Don't show "Error" when a blank string is returned from a native method.
2015-05-10 10:46:46 -04:00
fcaaa9f649
HotkeyDlg: Fix keypress event binding
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Previously no keypresses would be recognized during the button press phase.
2015-05-10 03:35:01 -04:00
4920dbed13
AudioCommon: Migrate threadData to OpenALStream and AOSoundStream
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This is only ever used in these two sound streams. Seems silly to have it as a class member. Converted it to an atomic as well.
2015-05-10 01:02:25 -04:00
ea709b6c12
Add hotkeys to increase/decrease the IR
2015-05-10 02:02:47 +02:00
c651906134
Jit64[IL]: remove some unused stuff
2015-05-09 17:17:49 +02:00
76bbd46829
Core: Remove some header inclusions in header files
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Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
2015-05-08 22:38:59 -04:00
a7d5084e1f
Merge pull request #2375 from sigmabeta/lollipop-ui-update
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Implement first few screens of Android 5.0-based UI.
2015-05-08 12:57:00 -04:00
8b2f7b1e88
Merge pull request #2379 from lioncash/header
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DolphinWX: Remove unnecessary includes
2015-05-08 12:54:56 -04:00
a7e9aea797
DolphinWX: Remove unnecessary includes
2015-05-08 12:39:26 -04:00
4c3984053d
Merge pull request #2378 from lioncash/ogl
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OGL: Minor changes in Render.cpp.
2015-05-08 16:00:11 +02:00
cb20589d7f
Merge pull request #2341 from lioncash/fwd
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DolphinWX: Remove unnecessary forward declarations
2015-05-08 09:54:23 -04:00
a94e4dd07f
OGL: Join declarations and assignments in Render
2015-05-08 09:29:36 -04:00
eeb0f0b7c4
OGL: Get rid of some explicit deletes in Render
2015-05-08 09:28:29 -04:00
1d745d632a
PixelShaderGen: Clamp zCoord to the depth range.
2015-05-08 14:43:43 +02:00
d04af15ad4
TextureConversionShader: Use floating point values in clamp().
2015-05-08 14:32:24 +02:00
5dbb43ae1d
PixelShaderGen: Use new multiplier everywhere and directly cast to int instead or rounding.
2015-05-08 14:32:23 +02:00
a224c604a3
D3D: Use a 32-bit floating point depth buffer.
2015-05-08 14:32:22 +02:00
84a5f4abb0
VideoBackends: Use the new divisor when clearing the depth buffer.
2015-05-08 14:32:22 +02:00
1a409a2e16
VideoBackends: Clamp Z peek values.
2015-05-08 14:32:21 +02:00
0f2c72f0f8
VideoCommon: Clamp integer conversions.
2015-05-08 14:32:16 +02:00
b0770e2a0c
VideoBackends: Floor depth values in depth copy shaders.
2015-05-08 14:29:30 +02:00
be810eb750
OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.
2015-05-08 14:29:30 +02:00
4b2e04b862
OGL: Change the depth buffer type to GL_FLOAT.
2015-05-08 14:29:29 +02:00
c4f85a38e6
VideoBackends: Use proper floating point depth precision.
2015-05-08 14:29:29 +02:00
04cb6fccd6
GDB stub over UNIX socket
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This is available with the `GDBSocket` option in
`~/.dolphin-emu/Config/Dolphin.ini`.
GDB can connect to it with:
$ powerpc-eabi-gdb
(gdb) target remote |socat STDIO UNIX:foo.sock
Because I don't like so much binding the GDB stub socket to 0.0.0.0.
On Linux, with a suitable umask, we can make sure that another local
user cannot connect to the socket.
2015-05-08 14:23:37 +02:00
268b8fd26f
Merge pull request #2026 from mrgreywater/d3d-debugbreak
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D3D: More debug information and break on error
2015-05-07 19:29:21 -07:00
b47835fc07
Implement first few screens of Android 5.0-based UI.
2015-05-07 22:27:42 -04:00