Commit Graph

13943 Commits

Author SHA1 Message Date
Fiora
33b03fab81 JIT: cleanups/optimizations for ps loadstore
I'm not quite sure why the float paired stores were written how they were,
but it should be more consistent now.

Also get rid of the use of a psTemp global that wasn't really needed.

Add some comments.
2015-01-03 10:30:13 -08:00
Pierre Bourdon
c3d52e0476 Merge pull request #1789 from Tilka/memleak
DSPHLE: fix an unimportant memory leak
2015-01-03 01:50:16 +01:00
Pierre Bourdon
799d69c69d Merge pull request #1816 from Armada651/master
OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:48:55 +01:00
Jules Blok
dddaa11595 OGL: Fix stereoscopy not being applied properly while the game is running. 2015-01-03 01:36:43 +01:00
skidau
3738d27b24 Merge pull request #1776 from JosJuice/cleanrip-wii-discs
Fix CleanRip reading Wii discs
2015-01-03 10:42:51 +11:00
skidau
598dc033f2 Merge pull request #1739 from JosJuice/wii-di-timing
Accurate loading times for Wii games
2015-01-03 10:41:18 +11:00
Dolphin Bot
7dc6484fe7 Merge pull request #1805 from Armada651/dubois
PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 20:04:04 +01:00
Jules Blok
582a15deb3 PostProcessing: Mark all shaders constant. 2015-01-02 20:03:20 +01:00
Jules Blok
26a9afa0e7 Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
Jules Blok
491de39325 PixelShaderCache: Implement Dubois algorithm in anaglyph shader. 2015-01-02 03:06:11 +01:00
Jules Blok
e3969f763e PostProcessing: Use Dubois algorithm for anaglyph shader. 2015-01-02 03:02:28 +01:00
skidau
9c6795c7b7 Merge pull request #1778 from JMC47/ReadIdleFix
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
Markus Wick
ec4dfae333 Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Ryan Houdek
479d1e56c3 Merge pull request #1783 from degasus/disablelogs
OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
Pierre Bourdon
6b88704fd6 Merge pull request #1794 from FioraAeterna/forceinline
Memory: forceinline read/write hardware functions
2015-01-01 20:36:17 +01:00
Fiora
92a0716f65 Memory: forceinline read/write hardware functions, TLB/page functions
MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
Stevoisiak
2e1d8d7ac0 Added identifier for country code 'B'
Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
Markus Wick
f5cddd4020 Merge pull request #1790 from Armada651/master
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
Markus Wick
dd1e624fff Merge pull request #1787 from Armada651/fix-3dvision
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-30 12:30:01 +01:00
skidau
5d55bceeb3 Merge pull request #1773 from FioraAeterna/fixcarryearlyblockend
JIT: fix carry optimization on blocks that end early
2014-12-30 11:15:45 +11:00
Jules Blok
0860c02258 VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use. 2014-12-29 19:15:31 +01:00
Tillmann Karras
a00ae4ad79 DSPHLE: fix an unimportant memory leak 2014-12-29 18:39:24 +01:00
Jules Blok
b474c4229d VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. 2014-12-29 17:05:39 +01:00
Jules Blok
da058b3078 VideoConfig: Fix convergence parameter.
Looks like a rebase failed somewhere.
2014-12-29 12:03:59 +01:00
Jules Blok
813b3808a7 VideoConfigDiag: Remove double space. 2014-12-29 11:20:14 +01:00
Jules Blok
29e05c5ff8 Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Shaders may be compiled before the FramebufferManager is initialized.
2014-12-29 11:19:55 +01:00
Ryan Houdek
a09d854636 Merge pull request #1760 from rohit-n/shadow
DSPLLE: Silence -Wshadow warning and conform more to style.
2014-12-28 16:43:08 -06:00
Jules Blok
3ed777b0f9 PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
Jules Blok
8676891f77 VertexShaderGen: Don't read from output variables. 2014-12-28 23:28:00 +01:00
Jules Blok
3f763e6999 DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
Jules Blok
7eb353b3bd VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
Jules Blok
2c0bee5da9 DriverDetails: Update Intel bug description. 2014-12-28 23:28:00 +01:00
Markus Wick
c5a0b6bf50 Merge pull request #1432 from randomstuff/linux-perf
Add Linux perf JIT support (/tmp/perf-$pid.map)
2014-12-28 23:12:52 +01:00
degasus
1ed41672f5 OGL: disable driver warnings fetch
This did give a decent slowdown on some drivers.
2014-12-28 22:31:24 +01:00
Markus Wick
0f87d9b669 Merge pull request #1781 from Armada651/xfb-fixes
D3D: Fix Virtual XFB viewport.
2014-12-28 22:22:27 +01:00
Ryan Houdek
83d9942ca3 Merge pull request #1761 from Sonicadvance1/Android_stereoscopy
Adds stereoscopy configuration support to Android.
2014-12-28 15:15:27 -06:00
Ryan Houdek
15f074dd21 Merge pull request #1766 from Armada651/enable-stereo
Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
Jules Blok
e1dc033113 Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
Jules Blok
89de7e0526 Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Fixes incorrect texture sizes after switching XFB modes.
2014-12-28 18:26:25 +01:00
Jules Blok
730a6e5f4b D3D: Fix Virtual XFB viewport.
Looks like I was incorrect about swapping the bottom and top members.
2014-12-28 17:34:19 +01:00
Rohit Nirmal
fd0d19aa82 DSPLLE: Silence -Wshadow warning and conform more to style. 2014-12-28 09:52:31 -06:00
Jules Blok
81d1b7f0c2 XFBEncoder: Cosmetics. 2014-12-28 16:30:48 +01:00
JosJuice
bb93336ecf DiscIO: Replace "raw" functions with "decrypt" parameters
This is intended to make decryption look less implicit in the code.
2014-12-28 10:35:48 +01:00
Fiora
354e255827 JIT: fix carry optimization on blocks that end early
I don't know if this shows up currently, but e.g. if you force blocks to be
under a certain length, this problem (a crash) shows up.
2014-12-27 23:20:05 -08:00
Justin Chadwick
51b26f3397 Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
Breaking Gladius
2014-12-27 19:16:50 -05:00
Lioncash
9465a877f8 Merge pull request #1718 from lioncash/wxdoesitagain
ControllerConfigDiag: Potentially fix scaling problems on high DPI
2014-12-27 10:10:45 -05:00
Jules Blok
d7037ae492 PixelShaderCache: Don't use GetDimensions() for the sample count.
This function is bugged on Windows 7, and statically declaring the sample count is trivial anyway.
2014-12-27 14:45:15 +01:00
JosJuice
72f8f243c7 Never decrypt data when using DI command 0xA8
CleanRip relies on this when ripping Wii discs.
2014-12-27 13:49:25 +01:00
Ryan Houdek
1dbd8c0b96 Merge pull request #1745 from degasus/remove_gpu_sync
VideoCommon: Make GPU syncing hack optional
2014-12-27 04:26:17 -06:00
Jules Blok
86120bfc97 GeometryShaderManager: Set viewport in SetConstants().
Setting it in the callback is too early.
2014-12-26 17:58:59 +01:00