31bc51072b
Merge pull request #1712 from skidau/GC-Adapter-thread-fix
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Corrected the buffer that is used by the GCAdapter thread.
2014-12-20 13:09:19 +11:00
d7d1d11286
Merge pull request #1722 from Armada651/intel-interface
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OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks.
2014-12-19 17:09:01 -06:00
bc3ed44050
OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks.
2014-12-19 23:56:02 +01:00
f913cb6ab6
Removed redundant code from the GC Adapter interface.
2014-12-20 09:44:35 +11:00
9eecfca71d
Corrected the buffer that is used by the GCAdapter thread.
2014-12-20 09:44:35 +11:00
b30802e2f0
Merge pull request #1721 from Sonicadvance1/fix_adreno_400
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Fixes Adreno 400 performance.
2014-12-19 15:55:50 -06:00
2a95454c01
Merge pull request #1717 from Armada651/geom-shaderpack
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VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
2014-12-19 15:54:13 -06:00
0d79e8f32b
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
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Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
2014-12-19 22:45:39 +01:00
8c0e26d969
Minor changes to DriverDetails
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Fixes a typo where the official IMGTec drivers were said to be the OSS driver support.
Removes Mali GPU family detection just like I removed the Adreno family detection.
We don't support Mali Utgard anyway.
If we need family detection we can properly add it, right now it isn't needed.
2014-12-19 21:41:12 +00:00
0fec69001b
Fixes Adreno 400 slow performance.
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Adreno 300 and 400 have the same video driver performance issues because they are very similar architectures which use basically the same thing with
everything.
There isn't any need to detect the family of the driver with Qualcomm anyway. If we ever need family specific bugs then we can implement real support
for that.
Performance issue on Adreno 400 series was due to us only detecting Adreno 300 series, and with Adreno 400 it wouldn't use the bugs, which would cause
it to use glBufferSubData, causing the huge performance hit.
2014-12-19 21:31:37 +00:00
ca18e51450
Merge pull request #1715 from Armada651/geom-interface
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VideoCommon: Add in/out qualifiers to centroid storage qualifier.
2014-12-19 12:41:10 +01:00
cdd9e07522
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
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Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
2014-12-19 12:19:15 +01:00
02f22152be
Merge pull request #1706 from Armada651/line-width
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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-18 19:43:12 -06:00
e7e8a4f1cb
GeometryShaderGen: Don't use the reserved keyword "point" in D3D.
2014-12-19 02:24:41 +01:00
c7b809d46b
Merge pull request #1669 from degasus/swvertexloader
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Video Software Vertex Loader
2014-12-18 19:30:56 +01:00
717e155ce1
Merge pull request #1689 from kayru/d3d_efb_copy_fix
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D3D: Fixed D3D validation error during EFB to texture copy
2014-12-18 02:59:51 -08:00
8dc3653ac9
VideoCommon: Don't pass structs between shader stages when geometry shaders are unsupported.
2014-12-18 00:37:16 +01:00
1f84f4632d
OGL: Check OpenGL version for geometry shader support.
2014-12-18 00:37:16 +01:00
93ce95b48e
D3D: Use ROUND_UP macro for rounding buffer sizes.
2014-12-18 00:37:15 +01:00
69df23f725
VideoCommon: Only use interface blocks when geometry shaders are supported.
2014-12-18 00:37:14 +01:00
1af3d8447a
GeometryShaderManager: Set the constants within the callbacks.
2014-12-18 00:37:09 +01:00
3d9dfad6a2
D3D: Set the geometry shader before every draw call.
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And refactor the VertexManager draw call.
2014-12-18 00:36:50 +01:00
7e8f96f0d3
OGL: Don't generate a geometry shader if the backend doesn't support it.
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This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
782a5adb94
VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts.
2014-12-18 00:36:49 +01:00
bd6d229733
GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
2014-12-18 00:36:48 +01:00
f2e52b46c3
GeometryShaderGen: Cosmetics.
2014-12-18 00:36:47 +01:00
2850c9a206
VertexManager: Disable culling for lines and points.
2014-12-18 00:36:47 +01:00
0ac7103391
GeometryShaderGen: Pack uniforms more tightly.
2014-12-18 00:36:40 +01:00
418e006e88
Merge pull request #1710 from degasus/jit-linking-fix
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Jit: move constants out of class
2014-12-18 09:48:18 +11:00
5f322cc9e8
Jit: move constants out of class
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This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
5688c27610
D3D: Moved setting texture by slot mask into StateManager
2014-12-17 23:41:26 +01:00
d9e2f51900
Merge pull request #1698 from shuffle2/win-qt-5.4.0
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windows: use qt 5.4.0
2014-12-17 06:06:59 -08:00
98292682fe
Merge pull request #1709 from unknownbrackets/attributeless-fix
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OGL: Attempt a larger buffer to workaround 7946
2014-12-17 14:20:54 +01:00
5313dd1b8c
Merge pull request #1702 from CarlKenner/DebugSymbols
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Fix many bugs with the Symbols menu (when run with -d argument).
2014-12-17 22:04:56 +11:00
5b51f5a801
OGL: Attempt a larger buffer to workaround 7946.
2014-12-16 22:20:45 -08:00
6e7eb52211
Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
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I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
2014-12-17 01:12:33 +10:30
84ae817c18
Remove white space at ends of lines.
2014-12-17 01:12:08 +10:30
cd5d354acc
Load 4 column map files like in American Mensa Academy.
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Unfortunately the map files in American Mensa Academy don't correspond to the release version.
But at least now if other games use those map files we will be able to load them.
2014-12-17 01:12:03 +10:30
dfd915eb53
Merge bad map file loading into the original function.
2014-12-17 01:11:58 +10:30
f95f43fdde
Apparently c_str doesn't return a C str.
2014-12-17 01:11:52 +10:30
aa850c8eee
Convert spaces to tabs in IDA Pro script.
2014-12-17 01:11:47 +10:30
e246aaf419
Add "Load bad map file" option for map files on disc that don't quite match.
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Currently it is very simple and naive, but filters out most of the bad matches.
2014-12-17 01:11:41 +10:30
f54d9e33c2
Fix many bugs with the Symbols menu (when run with -d argument).
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The Symbols menu is now fully useable.
2014-12-17 01:11:36 +10:30
d3c4a8eda3
Merge pull request #1707 from magumagu/blend-and-logic-op
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D3D+OGL: choose blendenable over logicopenable.
2014-12-16 12:27:04 +01:00
31bcdb8f2f
D3D+OGL: choose blendenable over logicopenable.
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No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
7b5b76caa4
Merge pull request #1700 from JosJuice/discio-clear-error
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DiscIO: Clear error status when reading file
2014-12-16 13:09:03 +11:00
ce8b3d83a8
Merge pull request #1693 from magumagu/memcheck-fastmem
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JIT: use fastmem loads in MMU mode.
2014-12-16 13:07:53 +11:00
d115048615
GeometryShaderGen: Remove redundant declaration.
2014-12-15 23:20:56 +01:00
16af00d515
GeometryShaderGen: Use signed integers for the texture offset flags.
2014-12-15 23:05:16 +01:00
861fa1af23
GeometryShaderGen: Declare a prototype for EmitVertex().
2014-12-15 22:47:43 +01:00