Commit Graph

35348 Commits

Author SHA1 Message Date
Pokechu22
d36282ae61 Qt: Un-maximize GBA widget before resizing it 2021-07-30 18:50:45 -07:00
Léo Lam
24f052a9d3
Merge pull request #9939 from JosJuice/readme-submodule
Readme: Copy the submodule note to non-Windows sections
2021-07-31 03:46:55 +02:00
Léo Lam
a208ff5aab
Merge pull request #9957 from JosJuice/dcbx-faster
Jit: Perform BAT lookup in dcbf/dcbi/dcbst
2021-07-31 03:27:24 +02:00
Tilka
48af29f4ce
Merge pull request #9968 from Tilka/ax2
DSPHLE: add support for dynamic range compression
2021-07-31 00:43:17 +01:00
Tillmann Karras
09faf0987d DSPHLE: add support for dynamic range compression
The CPU-side AX library enables it by default and uses hardcoded parameters.
CMD_COMPRESSOR_TABLE_ADDR (0x0A) was incorrect. It's always a nop on the
GameCube and was probably confused with the Wii version.
2021-07-31 00:05:49 +01:00
JosJuice
0e62dac4bb JitArm64: Implement mtfsfix
Part 5 of 6 of implementing the FPSCR system register instructions.
2021-07-30 10:24:41 +02:00
JosJuice
08b358a829 Jit64: Fix minor fmaddXX inefficiencies 2021-07-29 23:34:20 +02:00
JosJuice
93e636abc3 Jit: Use accurate negation order for FMA instructions
It was believed that this only mattered when the rounding mode was
set to round to infinity, which games generally don't do, but it
can also affect the sign of the output when the inputs are all zero.
2021-07-29 23:33:35 +02:00
Pokechu22
087ddfca83 Mention 'Enable API Validation Layers' also enabling symbols for D3D 2021-07-28 21:35:36 -07:00
Pokechu22
6db519793a AdvancedWidget: Fix strange text wrapping 2021-07-28 21:35:36 -07:00
Pokechu22
b6d2938731 Recompile shaders when 'Enable API Validation Layers' is toggled 2021-07-28 21:35:36 -07:00
Pokechu22
eb81968fe6 Convert ShaderHostConfig to BitField 2021-07-28 21:35:36 -07:00
Mai M
c86c02e46b
Merge pull request #9960 from JosJuice/jitarm64-mtfsb1x
JitArm64: Implement mtfsb1x
2021-07-28 20:46:09 -04:00
Mai M
28ee0af9a3
Merge pull request #9970 from JosJuice/jit64-fmaddxx-accurate-nan
Jit64: Fix fmaddXX with accurate NaNs
2021-07-28 20:45:00 -04:00
Léo Lam
11d126965a
Merge pull request #9967 from Pokechu22/max-aniso-note
Remove note about anisotropic filtering requiring edge LOD
2021-07-29 02:02:30 +02:00
Léo Lam
0553b4a241
Merge pull request #9954 from Tilka/ax
DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
Léo Lam
f0a7602eca
Merge pull request #9966 from JMC47/ffccgba
GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
JosJuice
3bb4a4e344 Jit64: Fix fmaddXX with accurate NaNs
So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64 because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
JosJuice
cba4b6ca32
Merge pull request #9969 from JMC47/inazumastriker2013ini
GameINI: Add Safe Texture Cache to Inazuma Eleven GO: Strikers 2013
2021-07-28 16:04:35 +02:00
JMC47
1f3388be0a GameINI: Add Safe Texture Cache to Inazuma 2013
Certain text characters do not render properly with any other texture
cache setting.
2021-07-28 09:59:39 -04:00
Pokechu22
1640fa9096 Remove note about anisotropic filtering requiring edge LOD
This was added because YAGCD's info on MAXANISO (near TX_SETMODE0 in Section 5.11.1) claims it's the case, but Extrems says it does work.  I haven't tested anything myself, and dolphin still does not actually implement anisotropic filtering based on this field.
2021-07-27 19:33:31 -07:00
JMC47
09dddd8a5f GameINI: Add FFCC Connectivity patch to all regions
This is a port of the NTSC patch to the Japanese and PAL regions.  Bonta
converted the GBA code, and leoetlino helped convert some addresses for
the japanese version.
2021-07-27 17:17:16 -04:00
JosJuice
2a9742c74c Translation resources sync with Transifex 2021-07-27 22:58:33 +02:00
JosJuice
ca55d599e8 Jit: Mark ValidBlockBitSet::Test as const 2021-07-27 11:11:30 +02:00
Tilka
7fe97b27de
Merge pull request #9958 from Tilka/dspspy
DSPSpy: fix $prod printing
2021-07-26 00:43:17 +01:00
OatmealDome
46e331d000 VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer 2021-07-25 19:21:06 -04:00
Simonx22
9a33fd3f7f Android: update dependencies 2021-07-25 16:23:18 -04:00
JosJuice
c9a4021537 JitArm64: Implement mtfsb1x
Part 4 of implementing the FPSCR system register instructions.
2021-07-25 19:18:43 +02:00
Tilka
3e04cb6e6b
Merge pull request #9959 from Bonta0/gba-qol
Qt: GBA QoL improvements
2021-07-25 17:23:57 +01:00
Tilka
1119488e7e
Merge pull request #9955 from Tilka/ax2
DSPHLE: fix and re-enable polyphase resampling
2021-07-25 17:09:06 +01:00
Tillmann Karras
14da138ed9 DSPHLE: fix and re-enable polyphase resampling
This fixes the title screen music of Snowpack Park.
2021-07-25 15:45:06 +01:00
Tillmann Karras
a5dfd65eb4 DSPSpy: fix $prod printing 2021-07-25 15:15:15 +01:00
JosJuice
92d1d60ff1 Jit: Perform BAT lookup in dcbf/dcbi/dcbst
When 66b992c fixed https://bugs.dolphin-emu.org/issues/12133,
it did so by removing the broken address calculation entirely and
always using the slow path. This caused a performance regression,
https://bugs.dolphin-emu.org/issues/12477.

This commit instead replaces the broken address calculation with
a BAT lookup. If the BAT lookup succeeds, we can use the old fast
path. Otherwise we use the slow path.

Intends to improve https://bugs.dolphin-emu.org/issues/12477.
2021-07-25 15:15:15 +02:00
JosJuice
b84a0704cd Revert "Jit: Fix correctness issue in dcbf/dcbi/dcbst"
This reverts commit 66b992cfe4.

A new (additional) correctness issue was revealed in the old
AArch64 code when applying it on top of modern JitArm64:
LSR was being used when LSRV was intended. This commit uses LSRV.
2021-07-25 15:13:57 +02:00
Pokechu22
3a4d8379bf Convert NaN to 1 when generating texture coordinates
This fixes eyelids in Shadow the Hedgehog during cutscenes (https://bugs.dolphin-emu.org/issues/11458)
2021-07-24 22:20:35 -07:00
Tilka
55a465c6e6
Merge pull request #9949 from JosJuice/wia-ice-3
DiscIO: Fix broken workaround for MSVC ARM64 ICE
2021-07-25 05:14:10 +01:00
Tilka
c42b1c1b9f
Merge pull request #9921 from Pokechu22/non-power-of-2-wrap
Software: Handle texture wrapping more accurately
2021-07-25 05:08:11 +01:00
Léo Lam
dfea9d0275
Merge pull request #9953 from JMC47/garfieldini
GameINI:  Fix Garfield Hang
2021-07-25 00:41:59 +02:00
Bonta
cfd0f4661f Qt: Implement GBA Interframe Blending 2021-07-24 20:34:26 +02:00
Tillmann Karras
f7948ce7c9 DSPHLE: fix Wii System Menu 1.0 ucode 2021-07-24 19:04:39 +01:00
Bonta
6fc060bdca Qt: AlwaysOnTop GBA widget option 2021-07-24 20:00:16 +02:00
Bonta
501868ace0 Qt: Make GBA widgets movable with left click in borderless mode 2021-07-24 19:37:39 +02:00
Bonta
63ff86adff Qt: Borderless GBA windows 2021-07-24 19:12:17 +02:00
Tillmann Karras
b1185fb239 DSPHLE: handle Wii Startup Menu ucode correctly 2021-07-24 16:57:12 +01:00
JMC47
3d2ff2e1f5 GameINI: Fix Garfield Hang
The Garfield Show: TotSL hangs on story mission start with Dual Core
most of the time.
2021-07-24 11:40:06 -04:00
Bonta
ee64e217f4 Qt/Core: Refactor GBA Core accessors 2021-07-24 14:54:57 +02:00
JosJuice
5fe23ccc3e DiscIO: Fix broken workaround for MSVC ARM64 ICE
The workaround added in 30f9f31 caused a regression where Dolphin
incorrectly replaced runs of one byte with runs of another byte
when writing WIA and RVZ files. ReuseID::operator< was always
returning false unless the ReuseIDs being compared had different
partition keys, which caused std::map<ReuseID, GroupEntry>
to treat all ReuseIDs with the same partition key as equal.
2021-07-24 13:29:03 +02:00
Dentomologist
cb127509e1 WiimoteReal: Fix Dolphin shutdown crash
Clear m_scan_thread_running later to avoid accessing m_backends after it
has been cleared.
2021-07-23 17:17:11 -07:00
Mai M
1fa527f44c
Merge pull request #9943 from JosJuice/android-dsp-recommendations
Android: Adjust DSP selection names
2021-07-23 12:22:38 -04:00
JosJuice
f70df930a6 Android: Adjust DSP selection names
The Android strings were not updated in 59e6048 along with the
DolphinQt strings.
2021-07-23 08:57:39 +02:00