e98f5fe665
Show Japanese GC games in Japanese when using TitleDatabase
...
Because the GC language setting cannot be set to Japanese, we
need a special condition for Japanese GC games. I accidentally
removed it in PR 7816, but here it is again in a new form.
We could do the same thing with Korean GC games if we want to
(which we couldn't do before PR 7816), but due to how spotty
GameTDB is with having Korean names for Korean GC releases,
things will be more consistent if we just use English for them.
2019-04-20 12:12:35 +02:00
4b1adab785
Merge pull request #8011 from JMC47/WeCheerDefer
...
Disable Deferred EFB Copies in We Cheer 1 and 2
2019-04-20 12:57:29 +10:00
c26f53bf84
Merge pull request #7999 from stenzek/pipeline-cache-data
...
Implement pipeline data cache for OpenGL and D3D12
2019-04-20 12:56:02 +10:00
9e951819d5
Merge pull request #7870 from jordan-woyak/free-look-roll
...
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-19 18:42:44 -04:00
1fb0408a84
Disable Deferred EFB Copies in We Cheer 1 and 2
...
They have issues with rendering character faces when it is enabled.
2019-04-19 13:27:33 -04:00
f0323a59c3
DolphinQt: Fix verify tab hash box sizes on macOS
...
https://bugs.dolphin-emu.org/issues/11679
2019-04-19 19:15:04 +02:00
ee8cdcb350
Merge pull request #8008 from stenzek/update-imgui
...
Externals: Update imgui to 1.70 WIP
2019-04-19 10:19:29 +02:00
f8c088a1fb
Externals: Update imgui to 1.70 WIP
2019-04-19 15:13:05 +10:00
779e618046
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-17 05:10:11 -05:00
5c5e6df038
Merge pull request #8004 from jordan-woyak/u8-literal
...
Fix u8 string literal C++20 compile error.
2019-04-16 23:43:48 +02:00
1d024c8add
Fix u8 string literal C++20 compile error.
2019-04-16 16:31:12 -05:00
f1620f25f4
Merge pull request #7981 from degasus/interpreter_psq_l
...
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
2019-04-16 22:27:07 +02:00
dbfdb16fbb
Merge pull request #7990 from MerryMage/fprf
...
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-16 22:13:05 +02:00
80d21b8ffb
Merge pull request #8002 from JMC47/CursorSlowdown
...
Slow down relative input cursor
2019-04-15 20:43:31 -04:00
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
...
This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
63f30cc44d
Merge pull request #8001 from Techjar/mario-party-netplay-codes
...
GameSettings: Mario Party netplay community codes
2019-04-15 17:21:46 -04:00
9fcf2b1207
GameSettings: Mario Party netplay community codes
2019-04-15 17:00:49 -04:00
861472efdf
Translation resources sync with Transifex
2019-04-15 18:57:55 +02:00
00b83b4196
ShaderCache: Utilize pipeline cache data where possible
2019-04-16 00:39:43 +10:00
616ad378b7
OGL: Support returning pipeline cache data
2019-04-16 00:39:43 +10:00
5cef09e383
D3D12: Support returning pipeline cache data
2019-04-16 00:34:34 +10:00
61a656570e
AbstractPipeline: Support returning "cache data"
...
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
2863183532
Merge pull request #7995 from JosJuice/languages-utf-8
...
update-source-strings.sh: Specify encoding
2019-04-14 17:17:24 +02:00
d7b5270348
Merge pull request #7988 from JosJuice/fix-wii-save-import
...
Fix importing Wii save files with sizes not divisible by 64
2019-04-14 17:17:00 +02:00
e526b39956
update-translated-strings.sh: Disable fuzzy matching
...
This doesn't really matter in practice, because I always sync with
Transifex before running updated-translated-strings.sh, and then
there can't be any fuzzy matches. But we might as well disable fuzzy
matching explicitly, becase the results can be quite odd.
This should make the script a bit faster too.
2019-04-14 15:19:29 +02:00
0f8e5ab207
Merge pull request #7968 from Techjar/fix-netplay-browser-search-hang
...
Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-14 03:11:31 +02:00
1cedbd5b82
Merge pull request #7923 from jordan-woyak/full-surface-rename
...
ControllerInterface: Rename full surface analog inputs.
2019-04-13 17:43:29 -04:00
a891115ea3
Merge pull request #7952 from jordan-woyak/emu-shake-params
...
WiimoteEmu: Allow shake frequency and intensity to be configured.
2019-04-13 12:13:13 -04:00
2740aec6da
update-source-strings.sh: Specify encoding
...
This is needed because 84cbd51
and 5efb717
added non-ASCII characters.
2019-04-13 17:27:19 +02:00
be897b41a7
ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
2019-04-13 08:45:19 -05:00
241166a1a5
Merge pull request #7991 from spycrab/npi_retcode
...
UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 15:24:10 +02:00
6e9f9e34f1
Merge pull request #7993 from Techjar/gc-adapter-calib-fix-fix
...
Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
2019-04-13 13:06:06 +02:00
336edbef1e
UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 12:58:23 +02:00
eddcb70b84
Common/HttpRequest: Add option to allow non 200 response codes
2019-04-13 12:58:23 +02:00
6d01f34d78
Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
...
This will ensure an origin reset is triggered on next boot.
2019-04-13 06:32:45 -04:00
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
635fd8c22c
Merge pull request #7984 from JosJuice/root-path-savestate
...
IOS/FS: Don't savestate m_root_path
2019-04-12 22:37:21 +02:00
e4d83a56a5
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-12 20:03:42 +01:00
2a1dee4dce
Merge pull request #7976 from spycrab/netplay_index_feedback
...
Qt/NetPlay: Show feedback for index adding
2019-04-12 14:21:42 +02:00
4f915760e8
Fix importing Wii save files with sizes not divisible by 64
2019-04-12 11:34:32 +02:00
c7c4196c38
Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-11 22:02:13 -04:00
f2e3f69d34
Merge pull request #7979 from Techjar/netplay-browser-possible-crash
...
UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-11 21:49:58 +02:00
8b6bb39e82
Qt/NetPlay: Show feedback for index adding
2019-04-11 21:26:00 +02:00
e8c9644da0
Merge pull request #7985 from spycrab/winupdater_exe_name
...
WinUpdater: Restore original executable name
2019-04-11 20:26:05 +02:00
b9d110ed66
WinUpdater: Restore original executable name
2019-04-11 20:21:50 +02:00
822acf9ab9
IOS/FS: Don't savestate m_root_path
...
The NAND root path can be different on different systems,
so we must not savestate it.
2019-04-11 18:50:15 +02:00
d5ed3cbd88
Merge pull request #7922 from JosJuice/verify-disc
...
Add a Verify tab to game properties
2019-04-11 16:39:49 +02:00
372b8552ce
Merge pull request #7974 from spycrab/winupdater
...
Move Updater to WinUpdater
2019-04-11 12:04:31 +02:00
399768c91b
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
...
psq_l with QUANTIZE_FLOAT does not use the FPU, so it does not trim the precision of the u32 input data.
We already have the helper ConvertToDouble for floating point u32->u64 convertion used in lfs, so let's use it here as well.
2019-04-11 10:12:59 +02:00
849ede9d0a
Merge pull request #7639 from CrystalGamma/pr-quantize
...
PowerPC: Thread state through PS (de)quantize helpers
2019-04-11 10:11:08 +02:00