Commit Graph

417 Commits

Author SHA1 Message Date
Shawn Hoffman
2f47f486af msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
Shawn Hoffman
94bf48b67c msbuild: refactor stuff out of project files (for dolphin) 2020-08-22 16:17:50 -07:00
Filip Gawin
0ede5d1537 Use range loop (if possible) 2020-07-18 18:29:16 -05:00
orbea
ba2d04b793 Externals: Fix build failures with the newer glslang.
v2: Don't include glslang project wide.
2020-05-30 18:54:21 -07:00
Lioncash
86f8768268 VideoCommon/ShaderGenCommon: Make template functions regular functions
These are only ever used with ShaderCode instances and nothing else.
Given that, we can convert these helper functions to expect that type of
object as an argument and remove the need for templates, improving
compiler throughput a marginal amount, as the template instantiation
process doesn't need to be performed.

We can also move the definitions of these functions into the cpp file,
which allows us to remove a few inclusions from the ShaderGenCommon
header. This uncovered a few instances of indirect inclusions being
relied upon in other source files.

One other benefit is this allows changes to be made to the definitions
of the functions without needing to recompile all translation units that
make use of these functions, making change testing a little quicker.

Moving the definitions into the cpp file also allows us to completely
hide DefineOutputMember() from external view, given it's only ever used
inside of GenerateVSOutputMembers().
2020-05-25 21:12:29 -04:00
degasus
fc0df37d94 Fix windows build system. 2020-04-29 12:56:52 +02:00
Léo Lam
9d44af4c31
Merge pull request #8696 from howard0su/cleanup_shadow
Cleanup warnings of -Wmissing-declarations
2020-04-27 15:33:01 +02:00
Stenzek
a2f4fafe86 Vulkan: Switch from vkCreateMacOSSurfaceMVK() to vkCreateMetalSurfaceEXT()
Since we are calling this off the UI thread, we can't use anything which
accesses the underlying NSView object. We create and set the Metal layer
on the UI thread before the video backend is initialized. This extension
is both compatible with MoltenVK and gfx-portability for accepting a
layer at surface creation.
2020-04-07 18:56:55 +10:00
Jun Su
b6ff15c130 Cleanup warnings of -Wmissing-declarations
Add static to the functions which is not intentionally
export to big scope.
2020-03-24 20:16:10 +08:00
Stenzek
fb947296b0 Vulkan: Pass CAMetalLayer to MoltenVK instead of NSView
Gets rid of the warning for calling [NSView layer] off the main thread.
2020-03-11 23:11:26 +10:00
Stenzek
a545344268 VideoBackends: Make it possible for PrepareWindow to change the surface
Again, needed for MoltenVK.
2020-03-11 23:10:30 +10:00
Stenzek
08cc73108a Vulkan: Treat VK_SUBOPTIMAL_KHR as VK_SUCCESS on Android
Android 10 seems to expect a prerotated/transformed swap chain for optimal
presentation. For now, until we implement that, just ignore the hint.
2020-01-31 19:16:06 +10:00
Stenzek
ead65b0d8c Vulkan: Log when a swap chain resize is occurring
This may help us debug performance problems in the future.
2020-01-31 19:11:43 +10:00
Ryan Meredith
e5f6d9320f Add Dolphin version and current video backend to shader compilation logs 2020-01-24 03:29:38 -05:00
David Korth
f5fe692842 Use pre-increment for iterators instead of post-increment.
Pre-increment is more efficient, since it doesn't have to return the
old iterator.
2019-12-29 23:45:02 -05:00
Stenzek
6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Stenzek
e05bc33899 Vulkan: Call VertexManagerBase initialize 2019-12-09 19:16:15 +10:00
Lioncash
10f7674651 VideoCommon/IndexGenerator: Eliminate static state
Now that we've extracted all of the stateless functions that can be
hidden, it's time to make the index generator a regular class with
active data members.

This can just be a member that sits within the vertex manager base
class. By deglobalizing the state of the index generator we also get rid
of the wonky dual-initializing that was going on within the OpenGL
backend.

Since the renderer is always initialized before the vertex manager, we
now only call Init() once throughout the execution lifecycle.
2019-12-05 10:49:32 -05:00
Stenzek
dd23a1ee79 Update VS projects/solutions to VS2019 2019-11-30 13:42:52 +10:00
Lioncash
c792961000 Common: Unify logging namespace with Common
Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.

Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.

Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
Stenzek
16f103ab42 Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive 2019-10-31 22:45:59 +10:00
Stenzek
6fc6444687 Vulkan: Explicitly enable VK_KHR_get_physical_device_properties2
This was missing from the subgroup PR way back.
2019-10-31 22:45:59 +10:00
Stenzek
230190fc36 Vulkan: Allow runtime querying of enabled extensions 2019-10-31 22:45:59 +10:00
Stenzek
328d89db70 Vulkan: Add a DriverDetails bug for "slow cached readback memory"
Using the cached memory type appears to be slower on Mali drivers, with
~10-15% CPU spent in the __pi___inval_cache_range kernel function.
2019-10-02 21:34:58 +10:00
Stenzek
c557aa4a15 Vulkan: Add strict flag to memory type selection 2019-10-02 21:27:32 +10:00
Stenzek
2698e311aa Vulkan: Use correct aspect for D24S8 textures 2019-07-31 15:33:05 +10:00
Connor McLaughlin
fc8859a414
Merge pull request #8249 from lioncash/rect
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
2019-07-19 16:32:30 +10:00
Stenzek
68bd4cd79a Vulkan: Use reversed depth range in viewport
Also adds a DriverDetails bug to disable on drivers where this is still
broken.
2019-07-18 23:43:12 +10:00
Lioncash
2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00
Lioncash
d4337eebde VideoCommon/Statistics: Rename stats global to g_stats
Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
2019-07-10 23:34:54 -04:00
Lioncash
a99c7d01e1 VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
2019-07-10 23:19:10 -04:00
Lioncash
72b04a353d VideoBackends/Vulkan: Use nested namespace specifiers where applicable 2019-06-17 16:57:30 -04:00
Stenzek
3f1586dbce Vulkan: Display a warning when using MoltenVK on HS and earlier 2019-06-08 20:16:24 +10:00
Lioncash
a9663669dc Common/CommonFuncs: Remove now-unneccessary ArraySize function
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.

In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.

In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
2019-06-01 10:07:57 -04:00
Lioncash
a41ba68c1e VideoVulkan/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash
1831dcbe6f VideoVulkan/ShaderCompiler: Use non-member std::size instead of ArraySize()
Now that we're on C++17, we can use its non-member std::size function
instead of ours. This provides no functional change.
2019-05-30 04:16:20 -04:00
Lioncash
d6a60050ff VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable
Now that we utilize C++17, we can simply return an optional containing
the code instead of using an out variable and a boolean result,
essentially combining them into one.

This provides a much more straightforward interface.
2019-05-30 04:16:17 -04:00
Lioncash
e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
weihuoya
e98f43d2af bbox minor fx 2019-05-09 17:30:17 +08:00
Léo Lam
ab9ece9bca Replace MathUtil::Clamp with std::clamp 2019-05-04 23:12:17 +02:00
Stenzek
5399995c61 Vulkan: Don't set a negative offset in scissor rect
The spec/validation layers say this is invalid.
2019-04-28 16:01:09 +10:00
Stenzek
f8c1ba409c Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle 2019-04-21 14:28:14 +10:00
Stenzek
61a656570e AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
Stenzek
474500f07e Vulkan: Prevent submission of command buffer with open queries 2019-04-01 20:49:42 +10:00
Stenzek
b685a66753 Vulkan: Fix crash when checking subgroup support on Mesa 2019-03-30 00:18:26 +10:00
Stenzek
a6bb06174f Vulkan: Fix library load failure on Android 2019-03-29 23:36:53 +10:00
Stenzek
604ab67c7f Vulkan: Simplify perf queries using vkGetQueryPoolResults 2019-03-29 20:54:44 +10:00
Stenzek
6d40ea8553 Vulkan: Fix barrier validation layer errors for bounding box 2019-03-29 20:54:44 +10:00
Stenzek
23a655217c Vulkan: Fix validation layer error for unbound texture layouts 2019-03-29 20:54:44 +10:00
Stenzek
427dd45151 Vulkan: Simplify command buffer fence tracking 2019-03-29 20:54:44 +10:00