Commit Graph

30767 Commits

Author SHA1 Message Date
e98f5fe665 Show Japanese GC games in Japanese when using TitleDatabase
Because the GC language setting cannot be set to Japanese, we
need a special condition for Japanese GC games. I accidentally
removed it in PR 7816, but here it is again in a new form.

We could do the same thing with Korean GC games if we want to
(which we couldn't do before PR 7816), but due to how spotty
GameTDB is with having Korean names for Korean GC releases,
things will be more consistent if we just use English for them.
2019-04-20 12:12:35 +02:00
4b1adab785 Merge pull request #8011 from JMC47/WeCheerDefer
Disable Deferred EFB Copies in We Cheer 1 and 2
2019-04-20 12:57:29 +10:00
c26f53bf84 Merge pull request #7999 from stenzek/pipeline-cache-data
Implement pipeline data cache for OpenGL and D3D12
2019-04-20 12:56:02 +10:00
9e951819d5 Merge pull request #7870 from jordan-woyak/free-look-roll
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-19 18:42:44 -04:00
1fb0408a84 Disable Deferred EFB Copies in We Cheer 1 and 2
They have issues with rendering character faces when it is enabled.
2019-04-19 13:27:33 -04:00
f0323a59c3 DolphinQt: Fix verify tab hash box sizes on macOS
https://bugs.dolphin-emu.org/issues/11679
2019-04-19 19:15:04 +02:00
ee8cdcb350 Merge pull request #8008 from stenzek/update-imgui
Externals: Update imgui to 1.70 WIP
2019-04-19 10:19:29 +02:00
f8c088a1fb Externals: Update imgui to 1.70 WIP 2019-04-19 15:13:05 +10:00
779e618046 VideoCommon: Change free-look's middle-mouse action to roll the camera. 2019-04-17 05:10:11 -05:00
5c5e6df038 Merge pull request #8004 from jordan-woyak/u8-literal
Fix u8 string literal C++20 compile error.
2019-04-16 23:43:48 +02:00
1d024c8add Fix u8 string literal C++20 compile error. 2019-04-16 16:31:12 -05:00
f1620f25f4 Merge pull request #7981 from degasus/interpreter_psq_l
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
2019-04-16 22:27:07 +02:00
dbfdb16fbb Merge pull request #7990 from MerryMage/fprf
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-16 22:13:05 +02:00
80d21b8ffb Merge pull request #8002 from JMC47/CursorSlowdown
Slow down relative input cursor
2019-04-15 20:43:31 -04:00
f3aaf5deaa Reduce Relative Input Cursor Speed Dramatically
This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
63f30cc44d Merge pull request #8001 from Techjar/mario-party-netplay-codes
GameSettings: Mario Party netplay community codes
2019-04-15 17:21:46 -04:00
9fcf2b1207 GameSettings: Mario Party netplay community codes 2019-04-15 17:00:49 -04:00
861472efdf Translation resources sync with Transifex 2019-04-15 18:57:55 +02:00
00b83b4196 ShaderCache: Utilize pipeline cache data where possible 2019-04-16 00:39:43 +10:00
616ad378b7 OGL: Support returning pipeline cache data 2019-04-16 00:39:43 +10:00
5cef09e383 D3D12: Support returning pipeline cache data 2019-04-16 00:34:34 +10:00
61a656570e AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
2863183532 Merge pull request #7995 from JosJuice/languages-utf-8
update-source-strings.sh: Specify encoding
2019-04-14 17:17:24 +02:00
d7b5270348 Merge pull request #7988 from JosJuice/fix-wii-save-import
Fix importing Wii save files with sizes not divisible by 64
2019-04-14 17:17:00 +02:00
e526b39956 update-translated-strings.sh: Disable fuzzy matching
This doesn't really matter in practice, because I always sync with
Transifex before running updated-translated-strings.sh, and then
there can't be any fuzzy matches. But we might as well disable fuzzy
matching explicitly, becase the results can be quite odd.
This should make the script a bit faster too.
2019-04-14 15:19:29 +02:00
0f8e5ab207 Merge pull request #7968 from Techjar/fix-netplay-browser-search-hang
Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-14 03:11:31 +02:00
1cedbd5b82 Merge pull request #7923 from jordan-woyak/full-surface-rename
ControllerInterface: Rename full surface analog inputs.
2019-04-13 17:43:29 -04:00
a891115ea3 Merge pull request #7952 from jordan-woyak/emu-shake-params
WiimoteEmu: Allow shake frequency and intensity to be configured.
2019-04-13 12:13:13 -04:00
2740aec6da update-source-strings.sh: Specify encoding
This is needed because 84cbd51 and 5efb717 added non-ASCII characters.
2019-04-13 17:27:19 +02:00
be897b41a7 ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+". 2019-04-13 08:45:19 -05:00
241166a1a5 Merge pull request #7991 from spycrab/npi_retcode
UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 15:24:10 +02:00
6e9f9e34f1 Merge pull request #7993 from Techjar/gc-adapter-calib-fix-fix
Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
2019-04-13 13:06:06 +02:00
336edbef1e UICommon/NetPlayIndex: Handle non 200 HTTP return codes 2019-04-13 12:58:23 +02:00
eddcb70b84 Common/HttpRequest: Add option to allow non 200 response codes 2019-04-13 12:58:23 +02:00
6d01f34d78 Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
This will ensure an origin reset is triggered on next boot.
2019-04-13 06:32:45 -04:00
c89ddf8cba WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups. 2019-04-12 16:50:59 -05:00
635fd8c22c Merge pull request #7984 from JosJuice/root-path-savestate
IOS/FS: Don't savestate m_root_path
2019-04-12 22:37:21 +02:00
e4d83a56a5 EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1 2019-04-12 20:03:42 +01:00
2a1dee4dce Merge pull request #7976 from spycrab/netplay_index_feedback
Qt/NetPlay: Show feedback for index adding
2019-04-12 14:21:42 +02:00
4f915760e8 Fix importing Wii save files with sizes not divisible by 64 2019-04-12 11:34:32 +02:00
c7c4196c38 Qt/NetPlayBrowser: Refresh session list asynchronously 2019-04-11 22:02:13 -04:00
f2e3f69d34 Merge pull request #7979 from Techjar/netplay-browser-possible-crash
UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-11 21:49:58 +02:00
8b6bb39e82 Qt/NetPlay: Show feedback for index adding 2019-04-11 21:26:00 +02:00
e8c9644da0 Merge pull request #7985 from spycrab/winupdater_exe_name
WinUpdater: Restore original executable name
2019-04-11 20:26:05 +02:00
b9d110ed66 WinUpdater: Restore original executable name 2019-04-11 20:21:50 +02:00
822acf9ab9 IOS/FS: Don't savestate m_root_path
The NAND root path can be different on different systems,
so we must not savestate it.
2019-04-11 18:50:15 +02:00
d5ed3cbd88 Merge pull request #7922 from JosJuice/verify-disc
Add a Verify tab to game properties
2019-04-11 16:39:49 +02:00
372b8552ce Merge pull request #7974 from spycrab/winupdater
Move Updater to WinUpdater
2019-04-11 12:04:31 +02:00
399768c91b Interpreter: Fix psq_l with QUANTIZE_FLOAT.
psq_l with QUANTIZE_FLOAT does not use the FPU, so it does not trim the precision of the u32 input data.
We already have the helper ConvertToDouble for floating point u32->u64 convertion used in lfs, so let's use it here as well.
2019-04-11 10:12:59 +02:00
849ede9d0a Merge pull request #7639 from CrystalGamma/pr-quantize
PowerPC: Thread state through PS (de)quantize helpers
2019-04-11 10:11:08 +02:00