Commit Graph

40533 Commits

Author SHA1 Message Date
Admiral H. Curtiss
8a96ce73f6
Merge pull request #12044 from jmlee337/upnpport
Do not try portmapping when using traversal server
2023-08-18 21:28:52 +02:00
Admiral H. Curtiss
b3faca5be9
Merge pull request #12113 from Seedonator/master
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions
2023-08-18 21:27:43 +02:00
Admiral H. Curtiss
4ba2724489
Merge pull request #12071 from JosJuice/gametdb-update
Update GameTDB files
2023-08-18 21:27:33 +02:00
Admiral H. Curtiss
9a51215af3
Merge pull request #12083 from JosJuice/android-controlled-by-gamepad
InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
2023-08-18 21:27:26 +02:00
Seedonator
5dc01e6107
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions 2023-08-18 21:08:16 +02:00
xujibbs
b3902397cb
DolphinQt/TASInputWindow: Make 'Enable Controller Input' translatable. 2023-08-18 21:02:30 +02:00
Admiral H. Curtiss
3441fe6efc
Merge pull request #11999 from Filoppi/post_process_fixes
Video: implement output resampling (upscaling/downscaling) methods
2023-08-18 20:33:09 +02:00
JosJuice
a9ec2a6e41
Merge pull request #12116 from AdmiralCurtiss/log-colors
DolphinQt/LogWidget: Restore log window colors.
2023-08-18 09:00:43 +02:00
Filoppi
8bca9a864f Video: The Auto internal resolution scaling wasn't working correctly if the window weird aspect ratios (e.g. 32:9), beacuse it would account for the the portion of the image that will show black bars into the calcuations to find the best matching resolution 2023-08-18 02:14:00 +03:00
Filoppi
6c7f34d5da Video: The Auto-Adjust Window Size setting was calculating the window size based on the resolution of the window in the previous frame if we used the "stretch" aspect ratio setting, so it's result would be self influence in a loop and behave unreliably (e.g. when changing resolution between Auto/Native/2x the automatic window scaling would behave randomly) 2023-08-18 02:14:00 +03:00
Filoppi
cb34d1aafe Video: There was always a black line around one of the 4 edges (top/left/bottom/right) of the window because the final output size wasn't calculated right (unless the aspect ratio was set to stretch) 2023-08-18 02:14:00 +03:00
Filoppi
fae3aee9e0 Video: The % 4 that was done on the rendering resolution was only meant to be done when recording videos (due to encoding limitations) but one case was missed (this had no consequences really, as it was just in the code that automatically resizes the window). The hardcoded 4 has been replaced with VIDEO_ENCODER_LMC for clarity. 2023-08-18 02:14:00 +03:00
Filoppi
80b453082d Video: fix post process shaders with parameters failing to build on OpenGL
This was because the shader uniforms between the pixel and vertex shaders
were willingly left different, to avoid filling the vertex shader with unnecessary
params. Turns out all backends are fine with this except OGL.
The new behaviour is now much more consistent and well explained,
the "default" shaders are the ones that always run, and the non default
ones are the user selected ones (if any).
2023-08-18 02:00:56 +03:00
Filoppi
fc3f7866f8 Video: Fix area/box resampling shifting the output by about one pixel when upscaling and downscaling 2023-08-18 02:00:56 +03:00
Sam Belliveau
39d96a21a8 Video: Improved Tooltips & Bicubic (#5)
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Sam Belliveau
ca93a5191f Video: Added Box Resampling
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Filoppi
2edf81cdb0 Video: implement output resampling (upscaling/downscaling) methods 2023-08-18 02:00:55 +03:00
Admiral H. Curtiss
1854ff0142
Merge pull request #12003 from Filoppi/auto_hdr
Add AutoHDR post process shader
2023-08-18 00:20:08 +02:00
Admiral H. Curtiss
ecf5870a91
Merge pull request #12115 from AdmiralCurtiss/advanced-config
DolphinQt/AdvancedPane: UI improvements.
2023-08-18 00:16:59 +02:00
Admiral H. Curtiss
42e893d6be
Merge pull request #12114 from AdmiralCurtiss/color-correction-button
DolphinQt/EnhancementsWidget: Use custom tooltip for Color Correction button.
2023-08-18 00:16:47 +02:00
Admiral H. Curtiss
fc7ef66669
Merge pull request #12110 from JosJuice/android-dir-init-toast
Android: Move DirectoryInitialization toast to UI thread
2023-08-18 00:15:15 +02:00
Admiral H. Curtiss
a08792033a
Merge pull request #12103 from iwubcode/asset_load_system_time
VideoCommon: asset load time is now stored as a chrono system_clock time
2023-08-18 00:14:29 +02:00
JosJuice
b62c25864f CPUThreadConfigCallback: Remove some CPU thread asserts
Turns out that we have two subsystems that want to register CPU thread
callbacks from a different thread than the CPU thread: FreeLookConfig
and VideoConfig. Both seem to happen from the host thread before the CPU
thread starts, so there's no thread safety issue. But ideally, if we
want to allow registering callbacks from threads other than the CPU
thread, we should make registering callbacks actually thread-safe. This
is an unsolved problem for the regular Config system, so I would like to
leave it outside the scope of this PR.
2023-08-17 19:19:26 +02:00
JosJuice
7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00
JosJuice
1104b93ee4 UnitTests: Declare as CPU thread when using CPUThreadConfigCallback
This fixes a bunch of DEBUG_ASSERTs in the unit tests.
2023-08-17 19:19:25 +02:00
JosJuice
2b17e89336 Config: Don't clear callbacks on shutdown
This fixes a problem that started happening in CoreTimingTest after the
previous commit. CPUThreadConfigCallback registers a Config callback
only once per run of the process, but CoreTimingTest calls
Config::Shutdown after each test, and Config::Shutdown was clearing all
callbacks, preventing the callback from running after that.
2023-08-17 19:19:25 +02:00
JosJuice
71ce8bb6f0 Don't call RunAsCPUThread in config callbacks
In theory, our config system supports calling Set from any thread. But
because we have config callbacks that call RunAsCPUThread, it's a lot
more restricted in practice. Calling Set from any thread other than the
host thread or the CPU thread is formally thread unsafe, and calling Set
on the host thread while the CPU thread is showing a panic alert causes
a deadlock. This is especially a problem because 04072f0 made the
"Ignore for this session" button in panic alerts call Set.

Because so many of our config callbacks want their code to run on the
CPU thread, I thought it would make sense to have a centralized way to
move execution to the CPU thread for config callbacks. To solve the
deadlock problem, this new way is non-blocking. This means that threads
other than the CPU thread might continue executing before the CPU thread
is informed of the new config, but I don't think there's any problem
with that.

Intends to fix https://bugs.dolphin-emu.org/issues/13108.
2023-08-17 19:19:25 +02:00
Admiral H. Curtiss
a9cba9be36
DolphinQt/LogWidget: Restore log window colors. 2023-08-16 19:55:18 +02:00
Admiral H. Curtiss
a34f221782
Core/PowerPC: Return AvailableCPUCores() as a std::span. 2023-08-16 19:25:03 +02:00
Admiral H. Curtiss
51f807b63a
DolphinQt/AdvancedPane: Update all GUI elements from config in Update(). 2023-08-16 19:25:03 +02:00
Admiral H. Curtiss
ccee66dc80
DolphinQt/AdvancedPane: Use ConfigBool for MMU, Pause on Panic, and Write-Back Cache. 2023-08-16 19:25:03 +02:00
Admiral H. Curtiss
23ae8c439c
Merge pull request #12112 from JosJuice/hires-texture-encoding
VideoCommon: Fix std::filesystem::path encoding conversion
2023-08-16 18:39:18 +02:00
JosJuice
86910f406e VideoCommon: Fix std::filesystem::path encoding conversion
In std::string, you can store strings using any encoding, but in Dolphin
we have decided to use UTF-8. The problem is that if you convert between
std::string and std::filesystem::path using the built-in methods, the
standard library will make up its own assumption of what encoding you're
using in the std::string. On most OSes this is UTF-8, but on Windows
it's whatever the user's code page is.

What I believe is the C++ standard authors' intended solution to this is
to use std::u8string instead of std::string, but that's a big hassle to
move over to, because there's no convenient way to convert between
std::string and std::u8string. Instead, in Dolphin, we have added helper
functions that convert between std::string and std::filesystem::path in
the manner we want. You *always* have to use these when converting
between std::string and std::filesystem::path, otherwise we get these
kinds of encoding problems that we've been having with custom textures.

Fixes https://bugs.dolphin-emu.org/issues/13328.
2023-08-16 09:56:56 +02:00
JosJuice
177ac0cd44
Merge pull request #12111 from OatmealDome/old-amd-bug
Remove `BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION`
2023-08-16 09:20:49 +02:00
Pokechu22
10c5da6f62
Merge pull request #12107 from MikeIsAStar/retrieve-page-table-information-from-data-cache
Retrieve page table information from the data cache
2023-08-15 22:01:01 -07:00
takayhan-AMD
b969282b72 Remove out-dated hack of AMD driver issue WRT dual-source blending output index. 2023-08-15 23:58:29 -04:00
iwubcode
eeb73460ab VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so) 2023-08-15 22:02:28 -05:00
Admiral H. Curtiss
a10d768c63
Merge pull request #12104 from iwubcode/descriptor_sample_size_constant_dx12
VideoBackends: update SRVDescriptorTable size in DX12 to use pixel sampler constant
2023-08-15 23:15:19 +02:00
Admiral H. Curtiss
a44606692a
Merge pull request #12096 from Dentomologist/nandpaths_resolve_android_warning
NandPaths: Resolve Android tautological comparison warning
2023-08-15 22:23:57 +02:00
Admiral H. Curtiss
2cbc1e6f3e
Merge pull request #12109 from JosJuice/android-adddevice-null
ControllerInterface/Android: Add null check to AddDevice
2023-08-15 22:22:45 +02:00
Admiral H. Curtiss
98592b460e
Merge pull request #12106 from SuperSamus/cmake-pass-version
CMake: use version flags if Git isn't found
2023-08-15 22:21:25 +02:00
MikeIsAStar
0bb5c88a22 Retrieve page table information from the data cache
Thanks to @mkwcat for identifying the problematic code.
2023-08-15 12:44:55 -04:00
JosJuice
4b1b5881b0 Android: Move DirectoryInitialization toast to UI thread
You're not allowed to just show toasts on any thread you want.
2023-08-15 14:03:08 +02:00
JosJuice
1d77bddc3b ControllerInterface/Android: Add null check to AddDevice
The Google Play Console is showing some users getting a crash here,
and indeed, InputDevice.getDevice can return null.
2023-08-15 13:31:18 +02:00
Martino Fontana
c43c9101c0 CMake: use version flags if Git isn't found 2023-08-14 11:27:39 +02:00
iwubcode
89e2fc1dd3 VideoBackends: update SRVDescriptorTable size in DX12 to use pixel sampler constant 2023-08-13 17:23:26 -05:00
Admiral H. Curtiss
5635a0bdef
DolphinQt/EnhancementsWidget: Use custom tooltip for Color Correction button. 2023-08-13 22:46:46 +02:00
Admiral H. Curtiss
2537f4db91
Merge pull request #12100 from AdmiralCurtiss/tooltip-pushbutton
DolphinQt: Add ToolTipPushButton.
2023-08-13 21:44:24 +02:00
JMC47
4549091f56
Merge pull request #12090 from mandar1jn/figures-split
Skylanders: expand and improve character list
2023-08-13 14:29:46 -04:00
Mandar1jn
31d6aa5117 Skylanders: expand and improve character list
The previous list had some issues. A lot of variant id's were set to 0x0000. Althought this works for some figures, on a technicallity implemented into the games, they are technically wrong and don't result in exactly the same experience as the real figures. For example, the previous small fry got a "series 1" text in the summon screen. The real small fry does not have this. I also added figure types so I can add seperate generation logic later.
The Kaos element only applies to 3 items. So, I decided to throw it under others since it's not listed as an element in the manual and you can easily search for Kaos
2023-08-13 19:55:10 +02:00