2594447c25
Have UnsetPatch only unset the argument address
2022-10-23 18:42:34 -05:00
e10b3308c2
Fix patch corruption using find_if instead of remove_if
2022-10-23 18:41:15 -05:00
a988b6ab34
Translation resources sync with Transifex
2022-10-23 22:12:53 +02:00
33733ff81c
Merge pull request #11199 from JosJuice/translation-fixes
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WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
2022-10-23 16:07:11 -04:00
7437d2d9ad
WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
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For consistency with GameCube controllers and GBAs. I missed this
when reviewing the PR.
Also adding some i18n comments while I'm at it.
2022-10-23 21:50:54 +02:00
063c2739b3
Merge pull request #11135 from AdmiralCurtiss/ppcanalyst-unused-stats
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PPCAnalyst: Remove unused variables and methods in BlockStats and BlockRegStats.
2022-10-23 21:22:54 +02:00
d442f3f2e0
Merge pull request #11079 from t895/system-windows
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Android: Do not fit system windows
2022-10-23 21:20:06 +02:00
90d27be1d6
Android: Do not fit system windows
2022-10-23 15:09:01 -04:00
9654d9a72b
Merge pull request #11196 from JosJuice/android-vs-lines-points-setting
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Android: Add "Prefer VS for Point/Line Expansion" to GUI
2022-10-23 14:22:25 -04:00
7743afddac
Merge pull request #11163 from t895/convert-layout
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Android: Replace spinners with dropdown menus
2022-10-23 20:00:18 +02:00
0fdae88fab
Android: Replace spinners with dropdown menus
2022-10-23 13:25:12 -04:00
7f2c78f345
Merge pull request #11198 from shuffle2/bump
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Updater: clarify a string
2022-10-23 10:58:41 +02:00
4705fb7588
Updater: clarify a string
2022-10-23 01:47:02 -07:00
100121c0b1
Merge pull request #11197 from shuffle2/updater
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WinUpdater: fix renaming of Updater
2022-10-23 10:44:24 +02:00
08c019608d
WinUpdater: fix renaming of Updater
2022-10-23 01:34:04 -07:00
c1c3ecacac
Android: Add "Prefer VS for Point/Line Expansion" to GUI
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This adds PR 10890's new setting to the Android GUI. I'm curious to see
if any Android users might get a performance improvement from it.
Due to how our settings work on Android, I haven't implemented disabling
the checkbox when the graphics backend doesn't support both GS and VS
for point/line expansion, but I don't think that's critical to have.
2022-10-23 10:14:23 +02:00
636c255130
Merge pull request #11195 from shuffle2/dummy
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this is a test commit for WinUpdater
2022-10-23 03:37:43 -04:00
f952c3dbbe
this is a test commit for WinUpdater
2022-10-23 00:19:46 -07:00
34de2b85f3
Merge pull request #11189 from shuffle2/updater-elevation
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WinUpdater: Defer modifying any files until Updater.exe
2022-10-23 02:20:56 -04:00
cdcbe51b2a
Merge pull request #10890 from tellowkrinkle/VertexLineExpand
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VideoCommon: Add vertex shader point/line expansion
2022-10-23 01:49:26 -04:00
06bd0a9086
Merge pull request #11132 from K0bin/vma
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Vulkan: Use VMA for memory allocations
2022-10-23 01:18:47 -04:00
8ec1bb6be5
Merge pull request #10676 from Pokechu22/fifo-recorder-indices
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Fifo recorder: Fix various indexed vertex component bugs
2022-10-23 01:16:57 -04:00
aa1679f2c7
VideoBackends:Vulkan: Clean up unused memory allocation code
2022-10-23 03:21:29 +02:00
1ba58e83ca
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
0e1b7a7b35
VideoBackends:Vulkan: Use VMA for bounding box
2022-10-23 03:21:29 +02:00
0532f4a05a
VideoBackends:Vulkan: Use VMA for staging buffers
2022-10-23 03:21:14 +02:00
1e9b6f88e4
VideoCommon: Support hot reloading of VS expand
2022-10-22 20:18:02 -05:00
3912fa7a2e
VideoCommon: Add reasons for disabled VS expand
2022-10-22 20:18:02 -05:00
b567f3afcf
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
2022-10-22 20:13:24 -05:00
0a42c534c3
VideoCommon: Add configuration to prefer VS for line/point expansion
2022-10-22 20:13:24 -05:00
1eeba6dcca
VideoBackends:D3D12: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
9624479933
VideoBackends:OGL: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
3a5901d12e
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
678ee48bfc
VideoBackends:Metal: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
68f49df0f8
VideoCommon: Add vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
3ffbf94b2a
VideoBackends:Vulkan: Set up VMA
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Co-authored-by: iwubcode <iwubcode@users.noreply.github.com >
2022-10-23 02:54:35 +02:00
5e96733e35
Externals: Add VMA
2022-10-23 02:33:03 +02:00
bac75de79c
Fifo recorder: Fix incorrect calculation of the size of an array
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The old calculation was stride * (max_index + 1), which fails if stride is less than the size of a component (for instance, if float XYZ positions are used, and the stride was set to 4 (i.e. sizeof(float)) instead of 12 (i.e. 3 * sizeof(float)), it would be missing the last 8 bytes of the final element in the array. Or, if stride was set to 0, then no bytes would be recorded at all (though that's not a useful configuration so it's unlikely to actually exist).
I'm not aware of any games affected by this issue.
2022-10-22 13:36:16 -07:00
c9ff2a9b3d
Fifo recorder: Fix NormalIndex3
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This should fix recording the wall in the staircase leading to the basement in Luigi's Mansion (though I haven't tested it, as I don't own a copy of Luigi's Mansion). This uses NormalIndex3, and the index for the normal vector (generally 0x02XX or 0x01XX) there is always lower than the tangent or binormal (generally 0x07XX). Other games seem to usually have a similar range of indices for the normal, tangent, and binormal, so this issue wouldn't affect them.
2022-10-22 13:36:16 -07:00
24b761acda
Fifo recorder: Fix position's type being used for normals/colors/texture coords
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In most cases, games will use the same type for all vertex components (either Index8 or Index16 or Direct). However, RS2's deflection towers use Index16 for the texture coordinate and Index8 for everything else, meaning the texture coordinates were recorded incorrectly (the first byte was used, so only indices 0 and 1 were recorded instead of 0 through 0x0192). Worse still, some background elements in RS2 use direct positions but indexed normals or texture coordinates, and those would not be recorded at all.
This is a regression from b5fd35f951
.
2022-10-22 13:36:16 -07:00
804e42150e
Merge pull request #11188 from GaryOderNichts/feature/vwii_ancast
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Support for loading vWii System Menu
2022-10-22 15:57:55 -04:00
88c57a00a3
Show vWii System Menu version in Menu Bar
2022-10-22 13:36:55 +02:00
82d20ce352
Support for loading Ancast images
2022-10-22 13:35:49 +02:00
5b69c67b3a
Merge pull request #11147 from JosJuice/jitarm64-arith-org
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JitArm64: Merge ps_mulsX, ps_maddXX, and parts of fp_arith
2022-10-22 06:37:27 -04:00
b7310a180f
Merge pull request #11170 from JosJuice/jit64-dispatcher-no-check
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Jit64: Add dispatcher_no_timing_check jump target
2022-10-22 06:19:00 -04:00
55d269c9e0
Merge pull request #11190 from jordan-woyak/shinkansen-ui-button-order
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WiimoteEmu: Shinkansen Tweaks
2022-10-22 05:21:00 -04:00
812067ab7c
JitArm64: Move ps instructions from fp_arith to ps_arith
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This lets us simplify fp_arith without making ps_arith much more
complicated.
No behavior change.
2022-10-22 11:15:41 +02:00
554a2fd332
JitArm64: Merge ps_mulsX and ps_maddXX
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They have a lot of shared code, most notably the code for rounding c.
No behavior change.
2022-10-22 11:12:19 +02:00
2153276ab9
Merge pull request #10046 from JosJuice/jitarm64-improve-const-stores
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JitArm64: FIFO optimization improvements
2022-10-22 05:03:43 -04:00
bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
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InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00