Jordan Woyak
2e5cd5d519
ControllerInterface: evdev InputBackend implementation.
2022-11-01 21:59:08 -05:00
Jordan Woyak
44a4573303
ControllerInterface: Add InputBackend interface and SDL implementation.
2022-11-01 21:59:08 -05:00
JosJuice
dc046a2470
Merge pull request #11237 from t895/grid-fix
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Android: Add more game grid sizes for long displays
2022-11-01 19:00:53 +01:00
JMC47
5488d3b125
Merge pull request #11239 from Tilka/ogl
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OGL: fix compute shader labels
2022-11-01 02:18:37 -04:00
Tilka
12b204d92a
Merge pull request #11241 from shuffle2/revert-11234-updater
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Revert "MacUpdater: test that os version check is working"
2022-11-01 02:04:41 +00:00
shuffle2
111e965c7e
Revert "MacUpdater: test that os version check is working"
2022-10-31 18:53:22 -07:00
Tilka
b182abe0ae
Merge pull request #11234 from shuffle2/updater
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MacUpdater: test that os version check is working
2022-11-01 01:28:20 +00:00
Tillmann Karras
22eb7e6645
OGL: use already known object label lengths
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Passing -1 means the driver has to call strlen().
2022-11-01 01:10:03 +00:00
Tillmann Karras
4b8fe959d4
OGL: fix compute shader labels
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This fixes GL_INVALID_VALUE errors when using GPU texture decoding.
2022-11-01 01:04:46 +00:00
Admiral H. Curtiss
4955af5e27
Merge pull request #11238 from K0bin/zero-descriptor-size
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VideoBackends:Vulkan: Fix 0 size descriptor pools
2022-11-01 00:19:47 +01:00
Robin Kertels
f5fecaf964
VideoBackends:Vulkan: Fix 0 size descriptor pools
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[ VUID-VkDescriptorPoolCreateInfo-maxSets-00301 ] Object 0:
handle = 0x7f1,b8d,3cd,e70, type = VK_OBJECT_TYPE_DEVICE; |
MessageID = 0xa1,70e,236 | vkCreateDescriptorPool():
pCreateInfo->maxSets is not greater than 0.
The Vulkan spec states: maxSets must be greater than 0
2022-10-31 22:41:16 +01:00
Charles Lombardo
349b16aa55
Android: Add more game grid sizes for long displays
2022-10-31 13:11:17 -04:00
JosJuice
d3718b1b81
Translation resources sync with Transifex
2022-10-30 22:39:29 +01:00
Shawn Hoffman
7cc8e37aee
MacUpdater: test that os version check is working
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Adds a key to Info.plist with default value to test
Updater - this commit is intended to be reverted
2022-10-30 13:19:43 -07:00
JMC47
969309c457
Merge pull request #11220 from shuffle2/macversion
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MacUpdater: check os version
2022-10-30 15:19:55 -04:00
Shawn Hoffman
089886a6f8
MacUpdater: check os version
2022-10-30 12:04:57 -07:00
JMC47
2f80928be3
Merge pull request #11216 from JMC47/OwlsofGaINI
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Disable "Force Texture Filtering" in Owls of Ga'Hoole
2022-10-30 13:36:46 -04:00
JMC47
f277a921a9
Merge pull request #11231 from shuffle2/updater
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windows: Rename: use std::filesystem::rename for posix behavior
2022-10-30 13:32:10 -04:00
JMC47
950e1f94dc
Merge pull request #11185 from TryTwo/PR_MemoryWidget_Address_Input_History
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MemoryWidget: Make search address a combobox that holds address history.
2022-10-30 04:21:14 -04:00
TryTwo
053320b7cf
MemoryWidget: Make search address a combobox that holds address history.
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Always update the combobox when a new target address is sent.
2022-10-29 22:41:30 -07:00
Shawn Hoffman
68875dc06b
MacUpdater: add version info to Updater.app too
2022-10-29 20:32:59 -07:00
Shawn Hoffman
836bc74b2d
windows: Rename: use std::filesystem::rename for posix behavior
2022-10-29 19:57:26 -07:00
Admiral H. Curtiss
0628794cb6
Merge pull request #11226 from K0bin/d3d12-fix
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VideoBackends:D3D12: Fix hang in Twilight Princess
2022-10-30 00:24:16 +02:00
Robin Kertels
a07ee729e5
VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
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BindFramebuffer depends on the pipeline which might not be set yet.
That's why the framebuffer dirty flag exists in the first place.
I assume BindFramebuffer was called directly here, in order to handle
the texture state transitions necessary for DiscardResource.
The state is tracked anyway, so we can just issue those transitions there
too and defer binding the actual framebuffer.
Fixes an issue in Zelda Twilight Princess with EFB depth peeks.
Dolphin would bind a frame buffer which doesn't have an integer format
descriptor for the color target before binding the new pipeline.
So it would accidentally use the 0 descriptor.
Debug layer error:
D3D12 ERROR: ID3D12CommandList::OMSetRenderTargets:
Specified CPU descriptor handle ptr=0x0000000000000000 does not refer to
a location in a descriptor heap. pRenderTargetDescriptors[0] is the issue.
[ EXECUTION ERROR #646 : INVALID_DESCRIPTOR_HANDLE]
2022-10-29 23:41:32 +02:00
Robin Kertels
a6aa651291
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
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Fixes the following error in the D3D12 debug layer:
D3D12 WARNING: ID3D12Device::CreateCommittedResource:
Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
[ STATE_CREATION WARNING #1328 : CREATERESOURCE_STATE_IGNORED]
2022-10-29 23:39:32 +02:00
Robin Kertels
22fecb41fc
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
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Fixes the following error in the D3D12 debug layer:
D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart:
GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor
heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set.
If the heap is not supposed to be shader visible, then
GetCPUDescriptorHandleForHeapStart would be the appropriate method
to call. That call is valid both for shader visible and non shader
visible descriptor heaps.
[ STATE_GETTING ERROR #1315 : DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE]
2022-10-29 23:39:27 +02:00
Tilka
a1e41f305e
Merge pull request #11229 from Tilka/verifier
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VolumeVerifier: fix bogus "serial/version missing" error
2022-10-29 21:45:52 +01:00
Tillmann Karras
cacdd18ca0
VolumeVerifier: fix bogus "serial/version missing" error
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When searching for a disc where the revision doesn't match any disc in
the datfile, the loop would never get to the part where serials_exist is
set to true, leading to a bogus error message.
2022-10-29 21:32:57 +01:00
Pokechu22
6dcf8a6fc9
Merge pull request #11201 from JoshuaMKW/fix-instruction-patches
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MemoryPatches: Fix instruction patches
2022-10-29 12:34:00 -07:00
JosJuice
aeb0fcb8ab
Merge pull request #11092 from t895/view-binding
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Android: Use view binding
2022-10-29 17:20:08 +02:00
Charles Lombardo
5c30f65bbb
Android: Use view binding
2022-10-29 11:05:09 -04:00
JosJuice
7d55e9f9c7
Merge pull request #11202 from t895/androidx-prefs
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Android: Use androidx preference manager
2022-10-29 16:08:48 +02:00
Admiral H. Curtiss
0716fa3c52
Merge pull request #11224 from iwubcode/d3d12_subresource
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VideoBackends: fix d3d12 subresource calculation
2022-10-29 05:09:22 +02:00
iwubcode
0e1ffe009a
VideoBackends: fix d3d12 subresource calculation
2022-10-28 19:07:08 -05:00
Admiral H. Curtiss
8efd7833e5
Merge pull request #11150 from jordan-woyak/all-devices-less-confusing
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DolphinQt: Make "All Devices" mapping hopefully less confusing.
2022-10-29 00:53:19 +02:00
Admiral H. Curtiss
8001535d12
Merge pull request #11211 from jordan-woyak/fix-focus-resume-after-manual-pause
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DolphinQt: Fix window focus from unpausing after a manual pause.
2022-10-29 00:35:50 +02:00
Admiral H. Curtiss
c624629dfd
Merge pull request #11223 from JMC47/dkcrfiltering
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Disable Force Texture Filtering in DKCR
2022-10-28 18:47:04 +02:00
JMC47
1049ae629e
Disable Force Texture Filtering in DKCR
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This enhancement causes a rather distracting outline around the main characters.
2022-10-28 01:13:27 -04:00
Admiral H. Curtiss
904551fdb9
Merge pull request #11218 from JMC47/pxdmmu
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Enable MMU in Pokemon XD
2022-10-28 04:24:44 +02:00
JMC47
8080ebcd76
Enable MMU in Pokemon XD
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Fixes invalid read spam during normal battles and Pokemon Bingo.
2022-10-27 16:29:53 -04:00
JosJuice
5ee7a55588
Merge pull request #11217 from JMC47/nsmbwvertexrounding
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Disable Vertex Rounding in New Super Mario Bros. Wii
2022-10-27 20:48:27 +02:00
JosJuice
59c8358e40
Merge pull request #11215 from JMC47/wiiplayvertexrounding
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Disable Vertex Rounding in Wii Play
2022-10-27 20:32:05 +02:00
JMC47
895e5ca3e3
Disable Vertex Rounding in New Super Mario Bros. Wii
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Vertex Rounding causes severe animation issues on 3D models,
so let's disable it. Also correct the game title to match the wiki.
2022-10-27 14:17:42 -04:00
JMC47
1158fab3b7
Disable Vertex Rounding in Wii Play
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Prevents severe graphical issues in "Tanks" Minigame.
2022-10-27 14:13:45 -04:00
JMC47
76ce7da022
Disable "Force Texture Filtering" in Owls of Ga'Hoole
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Fixes broken FMV visuals.
2022-10-27 00:56:06 -04:00
JoshuaMK
e2f4400f49
Make SetPatch responsible for overwriting old patches
2022-10-26 22:46:49 -05:00
Pokechu22
1d86a48db6
Merge pull request #11214 from Pokechu22/GraphicsSettings-unused-FreelookControlType
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GraphicsSettings: Remove unused FreelookControlType enum forward declaration
2022-10-26 16:43:05 -07:00
Pokechu22
2f3805e1b4
GraphicsSettings: Remove unused FreelookControlType enum forward declaration
2022-10-26 16:23:13 -07:00
Tilka
d367b3ec3b
Merge pull request #11160 from Pokechu22/vertexloader-no-initializer-workaround-functions
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VertexLoader: Remove "too many initializer values" workaround functions
2022-10-26 06:30:23 +01:00
Jordan Woyak
4fc05dd025
DolphinQt: Fix window focus from unpausing after a manual pause.
2022-10-25 19:39:41 -05:00