a8a9dafb1f
Display languages untranslated in GUI language selection
2015-03-04 20:35:19 +01:00
2cb4a3efbc
Call SetUserDirectory before InitLanguageSupport
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Fixes a regression from 4.0-5692 where only the system language was used.
2015-03-04 14:45:36 +01:00
a11bbe6fea
PPCTables: Remove FL_OUT_S.
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This is unused, and since it had the same value as FL_OUT_D, it was unnecessarily setting the rS register as an output, even on instructions that only have FL_OUT_D set.
2015-03-03 16:23:28 -05:00
139dbcb8e2
Interpreter_Tables: Fix wrong flags and add missing ones
2015-03-03 16:23:21 -05:00
f4750804ab
Add various loads and stores to JitIL
2015-03-03 11:17:25 -06:00
96c4b332f6
FileMonitor: Check log level in addition to FileMonitor checkbox
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This is good for performance when FileMontior is selected
but the log level only is set to notice or warning.
The ability to do this wasn't available until recently:
1ed41672f5
2015-03-03 11:33:16 +01:00
fbdee7b15f
[AArch64] Handle FPR island registers in a less dumb way.
2015-03-03 00:30:05 -06:00
81242dd4a7
[AArch64] Allow the other FPR push/pop routines to use a temporary register.
2015-03-02 21:38:09 -06:00
a5ea6c6e93
enet: fix Visual Studio files
2015-03-02 22:20:37 +01:00
691b690afe
enet: Search for shared library
2015-03-02 22:18:57 +01:00
f1a9db9bdc
[AArch64] Stop violating the AAPCS64 so much.
2015-03-02 11:21:15 -06:00
cc5a2f3411
Merge pull request #2164 from Armada651/cache-fix
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ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:24:00 +01:00
728081dad2
ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:03:49 +01:00
fad46729b0
[AArch64] Implemented paired pushing/popping for the VFP.
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A bit more efficient if we are only pushing two VFP registers.
We can probably be a bit more efficient in the future by mixing paired loadstores in to the other paths as well.
2015-03-02 06:27:47 -06:00
39e357d62d
[AArch64] Implement VFP loadstore paired in the emitter.
2015-03-02 06:27:17 -06:00
8b8310d28c
[AArch64] Optimize FPR pushing and popping.
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Previously on FPR pushing and popping we would do a single STR/LDR per quad FPR we wanted to push/pop.
In most of our cases when we are pushing and popping VFP registers they will be consecutive registers that will save more efficiently using the NEON
loadstores that can do up to four quad registers.
So this can potentially cutting instructions down to ~1/4th the amount of instructions if the registers are all consecutive.
On the Cortex-A57 this is basically just an icache improvement, but on the Nvidia Denver this may be optimized to be more efficient. Either way it's a
win.
2015-03-02 06:27:13 -06:00
cd8c37bc07
Merge pull request #2145 from skidau/GC-Adapter-status-fix
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Cleared the status of the GC Adapter before populating it with new data
2015-03-02 12:18:52 +11:00
939159cd71
Cleared the status of the GC Adapter before populating it with new data
2015-03-02 11:08:26 +11:00
35373c5185
TextureCache: load all mipmap levels from custom textures
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This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
7f7973efa5
Merge pull request #2148 from Tilka/fifo_cleanup
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Small FIFO-related cleanup
2015-03-01 13:06:43 -08:00
b4a586f84a
Merge pull request #2161 from Tilka/fix_warnings
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Fix some warnings
2015-03-01 13:02:37 -08:00
aa24dbc56e
Merge pull request #2157 from lioncash/leaks
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DolphinWX: Allow input subsystems to correctly deinitialize
2015-03-01 12:53:28 -08:00
f75187db3e
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
88264f5712
Fix -Wswitch warning
2015-03-01 16:17:32 +01:00
b0bde31ac0
Fix include order of files outside of Source/Core
2015-03-01 14:54:22 +01:00
4304648a05
Fix -Wreorder warning
2015-03-01 14:54:22 +01:00
7ca24f90d1
TexCache: increase TEXTURE_KILL_THRESHOLD
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Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
2015-03-01 13:41:14 +01:00
3981212031
DolphinWX: Allow input subsystems to correctly deinitialize
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Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
d3c9701eb6
Merge pull request #2156 from Stevoisiak/EFB-Copies-To-Texture
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VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 22:28:11 -06:00
cb7b96009d
VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 23:00:49 -05:00
492aa5c391
DiscIO: Get rid of unsafe cast
2015-02-28 22:03:53 -05:00
5346e791bc
VolumeWad: change titlever to title_version
2015-02-28 21:42:16 -05:00
4cc19ac926
DolphinWX: Clean up some wxTimer code
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Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).
Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
eff924e9e2
General Formatting
2015-02-28 19:33:27 -05:00
baf732b48b
DolphinWX: fix searching the game list in GTK
2015-02-28 16:43:31 +01:00
9493c713dd
Fifo: small cleanup
2015-02-28 15:40:01 +01:00
e28c97f6bd
Fifo: drop unused functions
2015-02-28 15:40:00 +01:00
d10571a86a
PixelShaderManager: Remove unnecessary casts.
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EFBToScaledXf and EFBScaledYf return a float, so the cast isn't needed here.
2015-02-28 00:04:05 -05:00
4dd0813dcf
Merge pull request #2133 from randomstuff/hotkeys
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Fix hotkeys for Linux
2015-02-28 10:59:18 +11:00
4f9fcbaba9
Merge pull request #2120 from JosJuice/show-default-gameini
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ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-27 17:58:42 +01:00
1dcd0ad879
Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
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Move user directory detection location to UICommon.
2015-02-27 14:07:06 +11:00
2a41ac4072
Merge pull request #2123 from RachelBryk/nonmodal-isoprops
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Make iso properties non modal.
2015-02-27 13:25:46 +11:00
85359d5169
Merge pull request #2124 from RachelBryk/framelimit-hotkeys
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Fix order of some hotkeys
2015-02-27 13:24:32 +11:00
ede4977d12
VolumeWiiCrypted: Implement IsDiscTwo()
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Allows us to check if a Wii game is marked as Disc 2.
2015-02-26 17:10:18 -05:00
f72a559958
Rearranged Volume header files
2015-02-26 16:57:32 -05:00
06cb85991e
De-capitalized CountryCode
2015-02-26 16:57:31 -05:00
df2f6d137e
VolumeWad: Move country identification to GetCountry()
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Brings the code more in line with the rest of the game volume code
2015-02-26 16:55:17 -05:00
d3190ec4f1
VolumeWad: Private variables for offset values
2015-02-26 16:55:16 -05:00
d50c56c2e4
DolphinWX: Remove an unnecessary sizer from the watch window
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The AUI manager already has the grid in place. Setting the sizer isn't needed.
2015-02-26 09:58:38 -05:00
779f275486
Added TraversalServer.cpp to Core/Common
2015-02-25 18:28:27 -08:00