050440fd5b
OGL/TextureConverter: Remove unnecessary using declaration
2017-12-03 18:51:22 -05:00
93e85f9a7c
OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings
2017-12-03 18:51:17 -05:00
666af4605e
WiiSaveBanner: Resolve a -Wreorder warning
2017-12-03 18:34:49 -05:00
f5839f854a
Fix whitespace in and around WiimoteScannerDarwin::~WiimoteScannerDarwin() (linter).
2017-12-03 12:31:18 -05:00
8354e89cf1
Break out of the loop waiting for the SearchBT to be done in WiimoteScannerDarwin::FindWiimotes() when the object is destroyed. Allows the application to quit correctly when Continuous Scanning is enabled on macOS.
2017-12-03 11:41:06 -05:00
d306397bbc
-[deviceInquiryComplete:error:aborted:] comes in on the main thread in macOS 10.13, so instead of using CFRunLoopRun()/CFRunLoopStop(), just let the run loop do one pass. This is already in a loop waiting for done to be false. This also means -[deviceInquiryComplete:error:aborted:] should no longer call CFRunLoopStop(). Fixes connecting to Wiimotes in macOS 10.13+, should continue to work as before in 10.12 and below.
2017-12-03 10:32:07 -05:00
8bcc392d5d
Merge pull request #5887 from linkmauve/alpha-fix
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Simplify EFB copy shaders
2017-12-03 11:21:08 +01:00
f68956a614
Merge pull request #6232 from lioncash/d3d-vert-mgr
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D3D/VertexManager: Add missing includes
2017-12-03 09:24:23 +01:00
6ca85dbf0a
VKTexture: Add missing override specifier to the other ScaleRectangeFromTexture() prototype
2017-12-02 20:20:13 -05:00
c7bc16811c
VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype
2017-12-02 20:15:32 -05:00
b0fadbb5de
D3D/VertexManager: Add missing includes
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Gets rid of reliance on indirect includes
2017-12-02 20:09:33 -05:00
d95177526f
VideoBackends: Fix -Wswitch warnings
2017-12-02 21:52:07 +01:00
67ba326ff6
VideoCommon: Fix -Wformat warnings
2017-12-02 21:48:01 +01:00
85bb1d7bb0
VideoCommon: Reimplement texture format conversion
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This fixes the rendering of the scan visor in Metroid Prime 2: Echoes,
as seen in https://fifoci.dolphin-emu.org/dff/mp2-scanner/
The alpha channel was off-by-one on Ivy Bridge due to the rounding
after multiplication with colmat. This commit removes this matrix
altogether in most cases, making them simple GLSL swizzles.
2017-12-02 19:29:01 +01:00
d71f4168e9
Merge pull request #6229 from JosJuice/clarify-keys-dump
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Clarify the "Select the OTP/SEEPROM dump" message
2017-12-02 09:49:22 -08:00
c4db59e7b6
Clarify the "Select the OTP/SEEPROM dump" message
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Most users don't know what OTP/SEEPROM means.
2017-12-02 18:23:38 +01:00
05879875f6
Make USB keyboard input respect the background input setting
2017-12-02 18:12:04 +01:00
76fbdbb06e
Merge pull request #5903 from linkmauve/fix-mp2e
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Round values in swizzlers
2017-12-02 17:38:21 +01:00
e2a9ee384f
VideoCommon: Rename TextureConversionShader namespace.
2017-12-02 15:17:39 +01:00
e8febd0cef
VideoCommon: Create a namespace for TextureConversionShaderGen.
2017-12-02 15:17:39 +01:00
491c10ec96
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
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This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.
Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
b7fdf374e6
debugger: Add the XER to the register view
2017-12-01 05:31:41 -05:00
1e7096dd27
D3DBase: Mark file-scope variables as internally linked where applicable
2017-11-30 23:46:46 -05:00
cd68b3606c
Merge pull request #6193 from stenzek/readbacks
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Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
2017-12-01 14:24:06 +10:00
7c96e51bc8
Merge pull request #6187 from raelgc/1-exit-on-esc
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Add an exit key to `dolphin-emu-nogui`
2017-11-27 13:30:33 -08:00
291c99217e
Qt: Fix NAND import menu item parent
2017-11-26 18:33:07 +01:00
6e796a74fb
Qt: Add support for --exec
2017-11-26 18:32:28 +01:00
05c8d229af
Config: Handle unknown system strings better
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Currently, a simple typo in the system name will trigger an assert
message that complains about a "programming error". This is not
user friendly and misleading.
So this changes GetSystemFromName to return an std::optional, which
allows for callers to check whether the system exists and handle
failures better.
2017-11-26 18:24:01 +01:00
653977cec7
UICommon: Fix unsafe usage of optparse::Values::all
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The const-qualified all() member method triggers undefined behaviour
if the option passed to it is not set.
2017-11-26 18:18:49 +01:00
60afb1d1b4
WX: Fix argument parsing
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Manually convert each argument to a UTF-8 std::string, because the
implicit conversion for wxCmdLineArgsArray to char** calls ToAscii
(which is obviously undesired).
Fixes https://bugs.dolphin-emu.org/issues/10274
2017-11-26 18:18:48 +01:00
96e094e127
Merge pull request #6216 from stenzek/headless-frame-dumping
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OGL: Fix headless frame dumping
2017-11-26 11:36:10 +01:00
7dd207931d
UberShaderPixel: Fix the interpolation qualifier for interface blocks.
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Fixes MSAA on MacOS with ubershaders enabled.
2017-11-25 21:51:14 +01:00
fc2a0a1988
FIFOPlayerWindow: don't reset frame/object limit every frame
2017-11-24 14:11:59 -08:00
cf1f975148
Vulkan: Fix headless framedumping without USE_X11 set
2017-11-23 17:00:32 +10:00
32125cf181
OGL: Fix headless frame dumping
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Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
2017-11-23 16:53:55 +10:00
ab44536a3c
OGL: Update the window size after swapping buffers, not before
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Prevents us from rendering beyond the viewport bounds.
2017-11-23 16:09:59 +10:00
7f217a8bb2
Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
2017-11-22 18:49:33 +10:00
db1d9de933
AbstractTexture: Drop slow map readback path
2017-11-22 18:49:33 +10:00
193763ca3a
TextureCacheBase: Don't crop last row/column of XFB copies
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Unsure why this was happening in the first place.
2017-11-22 18:49:33 +10:00
6577365851
VideoCommon: Re-implement asynchronous frame dumping
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This was lost as a result of hybrid XFB, now it is back, and ~10%
faster in very brief testing.
2017-11-22 18:49:33 +10:00
752dd4761d
D3D: Use new readback methods for EFB2RAM
2017-11-22 18:47:04 +10:00
9da9f26b90
OGL: Use new readback methods for EFB2RAM
2017-11-22 18:47:04 +10:00
59517318d6
Vulkan: Use new readback methods for texture encoding
2017-11-22 18:47:04 +10:00
c2cc128f1b
AbstractTexture: Implement Save using new common methods
2017-11-22 18:47:04 +10:00
56afebeb44
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
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ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00
f43d85921d
VideoBackends: Add AbstractStagingTexture class
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Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
a584ccc7d8
AbstractTexture: Support BGRA8 formats
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Used for some driver's swap chains, and EFB to RAM.
2017-11-22 18:47:04 +10:00
49a9c33bd7
VideoCommon: Move abstract texture creation function to Renderer
2017-11-22 18:47:04 +10:00
5860c97144
D3D: Move device release from Renderer destructor to shutdown
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Necessary if we wish to have GPU objects in our base class, as otherwise
the device will be released before the objects.
2017-11-22 18:47:04 +10:00
c5a89b6483
D3D: Remove BeginFrame/EndFrame
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These functions did not do anything anyway. There is also no need to
present the backbuffer when shutting down.
2017-11-22 18:47:04 +10:00