Admiral H. Curtiss
2cbc1e6f3e
Merge pull request #12109 from JosJuice/android-adddevice-null
...
ControllerInterface/Android: Add null check to AddDevice
2023-08-15 22:22:45 +02:00
Admiral H. Curtiss
98592b460e
Merge pull request #12106 from SuperSamus/cmake-pass-version
...
CMake: use version flags if Git isn't found
2023-08-15 22:21:25 +02:00
JosJuice
1d77bddc3b
ControllerInterface/Android: Add null check to AddDevice
...
The Google Play Console is showing some users getting a crash here,
and indeed, InputDevice.getDevice can return null.
2023-08-15 13:31:18 +02:00
Martino Fontana
c43c9101c0
CMake: use version flags if Git isn't found
2023-08-14 11:27:39 +02:00
Admiral H. Curtiss
2537f4db91
Merge pull request #12100 from AdmiralCurtiss/tooltip-pushbutton
...
DolphinQt: Add ToolTipPushButton.
2023-08-13 21:44:24 +02:00
JMC47
4549091f56
Merge pull request #12090 from mandar1jn/figures-split
...
Skylanders: expand and improve character list
2023-08-13 14:29:46 -04:00
Mandar1jn
31d6aa5117
Skylanders: expand and improve character list
...
The previous list had some issues. A lot of variant id's were set to 0x0000. Althought this works for some figures, on a technicallity implemented into the games, they are technically wrong and don't result in exactly the same experience as the real figures. For example, the previous small fry got a "series 1" text in the summon screen. The real small fry does not have this. I also added figure types so I can add seperate generation logic later.
The Kaos element only applies to 3 items. So, I decided to throw it under others since it's not listed as an element in the manual and you can easily search for Kaos
2023-08-13 19:55:10 +02:00
Admiral H. Curtiss
1c1d2b0873
Merge pull request #12098 from Dentomologist/gcadapter_fix_android_unused_constant_warning
...
Gcadapter: fix Android unused constant warning
2023-08-13 18:58:39 +02:00
Admiral H. Curtiss
5bf760fa0b
Merge pull request #12069 from riidefi/silent-sd-failure
...
Prevent SD data loss from silent resync failure
2023-08-13 18:57:11 +02:00
JosJuice
d50494b88d
Merge pull request #12060 from Sintendo/arm64-bool-logimm
...
JitArm64: Use LogicalImm in boolX
2023-08-13 18:51:05 +02:00
JMC47
0495a6af4e
Merge pull request #12066 from Pokechu22/main-window-right-click-menu
...
Disable right-click menu on main window
2023-08-13 12:49:56 -04:00
JosJuice
14a6076198
Merge pull request #12099 from Dentomologist/abstractframebuffer_change_member_declaration_order
...
AbstractFramebuffer: Fix Android reorder-ctor warning
2023-08-13 10:08:33 +02:00
Dentomologist
720191d1f7
AbstractFramebuffer: Fix Android reorder-ctor warning
...
Move declaration of m_additional_color_attachments so its initialization
order matches that of the constructor.
2023-08-12 20:48:47 -07:00
Dentomologist
274b11e4e9
GCAdapter: Fix Android unused constant warning
...
CONTROLLER_OUTPUT_INIT_PAYLOAD_SIZE is only used by the libusb
implementation.
2023-08-12 20:20:42 -07:00
Dentomologist
77d33d61de
GCAdapter: Fix spelling of constants
2023-08-12 20:20:41 -07:00
Admiral H. Curtiss
e6c7f4e14b
DolphinQt: Add ToolTipPushButton.
2023-08-12 21:33:43 +02:00
Admiral H. Curtiss
bc47a28653
Merge pull request #12093 from Hark64/exportWiiSaveErrorFix
...
Disable Wii Save Options When Emulation Is Running
2023-08-12 20:34:47 +02:00
Harkaran Mann
783ff26edd
DolphinQt: Turn of wii save options during emulation
2023-08-12 20:18:22 +02:00
Admiral H. Curtiss
dfbc0e33d7
Merge pull request #12080 from AdmiralCurtiss/windark
...
Add custom dark theme for Windows.
2023-08-12 20:04:03 +02:00
Admiral H. Curtiss
24012cfc7f
DolphinQt: Adjust panel-specific colors and syntax highlighting for dark theme.
2023-08-12 19:43:12 +02:00
Admiral H. Curtiss
c2e29153e9
DolphinQt: Set the theme before constructing the MainWindow, some panels that explicitly request palette colors get the wrong colors otherwise.
2023-08-12 16:54:54 +02:00
Admiral H. Curtiss
d725aaa5bc
DolphinQt: Set the application palette to a matching one when the Windows dark theme is in use.
2023-08-12 16:54:54 +02:00
Admiral H. Curtiss
250d5f55de
DolphinQt: Switch dark/light theme when Windows theme changes.
2023-08-12 16:54:54 +02:00
Admiral H. Curtiss
e2fb8fab2f
DolphinQt: Set window decorations for all top-level QWidgets.
2023-08-12 16:54:54 +02:00
Admiral H. Curtiss
e8d23af0f2
DolphinQt: Add function to set a QWidget's window decorations to dark ones on Windows.
2023-08-12 16:54:53 +02:00
Admiral H. Curtiss
adbe56ce15
DolphinQt: Auto-load embedded dark theme on Windows if the user uses a system-wide dark theme.
2023-08-12 16:54:53 +02:00
Admiral H. Curtiss
ea30651cd7
DolphinQt: Embed custom dark theme for Windows.
2023-08-12 16:54:53 +02:00
Admiral H. Curtiss
5d33f2abd1
DolphinQt: On Windows, detect whether the system is using a dark theme.
...
Co-authored-by: FearlessTobi <thm.frey@gmail.com>
2023-08-12 16:54:53 +02:00
Admiral H. Curtiss
f2300d89cc
CMake: Turn on rcc file embedding.
2023-08-12 16:54:53 +02:00
Shawn Hoffman
a202d84570
msbuild: auto generate and embed qt rcc files
2023-08-12 16:54:53 +02:00
Pokechu22
1f8f3840ac
Disable right-click menu on main window
...
Before, right-clicking on the toolbar would allow toggling all dock widgets, including the debugger ones even when they are disabled. (See https://doc.qt.io/qt-5/qmainwindow.html#createPopupMenu for this behavior, and https://bugs.dolphin-emu.org/issues/13306 for an example of where it caused issues.)
2023-08-11 10:45:31 -07:00
Admiral H. Curtiss
44c90aa3fc
Merge pull request #12094 from iwubcode/fix_texture_order_regression
...
VideoCommon: fix regression with texture load order
2023-08-11 12:51:42 +02:00
iwubcode
246b7c5bdb
VideoCommon: fix regression with texture load order where the custom texture code was always updating the asset map for each texture with each entry, making it so the last value actually would be loaded instead of the first
2023-08-11 00:36:41 -05:00
JMC47
5512d19d4b
Merge pull request #12061 from iwubcode/cubemap_backends_only
...
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
2023-08-10 18:36:48 -04:00
JMC47
032c77b462
Merge pull request #12064 from noahpistilli/wc24-standby
...
Remove force disable WC24 Standby
2023-08-10 16:07:47 -04:00
Admiral H. Curtiss
b0dc067717
Merge pull request #12087 from Dentomologist/dx12_use_correct_framebuffer_descriptor
...
D3D12: Only use framebuffer integer descriptor if allocated
2023-08-10 19:09:25 +02:00
Mai
54d3a226f3
Merge pull request #12088 from JosJuice/jitarm64-zero-fpr
...
JitArm64: Prefer MOVI with 64-bit elements for zeroing
2023-08-09 09:14:40 -04:00
JosJuice
1ebec40e4d
JitArm64: Prefer MOVI with 64-bit elements for zeroing
...
The Cortex-X2 and Cortex-X3 (and possibly others) recognize MOVI with
64-bit elements as a zeroing idiom, but not MOVI with other sizes.
2023-08-06 12:11:37 +02:00
Dentomologist
83f307ec7e
D3D12: Only use framebuffer integer descriptor if allocated
...
Verify that DXFramebuffer's integer RTV descriptor's cpu_handle has been
allocated before using it, and if it hasn't use the non-integer RTV
descriptor instead. This fixes a Dolphin crash in Twilight Princess, and
possibly other games (Issue 13312).
As an optimization to save space in the descriptor heap, DXFramebuffer's
integer descriptor is only initialized if the given abstract texture
format has different integer and non-integer RTV formats. This
previously wasn't accounted for by GetIntRTVDescriptorArray, which could
cause DX12::Gfx::BindFramebuffer to call OMSetRenderTargets with an
invalid descriptor which would lead to a crash.
Triggering the bug was fortunately rare because integer formats are only
used when blending is disabled and logic ops are enabled. Furthermore,
the standard integer abstract format is RGBA8 which has different
integer and non-integer RTV formats, causing the integer descriptor to
be initialized and avoiding the bug.
The crash started appearing in a2702c6
because it changed the
swapchain's abstract texture format from RGBA8 to RGB10_A2. Unlike
RGBA8, RGB10_A2 has the same integer and non-integer RTV formats and so
the bug can be triggered if the other requirements are met.
2023-08-04 13:17:33 -07:00
JosJuice
f2b8baa82c
Translation resources sync with Transifex
2023-08-01 21:06:37 +02:00
JosJuice
a912a2c3f5
Merge pull request #12047 from AdmiralCurtiss/nand-stats-user
...
Add file size stats to NAND Check.
2023-07-30 21:51:07 +02:00
JosJuice
30c4ac34b0
Merge pull request #12073 from AdmiralCurtiss/wiimote-win32error
...
WiimoteReal/IOWin: Use correct error type in the default case.
2023-07-29 18:54:10 +02:00
Admiral H. Curtiss
163c97e242
Merge pull request #12078 from iwubcode/imgui_netplay_fix
...
VideoCommon: update NetplayChatUI's chat message to avoid imgui error
2023-07-29 13:54:21 +02:00
iwubcode
dca7c67105
VideoCommon: update NetplayChatUI's chat message input to use a hidden label. This avoids an error thrown by imgui
2023-07-29 00:27:07 -05:00
JMC47
a2a6473962
Merge pull request #12065 from iwubcode/imgui_update
...
Externals / VideoCommon: update imgui to 1.89.7 (and implot to 0.15)
2023-07-28 17:22:20 -04:00
JosJuice
ed8911b204
Merge pull request #12019 from Dentomologist/gekkodisassembler_remove_unused_member_and_parameter
...
GekkoDisassembler: Remove unused member and parameters
2023-07-28 20:02:19 +02:00
JosJuice
bed3874497
Merge pull request #12076 from JosJuice/android-when-or
...
Android: Fix SettingsActivity.onActivityResult
2023-07-28 19:13:16 +02:00
JosJuice
b5b8282ca9
Android: Fix SettingsActivity.onActivityResult
...
`or` is the bitwise or operator.
Fixes file pickers in the settings not saving your choice.
2023-07-28 18:45:07 +02:00
Admiral H. Curtiss
fb9274c359
WiimoteReal/IOWin: Use correct error type in the default case.
2023-07-28 08:10:54 +02:00
Admiral H. Curtiss
cd923718c3
CommonFuncs: Add GetWin32ErrorString().
2023-07-28 08:10:01 +02:00