271612f328
Merge pull request #10064 from lioncash/regs
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Gekko: Migrate register structs over to Common::BitField
2021-08-30 23:19:17 +02:00
d7109b149b
Merge pull request #10066 from leoetlino/abort-on-panic-alert-option
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Add an option to abort when a panic alert occurs
2021-08-30 22:43:21 +02:00
16a903890c
Merge pull request #10071 from JMC47/scoobyvertexrounding
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GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights
2021-08-30 22:41:44 +02:00
6659f8019e
Merge pull request #10035 from JosJuice/jitarm64-dcbx-in-loop
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JitArm64: dcbx loop detection for improved performance when invalidating large memory regions
2021-08-30 22:39:20 +02:00
d94aa913f5
Merge pull request #10065 from iwubcode/graphics-debug-details
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VideoBackends / VideoCommon: expose ability to view shader/texture debug names
2021-08-30 21:00:24 +02:00
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
9b83cf3e7f
Merge pull request #10069 from leoetlino/clang-format-12
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Update clang-format to version 12
2021-08-30 09:13:15 +02:00
3d00bc3b13
GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
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This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games. While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen. This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
815b590dfe
Update clang-format to version 12
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12 is the latest release and various editors (VS, VSCode and CLion)
ship with clang-format 12 by default.
2021-08-30 00:20:18 +02:00
86f2c7889d
Merge pull request #8932 from sepalani/cw-map
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PPCSymbolDB: Improve symbol map column detection
2021-08-29 23:28:09 +02:00
dbf8e27d7f
Gekko: Convert UReg_PTE over to using Common::BitField
2021-08-29 06:16:55 -04:00
e4e1b6064d
Gekko: Convert UReg_THRM3 over to using Common::BitField
2021-08-29 06:16:55 -04:00
11e76e1f67
Gekko: Convert UReg_THRM12 over to using Common::BitField
2021-08-29 06:16:55 -04:00
12b87922fb
Gekko: Convert UReg_BAT_Lo over to using Common::BitField
2021-08-29 06:16:54 -04:00
b4496e6653
Gekko: Convert UReg_BAT_Up over to using Common::BitField
2021-08-29 06:16:51 -04:00
006fc99e8e
Merge pull request #8901 from sepalani/dns-async
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IOS/Network: Make name resolution asynchronous
2021-08-29 05:12:13 -04:00
e091c2e817
Add an option to abort when a panic alert occurs
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Prompted by https://dolphin.ci/#/builders/24/builds/985
A 1-character typo in a recent PR caused FifoCI builds to break
horribly and spew millions of panic alerts until buildbot crashed.
This PR adds a new config option -- defaulting to off -- that allows
Dolphin to abort early on when a panic alert occurs instead of
continuing forever.
2021-08-29 02:02:07 +02:00
1e4ecfe3d4
Gekko: Convert UReg_DMAL over to using Common::BitField
2021-08-27 11:20:37 -04:00
474e09c239
Gekko: Convert UReg_DMAU over to using Common::BitField
2021-08-27 11:19:21 -04:00
a126821d5e
Gekko: Convert UReg_WPAR over to using Common::BitField
2021-08-27 11:18:03 -04:00
8ac079a647
Gekko: Convert UReg_MMCR1 over to using Common::BitField
2021-08-27 11:16:41 -04:00
300f7c10bd
Gekko: Convert UReg_MMCR0 over to using Common::BitField
2021-08-27 11:15:15 -04:00
1ec3768b84
Gekko: Convert UReg_SDR1 over to using Common::BitField
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Also fixes a typo in the struct name, since it was referring to SPR1
instead of SDR1. Given this isn't used anywhere yet, it's a painless
change.
2021-08-27 11:12:30 -04:00
9e183e63f1
Gekko: Convert UReg_HID4 over to using Common::BitField
2021-08-27 11:10:22 -04:00
6ab2e5ab16
Gekko: Convert UReg_HID2 over to using Common::BitField
2021-08-27 11:08:14 -04:00
02ec9c3b50
Gekko: Convert UReg_HID0 over to using Common::BitField
2021-08-27 11:05:51 -04:00
4591246608
Gekko: Convert UReg_FPSCR over to using Common::BitField
2021-08-27 11:01:32 -04:00
4ecdcc9d78
Gekko: Convert UReg_MSR over to using Common::BitField
2021-08-27 10:54:49 -04:00
1863212d94
Gekko: Convert UReg_XER over to using Common::BitField
2021-08-27 10:46:38 -04:00
4816195366
Merge pull request #10054 from JosJuice/android-game-cache-lock
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Android: Reduce gameFileCache lock contention
2021-08-27 10:15:25 -04:00
7d88354659
Merge pull request #10061 from JosJuice/jitwidget-div-zero
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DolphinQt: Fix divide by zero in JITWidget::Update
2021-08-27 10:13:52 -04:00
df32a43e8f
Merge pull request #10062 from krnlyng/twi_flags
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Interpreter_Tables: specify FL_IN_A for twi.
2021-08-27 10:13:05 -04:00
9cd878218c
Interpreter_Tables: specify FL_IN_A for twi.
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rGPR[inst.RA] is an input to twi.
2021-08-27 16:59:02 +03:00
f17584fc06
DolphinQt: Fix divide by zero in JITWidget::Update
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I ran into this while fiddling with the debugger.
2021-08-27 10:30:18 +02:00
559de262a1
Merge pull request #10059 from JosJuice/wia-segment-t
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docs: Fix incorrect reference to wia_exception_t
2021-08-26 10:31:33 +01:00
b3d57eb25f
docs: Fix incorrect reference to wia_exception_t
2021-08-26 11:24:56 +02:00
719930bb39
Android: Add fast path to addOrGet
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This path isn't really any faster in the normal case,
but it does let us skip waiting for the lock to be available,
which makes a huge difference if the lock is already taken.
2021-08-24 15:35:40 +02:00
fb265b610d
Android: Don't hold gameFileCache lock during updateAdditionalMetadata
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It seems like we spend a lot of the game list scanning time in
updateAdditionalMetadata, which I suppose makes sense considering
how many different files that function attempts to open.
With the addition of just one little atomic operation, we can make
it safe to call updateAdditionalMetadata without holding a lock.
2021-08-24 15:35:39 +02:00
bba33c7ced
Android: Don't hold gameFileCache lock while finding games
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FindAllGamePaths may take a little while, and holding the
gameFileCache lock isn't actually necessary until it's time to
put the results returned by FindAllGamePaths into gameFileCache.
The downside of this change is that we have to do an extra
round of JNI in between FindAllGamePaths and Update,
but I don't think that's much of a problem.
2021-08-24 14:56:33 +02:00
7688db3cd3
Merge pull request #10047 from Dentomologist/remove_windows_help_buttons
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DolphinQt: Remove Windows dialog help buttons
2021-08-24 08:34:31 -04:00
922f53e16e
Merge pull request #10049 from JosJuice/jitarm64-fault-to-handler
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JitArm64: Make HandleFastmemFault less unsafe
2021-08-24 08:33:58 -04:00
19f8e39929
Merge pull request #10051 from Pokechu22/dsp-jit-revert-acs-extension
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Revert "DSPJit: Sign-extend acS.h to 32 bits"
2021-08-24 08:33:32 -04:00
757985d4c2
Merge pull request #10052 from JosJuice/jitarm64-sbtm-attempt-2
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JitArm64: Indexed paired loadstores workaround, attempt 2
2021-08-23 19:09:29 +02:00
6b8d17ce57
Revert "JitArm64: Disable indexed paired loadstore instructions"
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This reverts commit f70ddebb40
.
2021-08-23 11:01:07 +02:00
3071a1d13b
JitArm64: Indexed paired loadstores workaround, attempt 2
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f70ddeb
did not make the issue go away.
2021-08-23 10:46:28 +02:00
1abaff758a
Revert "DSPJit: Sign-extend acS.h to 32 bits"
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This reverts commit dc2eab1778
.
2021-08-22 18:44:24 -07:00
bc10412d24
Merge pull request #10045 from Pokechu22/dsp-lle-sr64
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DSPLLE: Carry and overflow fixes
2021-08-23 01:12:44 +01:00
779cd479bc
DSPLLE: NEG can set the carry and overflow flags
2021-08-22 17:07:44 -07:00
3ee605d699
DSPJit: Rework overflow and carry handling
2021-08-22 17:07:44 -07:00
4508ca6734
DSPInterpreter: Rework overflow and carry handling
2021-08-22 17:07:44 -07:00