Commit Graph

221 Commits

Author SHA1 Message Date
JosJuice
34021b5ebc Android: Allow starting game with Riivolution patches from the GUI 2021-10-30 23:24:36 +02:00
Léo Lam
7855e5f73b
Turn MAX_LOGLEVEL into a true constant (and fix self-comparison warning)
This replaces the MAX_LOGLEVEL define with a constexpr variable
in order to fix self-comparison warnings in the logging macros
when compiling with Clang. (Without this change, the log level check
in the logging macros is expanded into something like this:
`if (LINFO <= LINFO)`, which triggers a tautological compare warning.)
2021-10-15 21:51:01 +02:00
JosJuice
b28e5149a7 Android: Improve OpenModeToAndroid's handling of 'b'
Now it also works when b isn't at the very end. (+ goes after b.)
2021-10-13 17:39:09 +02:00
JosJuice
9bb85ca706 DolphinQt/Android: Add warning when converting NKit files
Yes, that's right! It's time to add even more NKit warnings,
because users still don't understand what NKit is or how it works!

More specifically, some users seem to be under the impression that
converting an NKit file to for instance RVZ using Dolphin's convert
feature will result in a normal RVZ file, when it in fact results in
an NKit RVZ file (since NKit is not a container format in the sense
that GCZ/WIA/RVZ/WBFS/CISO is, but rather a kind of trimmed ISO).
I can hardly blame users for not knowing this, because it's not
intuitive unless you know the technical details of how NKit works.
2021-10-02 11:09:36 +02:00
JosJuice
3eb07e9772 Android: Don't rely on onPause for pausing before destroying surface
Fixes a crash which was uncovered (or just made more likely?)
by the previous commit.
2021-09-21 16:33:57 +02:00
JosJuice
446e2d9119 Android: Remove state from EmulationState 2021-09-21 16:32:47 +02:00
JosJuice
2c564a0b9d Android: Remove mSurface from EmulationState 2021-09-21 16:31:55 +02:00
JosJuice
53ae1a0725 Android: Add Gecko code downloading 2021-09-16 18:48:39 +02:00
JosJuice
404eb13e2f Android: Add the ability to add cheats 2021-09-16 18:48:39 +02:00
JosJuice
e299be1d85 Android: Add creator and notes fields for Gecko codes 2021-09-16 18:48:38 +02:00
JosJuice
883a9f8a99 Android: Allow viewing/editing the actual codes 2021-09-16 18:48:38 +02:00
JosJuice
43dcbf33ad Android: Add edit button for cheats 2021-09-16 16:46:49 +02:00
JosJuice
93a1271386 Android: Add checkboxes for toggling cheats enabled 2021-09-16 16:46:49 +02:00
JosJuice
4d609c769f Android: Implement basic read-only cheats list 2021-09-16 16:46:48 +02:00
JosJuice
bba33c7ced Android: Don't hold gameFileCache lock while finding games
FindAllGamePaths may take a little while, and holding the
gameFileCache lock isn't actually necessary until it's time to
put the results returned by FindAllGamePaths into gameFileCache.

The downside of this change is that we have to do an extra
round of JNI in between FindAllGamePaths and Update,
but I don't think that's much of a problem.
2021-08-24 14:56:33 +02:00
Bonta
2d744da68c Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
JosJuice
44c99f8cc1 Android: Avoid crash on early panic alert 2021-07-08 10:37:36 +02:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
JosJuice
d304d75aa5 Android: Stop using custom path for GameFileCache
Back when I wrote this code, I believe I set it to use a custom path
so that the cache would end up in a directory which Android considers
to be a cache directory. But nowadays the directory which Dolphin's
C++ code considers to be the cache directory is such a directory,
so there's no longer any reason to override the default path.
2021-06-08 18:34:40 +02:00
Filoppi
3c7c2dfaa1 Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
JosJuice
90cf0d60f8 Android: Use VectorToJStringArray in GameFileCache.cpp 2021-05-24 22:07:31 +02:00
JosJuice
c1c17339ff Android: Use DeleteLocalRef more in AndroidCommon
Any local references get cleaned up when returning to the JVM,
but some of the functions in AndroidCommon return to C++ rather
than the JVM, and functions with loops risk running into the
limit of how many simultaneous local references are allowed.
2021-05-24 22:01:49 +02:00
JosJuice
b7ba126db0 Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
2021-05-20 16:43:03 +02:00
JosJuice
ceacd0930b Android: Add "Import BootMii NAND Backup" 2021-04-19 21:38:22 +02:00
JosJuice
27ddf6382b Set console's default language/country/region based on computer settings 2021-03-27 10:05:26 +01:00
Léo Lam
5efd563b03
Merge pull request #9555 from JosJuice/android-jni-cleanup
Android: Some JNI cleanup
2021-03-05 00:47:36 +01:00
JosJuice
d99d72f5a6 Android: Remove #ifdef __cplusplus checks
A C compiler would very much be unable to build this code anyway.
2021-03-04 22:47:23 +01:00
JosJuice
ae5f8853a4 Android: Delete more references in IDCache.cpp
It's not causing any problems in practice so far, but let's fix it
before I add even more stuff without remembering to delete references.
2021-03-03 22:58:59 +01:00
JosJuice
dbcdead04d Android: Split GameFileCacheService broadcasts into two types 2021-02-20 21:04:00 +01:00
Shawn Hoffman
500a694ca8 msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00
JosJuice
347551a01d Android: Implement save overwrite confirmation 2021-01-27 20:10:07 +01:00
JosJuice
cd4ccda51c Android: Add "Import Wii Save" 2021-01-27 20:10:06 +01:00
JosJuice
80b56b6575 Android: Move InstallWAD to a new WiiUtils class
I'm trying to move away from dumping every native method
in NativeLibrary.
2021-01-27 20:10:05 +01:00
JosJuice
5978550b2f Android: Fix in-game settings changes not getting saved
EmulationActivity has an instance of Settings. If you go to
SettingsActivity from EmulationActivity and change some settings,
the changes get saved to disk, but EmulationActivity's Settings
instance still contains the old settings in its map of all
settings (assuming the EmulationActivity was not killed by the
system to save memory). Then, once you're done playing your
game and exit EmulationActivity, EmulationActivity calls
Settings.saveSettings. This call to saveSettings first overwrites
the entire INI file with its map of all settings (which is
outdated) in order to save any legacy settings that have changed
(which they haven't, since the GUI doesn't let you change legacy
settings while a game is running). Then, it asks the new config
system to write the most up-to-date values available for non-legacy
settings, which should make all the settings be up-to-date again.
The problem here is that the new config system would skip writing
to disk if no settings changes had been made since the last time
we asked it to write to disk (i.e. since SettingsActivity exited).

NB: Calling Settings.loadSettings in EmulationActivity.onResume
is not a working solution. I assume this is because
SettingsActivity saves its settings in onStop and not onPause.
2021-01-18 15:27:16 +01:00
JosJuice
c1d041b888
Merge pull request #9318 from JosJuice/android-saf-games
Android: Use storage access framework for game list
2020-12-30 11:10:35 +01:00
JosJuice
d78277c063 Android: Add specialized content provider implementation of DoFileSearch 2020-12-28 21:00:10 +01:00
JosJuice
73855168f3 Android: Show a message when adding a folder with no games
To catch people who try to use unsupported formats.
2020-12-28 18:53:18 +01:00
JosJuice
6f05c40013 Android: Correctly save in-game settings changes to disk 2020-12-24 13:37:33 +01:00
JosJuice
2126f62111 Android: Add content provider support to File::ScanDirectoryTree 2020-12-20 13:24:54 +01:00
JosJuice
525268f043 Android: Fix opening games with extensionless URI 2020-12-20 13:24:54 +01:00
JosJuice
a7c05d7e84 Android: Add content provider support to File::FileInfo 2020-12-20 13:24:54 +01:00
JosJuice
99ffee9a0a Android: Add content provider support to File::OpenFStream 2020-12-20 13:24:54 +01:00
JosJuice
d8744e6db8 Add caching to Config::Info
The goal of this change is to make Config::Get(const Info<T>&)
fast so that we can use it in hot paths.
2020-12-12 13:58:50 +01:00
JMC47
75899b0e11
Merge pull request #9221 from JosJuice/android-saf-sd-card
Android: Use storage access framework for custom SD card paths
2020-12-10 16:32:43 -05:00
Ryan Meredith
aaafb9ba04 Android: Add "Generate a New Statistics Identity" 2020-11-30 13:20:58 -05:00
Sepalani
20ebed51bb IP/Top: Add Android network interface 2020-11-27 19:10:28 +04:00
JosJuice
8181a7b3dd Android: Remove unnecessary ANativeWindow_release call
This is already handled by SurfaceDestroyed. In the worst case,
the extra code could even race with SurfaceDestroyed if they
are triggered at the same time, but this is highly improbable.
2020-11-09 10:38:50 +01:00
JosJuice
ee52f465b1 Android: Fix rotating EmulationActivity after boot fails
Time for yet another new iteration of working around the
"surface destruction during boot" problem...
This time, the strategy is to use a mutex in MainAndroid.cpp.
2020-11-09 10:38:49 +01:00
JosJuice
0280f3557c Android: Finish EmulationActivity from C++
This makes EmulationActivity automatically close if booting
fails, and lets us get rid of s_emulation_end_event.
2020-11-09 10:33:52 +01:00
JosJuice
e4793cfb39 Android: Don't name unused JNIEnv/jobject/jclass parameters 2020-11-07 12:08:48 +01:00