Commit Graph

15810 Commits

Author SHA1 Message Date
33b03fab81 JIT: cleanups/optimizations for ps loadstore
I'm not quite sure why the float paired stores were written how they were,
but it should be more consistent now.

Also get rid of the use of a psTemp global that wasn't really needed.

Add some comments.
2015-01-03 10:30:13 -08:00
c3d52e0476 Merge pull request #1789 from Tilka/memleak
DSPHLE: fix an unimportant memory leak
2015-01-03 01:50:16 +01:00
799d69c69d Merge pull request #1816 from Armada651/master
OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:48:55 +01:00
dddaa11595 OGL: Fix stereoscopy not being applied properly while the game is running. 2015-01-03 01:36:43 +01:00
3738d27b24 Merge pull request #1776 from JosJuice/cleanrip-wii-discs
Fix CleanRip reading Wii discs
2015-01-03 10:42:51 +11:00
598dc033f2 Merge pull request #1739 from JosJuice/wii-di-timing
Accurate loading times for Wii games
2015-01-03 10:41:18 +11:00
7dc6484fe7 Merge pull request #1805 from Armada651/dubois
PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 20:04:04 +01:00
582a15deb3 PostProcessing: Mark all shaders constant. 2015-01-02 20:03:20 +01:00
26a9afa0e7 Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
491de39325 PixelShaderCache: Implement Dubois algorithm in anaglyph shader. 2015-01-02 03:06:11 +01:00
e3969f763e PostProcessing: Use Dubois algorithm for anaglyph shader. 2015-01-02 03:02:28 +01:00
9c6795c7b7 Merge pull request #1778 from JMC47/ReadIdleFix
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
ec4dfae333 Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
479d1e56c3 Merge pull request #1783 from degasus/disablelogs
OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
6b88704fd6 Merge pull request #1794 from FioraAeterna/forceinline
Memory: forceinline read/write hardware functions
2015-01-01 20:36:17 +01:00
fe79e44c16 Merge pull request #1799 from BhaaLseN/fix-readme
fix registry paths for portable mode/userdir in Readme.md
2014-12-31 23:06:14 +01:00
94af50d669 fix registry paths for portable mode/userdir in Readme.md
we actually read from HKEY_CURRENT_USER/Software/Dolphin Emulator
2014-12-31 22:19:09 +01:00
92a0716f65 Memory: forceinline read/write hardware functions, TLB/page functions
MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
68a71d7e54 Merge pull request #1795 from Stevoisiak/UfouriaCountryCode
Added identifier for country code 'B'
2014-12-30 20:13:17 -05:00
2e1d8d7ac0 Added identifier for country code 'B'
Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
f5cddd4020 Merge pull request #1790 from Armada651/master
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
dd1e624fff Merge pull request #1787 from Armada651/fix-3dvision
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-30 12:30:01 +01:00
5d55bceeb3 Merge pull request #1773 from FioraAeterna/fixcarryearlyblockend
JIT: fix carry optimization on blocks that end early
2014-12-30 11:15:45 +11:00
0860c02258 VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use. 2014-12-29 19:15:31 +01:00
a00ae4ad79 DSPHLE: fix an unimportant memory leak 2014-12-29 18:39:24 +01:00
b474c4229d VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. 2014-12-29 17:05:39 +01:00
df44b67e64 Merge pull request #1786 from Armada651/stereo-fixes
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
2014-12-29 06:19:46 -06:00
da058b3078 VideoConfig: Fix convergence parameter.
Looks like a rebase failed somewhere.
2014-12-29 12:03:59 +01:00
813b3808a7 VideoConfigDiag: Remove double space. 2014-12-29 11:20:14 +01:00
29e05c5ff8 Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Shaders may be compiled before the FramebufferManager is initialized.
2014-12-29 11:19:55 +01:00
a09d854636 Merge pull request #1760 from rohit-n/shadow
DSPLLE: Silence -Wshadow warning and conform more to style.
2014-12-28 16:43:08 -06:00
3ed777b0f9 PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
8676891f77 VertexShaderGen: Don't read from output variables. 2014-12-28 23:28:00 +01:00
3f763e6999 DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
7eb353b3bd VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
2c0bee5da9 DriverDetails: Update Intel bug description. 2014-12-28 23:28:00 +01:00
c5a0b6bf50 Merge pull request #1432 from randomstuff/linux-perf
Add Linux perf JIT support (/tmp/perf-$pid.map)
2014-12-28 23:12:52 +01:00
1ed41672f5 OGL: disable driver warnings fetch
This did give a decent slowdown on some drivers.
2014-12-28 22:31:24 +01:00
0f87d9b669 Merge pull request #1781 from Armada651/xfb-fixes
D3D: Fix Virtual XFB viewport.
2014-12-28 22:22:27 +01:00
83d9942ca3 Merge pull request #1761 from Sonicadvance1/Android_stereoscopy
Adds stereoscopy configuration support to Android.
2014-12-28 15:15:27 -06:00
15f074dd21 Merge pull request #1766 from Armada651/enable-stereo
Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
e1dc033113 Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
89de7e0526 Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Fixes incorrect texture sizes after switching XFB modes.
2014-12-28 18:26:25 +01:00
730a6e5f4b D3D: Fix Virtual XFB viewport.
Looks like I was incorrect about swapping the bottom and top members.
2014-12-28 17:34:19 +01:00
fd0d19aa82 DSPLLE: Silence -Wshadow warning and conform more to style. 2014-12-28 09:52:31 -06:00
81d1b7f0c2 XFBEncoder: Cosmetics. 2014-12-28 16:30:48 +01:00
bb93336ecf DiscIO: Replace "raw" functions with "decrypt" parameters
This is intended to make decryption look less implicit in the code.
2014-12-28 10:35:48 +01:00
354e255827 JIT: fix carry optimization on blocks that end early
I don't know if this shows up currently, but e.g. if you force blocks to be
under a certain length, this problem (a crash) shows up.
2014-12-27 23:20:05 -08:00
51b26f3397 Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
Breaking Gladius
2014-12-27 19:16:50 -05:00
9465a877f8 Merge pull request #1718 from lioncash/wxdoesitagain
ControllerConfigDiag: Potentially fix scaling problems on high DPI
2014-12-27 10:10:45 -05:00